Player Matchup

Jing Wei
Jing Wei
Bronze III
Am I A Glitch
Jing Wei
Bronze III
Level 102
God Stats
1W - 2L
1,737 SR
Queue Stats
48W - 48L
1,514 MMR
Solo
Bakasura
Bakasura
Bronze III
PR Buick
Bakasura
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,500 MMR
Party 4
Chang'e
Chang'e
Silver I
abelz_17
Chang'e
Silver I
Level 155
God Stats
30W - 23L
1,649 SR
Queue Stats
148W - 133L
1,552 MMR
Party 2
Cerberus
Cerberus
Bronze III
ramoz-two
Cerberus
Bronze III
Level 109
God Stats
1W - 5L
1,500 SR
Queue Stats
162W - 174L
1,495 MMR
Party 2
Bellona
Bellona
Bronze III
xxXkingXxxx
Bellona
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Team Averages
Bronze II
Bronze II
Average Tier
Level 136
1,577 SR
1,512 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,509 SR
1,520 MMR
Osiris
Osiris
Silver I
Itz Jarvas
Osiris
Silver I
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 22L
1,585 MMR
Party 1
Scylla
Scylla
Silver I
LOOO0000OL
Scylla
Silver I
Level 32
God Stats
6W - 0L
1,500 SR
Queue Stats
14W - 5L
1,602 MMR
Party 3
Heimdallr
Heimdallr
Silver I
Socomrounds
Heimdallr
Silver I
Level 44
God Stats
5W - 2L
1,545 SR
Queue Stats
121W - 96L
1,451 MMR
Party 3
Artio
Artio
Gold V
dino_mite_2
Artio
Gold V
Level 138
God Stats
12W - 13L
1,500 SR
Queue Stats
81W - 80L
1,504 MMR
Solo
Fenrir
Fenrir
Silver III
l Scizzy l
Fenrir
Silver III
Level 138
God Stats
4W - 6L
1,500 SR
Queue Stats
377W - 317L
1,459 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Am I A Glitch
Jing Wei
9
0 / 1 / 0
5,359
536
1,879
4,980
1,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
PR Buick
Bakasura
9
0 / 3 / 1
5,168
517
1,614
9,359
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
abelz_17
Chang'e
10
1 / 5 / 0
5,696
570
3,911
6,885
1,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
ramoz-two
Cerberus
9
0 / 1 / 0
5,076
508
1,902
5,280
3,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
xxXkingXxxx
Bellona
10
1 / 4 / 1
5,714
571
3,301
8,466
7,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ArachneNemesisTsukuyomiSetErlang Shen

VS

Bans
Nu WaDanzaburouKaliSobekAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Itz Jarvas
Osiris
11
3 / 2 / 1
5,856
586
6,202
5,130
4,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
LOOO0000OL
Scylla
12
4 / 0 / 3
6,878
688
4,622
2,898
994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
Socomrounds
Heimdallr
11
0 / 0 / 1
5,842
584
2,950
4,668
1,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 0 / 6
5,830
583
1,877
6,406
4,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
l Scizzy l
Fenrir
12
7 / 0 / 1
6,765
677
5,211
6,304
2,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
14
14
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Am I A Glitch
Jing Wei
0
1
0
0
W
Osiris
Itz Jarvas
Osiris
3
2
1
1.75
W
Scylla
LOOO0000OL
Scylla
4
0
3
5.5
L
Bakasura
PR Buick
Bakasura
0
3
1
0.17
W
Heimdallr
Socomrounds
Heimdallr
0
0
1
0.5
L
Chang'e
abelz_17
Chang'e
1
5
0
0.2
W
0
0
6
3
W
Fenrir
l Scizzy l
Fenrir
7
0
1
7.5
L
Cerberus
ramoz-two
Cerberus
0
1
0
0
L
Bellona
xxXkingXxxx
Bellona
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,607
Damage
20,862
34,970
Taken
25,406
16,368
Mitigated
14,162
12,223
Healing
10,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Am I A Glitch
Jing Wei
1,879
1,409
0
1,946
4,980
1,258
0
401
4,579
0
29,995
W
Osiris
Itz Jarvas
Osiris
6,202
2,408
0
810
5,130
4,995
0
473
4,437
2,863
27,082
W
Scylla
LOOO0000OL
Scylla
4,622
978
0
745
2,898
994
102
1,791
1,107
48,800
0
L
Bakasura
PR Buick
Bakasura
1,614
1,068
0
3,885
9,359
2,751
0
299
9,060
0
22,802
W
Heimdallr
Socomrounds
Heimdallr
2,950
1,533
0
3,617
4,668
1,442
12
804
3,864
0
44,145
L
Chang'e
abelz_17
Chang'e
3,911
131
285
1,970
6,885
1,855
0
3,525
3,192
34,958
0
W
1,877
108
120
2,487
6,406
4,469
0
2,068
4,338
10,134
0
W
Fenrir
l Scizzy l
Fenrir
5,211
1,401
0
2,874
6,304
2,262
0
907
5,220
0
33,537
L
Cerberus
ramoz-two
Cerberus
1,902
0
0
2,349
5,280
3,231
0
1,475
3,758
20,626
0
L
Bellona
xxXkingXxxx
Bellona
3,301
1,298
0
1,788
8,466
7,273
0
1,043
7,404
3,430
19,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,013
Gold Earned
31,171
295
Minions Killed
340
0
Camps Cleared
0
952,461
Distance Traveled
969,400
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,359
536
72
7
0
203,103
2
W
Osiris
5,856
586
48
5
0
182,246
1
W
Scylla
6,878
688
113
11
0
196,306
2
L
Bakasura
5,168
517
53
5
0
192,923
2
W
Heimdallr
5,842
584
103
10
0
173,555
1
L
Chang'e
5,696
570
66
7
0
183,012
3
W
Artio
5,830
583
7
1
0
187,738
3
W
Fenrir
6,765
677
69
7
0
229,555
0
L
Cerberus
5,076
508
53
5
0
199,093
2
L
Bellona
5,714
571
51
5
0
174,330
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role