Player Matchup

Chernobog
Chernobog
Hearts Chaotic
Chernobog
Level 109
God Stats
0W - 2L
1,715 SR
Queue Stats
2W - 5L
1,199 Elo+
Party 2
Chaac
Chaac
Hearts Syrus
Chaac
Level 122
God Stats
1W - 2L
1,465 SR
Queue Stats
2W - 5L
1,199 Elo+
Party 2
Athena
Athena
Unaverage_Joe_
Athena
Level 59
God Stats
1W - 5L
1,392 SR
Queue Stats
1W - 5L
1,199 Elo+
Party 2
Fenrir
Fenrir
UnclePurpp
Fenrir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,361 Elo+
Party 2
Scylla
Scylla
lucio_5440_HK
Scylla
Level 126
God Stats
7W - 12L
1,716 SR
Queue Stats
242W - 242L
1,627 Elo+
Solo
Team Averages
Level 97
1,558 SR
1,317 Elo+

VS

Team Averages
Level 117
1,504 SR
1,383 Elo+
Ganesha
Ganesha
COM3RK1934
Ganesha
Level 116
God Stats
11W - 18L
1,051 SR
Queue Stats
419W - 485L
1,261 Elo+
Party 1
He Bo
He Bo
Corncoleo
He Bo
Level 122
God Stats
4W - 5L
1,500 SR
Queue Stats
505W - 460L
1,753 Elo+
Solo
Bellona
Bellona
Cyberkong121
Bellona
Level 155
God Stats
16W - 8L
1,735 SR
Queue Stats
464W - 510L
1,387 Elo+
Party 1
Merlin
Merlin
buckCHERRY83
Merlin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
232W - 264L
1,141 Elo+
Party 1
Danzaburou
Danzaburou
fruitpar
Danzaburou
Level 63
God Stats
6W - 1L
1,735 SR
Queue Stats
28W - 41L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Hearts Chaotic
Chernobog
11
0 / 2 / 1
6,226
445
3,313
7,438
2,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
0 / 2 / 0
7,152
511
5,321
15,374
11,522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
0 / 0 / 1
5,242
374
813
3,641
1,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
UnclePurpp
Fenrir
11
2 / 4 / 1
6,331
452
2,330
10,597
3,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
3 / 4 / 1
7,772
555
5,485
6,736
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
COM3RK1934
Ganesha
11
0 / 2 / 8
7,278
520
4,639
8,682
3,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

He Bo
Corncoleo
He Bo
15
7 / 1 / 1
8,984
642
5,550
6,819
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
Cyberkong121
Bellona
15
3 / 0 / 2
8,957
640
12,467
8,966
10,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
14
1 / 2 / 4
7,870
562
4,230
6,225
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
fruitpar
Danzaburou
14
1 / 0 / 0
8,330
595
3,049
4,912
1,562
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
12
12
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ganesha
COM3RK1934
Ganesha
0
2
8
2
W
He Bo
Corncoleo
He Bo
7
1
1
7.5
W
Bellona
Cyberkong121
Bellona
3
0
2
4
L
Chernobog
Hearts Chaotic
Chernobog
0
2
1
0.25
L
0
2
0
0
L
0
0
1
0.5
L
Fenrir
UnclePurpp
Fenrir
2
4
1
0.63
W
Merlin
1
2
4
1.5
W
Danzaburou
fruitpar
Danzaburou
1
0
0
1
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,262
Damage
29,935
43,786
Taken
35,604
20,893
Mitigated
19,562
14,406
Healing
12,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
COM3RK1934
Ganesha
4,639
464
0
1,596
8,682
3,303
0
2,583
5,975
17,376
0
W
He Bo
Corncoleo
He Bo
5,550
332
0
4,055
6,819
2,276
0
788
5,977
59,419
0
W
Bellona
Cyberkong121
Bellona
12,467
5,969
0
4,185
8,966
10,120
30
0
8,966
7,030
54,775
L
Chernobog
Hearts Chaotic
Chernobog
3,313
1,541
0
2,015
7,438
2,055
0
3,699
3,645
0
36,784
L
5,321
667
0
7,261
15,374
11,522
0
3,116
12,258
0
47,699
L
813
405
0
908
3,641
1,178
0
281
3,360
10,795
0
L
Fenrir
UnclePurpp
Fenrir
2,330
509
0
3,143
10,597
3,653
0
3,889
6,680
0
28,907
W
Merlin
4,230
268
0
531
6,225
2,301
174
2,008
4,043
51,126
0
W
Danzaburou
fruitpar
Danzaburou
3,049
1,216
0
2,410
4,912
1,562
662
567
4,345
0
57,026
L
5,485
606
0
1,079
6,736
2,485
451
4,616
1,830
48,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,723
Gold Earned
41,419
368
Minions Killed
469
0
Camps Cleared
0
1,207,367
Distance Traveled
1,343,494
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,278
520
8
1
0
256,119
2
W
He Bo
8,984
642
114
8
0
283,552
3
W
Bellona
8,957
640
116
8
0
281,019
0
L
Chernobog
6,226
445
68
5
0
252,207
2
L
Chaac
7,152
511
119
9
0
250,686
4
L
Athena
5,242
374
21
2
0
218,099
5
L
Fenrir
6,331
452
58
4
0
255,778
0
W
Merlin
7,870
562
111
8
0
255,178
2
W
Danzaburou
8,330
595
120
9
0
267,626
3
L
Scylla
7,772
555
102
7
0
230,597
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role