Player Matchup

Ymir
Ymir
DemonicBurrit0
Ymir
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,496 Elo+
Solo
Hel
Hel
IcyTagz
Hel
Level 127
God Stats
1W - 0L
1,746 SR
Queue Stats
21W - 15L
1,500 Elo+
Party 1
Scylla
Scylla
QueenV93
Scylla
Level 105
God Stats
31W - 23L
1,690 SR
Queue Stats
337W - 326L
1,490 Elo+
Solo
Horus
Horus
Water-Kin
Horus
Level 120
God Stats
2W - 1L
1,860 SR
Queue Stats
12W - 10L
1,500 Elo+
Party 1
Agni
Agni
cboss-savage
Agni
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 20L
1,500 Elo+
Party 1
Team Averages
Level 106
1,659 SR
1,497 Elo+

VS

Team Averages
Level 97
1,545 SR
1,543 Elo+
Nu Wa
Nu Wa
SalutaryCow77
Nu Wa
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 45L
1,500 Elo+
Party 2
Bellona
Bellona
The Bowlder
Bellona
Level 68
God Stats
4W - 11L
1,500 SR
Queue Stats
203W - 184L
1,803 Elo+
Party 2
Neith
Neith
VodooSik
Neith
Level 160
God Stats
97W - 79L
1,500 SR
Queue Stats
1,251W - 1,307L
1,364 Elo+
Solo
Arachne
Arachne
WafflesTw
Arachne
Level 59
God Stats
4W - 7L
1,510 SR
Queue Stats
91W - 85L
1,546 Elo+
Solo
Geb
Geb
t0mbmaker
Geb
Level 114
God Stats
3W - 1L
1,715 SR
Queue Stats
19W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 16
10,153
1,015
7,961
12,601
10,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hel
17
5 / 0 / 12
11,127
1,113
12,008
11,359
6,275
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Scylla
QueenV93
Scylla
17
9 / 0 / 10
11,403
1,140
18,453
3,662
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
Water-Kin
Horus
16
4 / 1 / 12
9,853
985
6,344
10,203
5,413
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 2 / 13
9,726
973
7,920
10,733
4,661
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

290

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
9,094
909
12,175
8,026
3,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
The Bowlder
Bellona
15
1 / 3 / 1
9,038
904
11,727
14,753
12,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
VodooSik
Neith
14
0 / 5 / 0
8,452
845
6,967
10,177
3,351
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
WafflesTw
Arachne
14
2 / 5 / 0
9,238
924
7,750
11,266
4,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 3 / 1
9,684
968
6,759
14,486
12,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
7
21
Kills
3
3
Deaths
21
63
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
16
8
W
Hel
5
0
12
11
W
Scylla
QueenV93
Scylla
9
0
10
14
L
0
5
2
0.2
L
Bellona
The Bowlder
Bellona
1
3
1
0.5
L
Neith
VodooSik
Neith
0
5
0
0
L
Arachne
WafflesTw
Arachne
2
5
0
0.4
W
Horus
Water-Kin
Horus
4
1
12
10
W
3
2
13
4.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,686
Damage
45,378
48,558
Taken
58,708
28,723
Mitigated
35,980
22,374
Healing
4,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,961
957
0
1,695
12,601
10,994
0
5,925
6,323
26,223
0
W
Hel
12,008
559
6,547
7,585
11,359
6,275
0
3,207
7,861
49,724
0
W
Scylla
QueenV93
Scylla
18,453
522
0
0
3,662
1,380
0
1,659
1,841
41,685
0
L
12,175
3,215
0
853
8,026
3,175
0
6,645
1,237
37,099
0
L
Bellona
The Bowlder
Bellona
11,727
2,241
0
132
14,753
12,539
0
12,115
2,428
0
19,643
L
Neith
VodooSik
Neith
6,967
1,738
0
584
10,177
3,351
0
8,245
1,828
0
32,742
L
Arachne
WafflesTw
Arachne
7,750
5,269
0
2,415
11,266
4,590
0
7,831
3,339
0
17,360
W
Horus
Water-Kin
Horus
6,344
3,040
2,669
3,096
10,203
5,413
0
3,258
6,717
0
14,712
W
7,920
445
0
782
10,733
4,661
0
3,671
6,882
22,761
0
L
6,759
713
0
500
14,486
12,325
0
10,788
3,534
22,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,262
Gold Earned
45,506
249
Minions Killed
163
11
Camps Cleared
7
998,413
Distance Traveled
921,316
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,153
1,015
34
3
1
184,463
0
W
Hel
11,127
1,113
93
9
4
221,761
0
W
Scylla
11,403
1,140
68
7
2
206,452
0
L
Nu Wa
9,094
909
68
7
2
173,445
2
L
Bellona
9,038
904
15
2
0
205,259
1
L
Neith
8,452
845
31
3
0
163,335
0
L
Arachne
9,238
924
17
2
3
174,992
3
W
Horus
9,853
985
18
2
4
199,535
0
W
Agni
9,726
973
36
4
0
186,202
0
L
Geb
9,684
968
32
3
2
204,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role