Player Matchup

Ganesha
Ganesha
Silver V
ArisN
Ganesha
Silver V
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 259L
1,395 MMR
Party 3
Danzaburou
Danzaburou
Silver II
IceColdPappsi
Danzaburou
Silver II
Level 126
God Stats
7W - 8L
1,656 SR
Queue Stats
58W - 67L
1,355 MMR
Party 3
Scylla
Scylla
Silver II
Lunerfish
Scylla
Silver II
Level 67
God Stats
2W - 9L
1,500 SR
Queue Stats
627W - 629L
1,376 MMR
Solo
Neith
Neith
Bronze IV
MasterGammer
Neith
Bronze IV
Level 61
God Stats
0W - 8L
1,077 SR
Queue Stats
0W - 9L
1,378 MMR
Solo
Ullr
Ullr
Silver III
imOM3N
Ullr
Silver III
Level 160
God Stats
1W - 4L
1,296 SR
Queue Stats
137W - 114L
1,382 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,406 SR
1,377 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,494 SR
1,401 MMR
Thoth
Thoth
Silver II
BakaBakaBakaBaka
Thoth
Silver II
Level 68
God Stats
3W - 2L
1,673 SR
Queue Stats
12W - 15L
1,398 MMR
Party 1
Kuzenbo
Kuzenbo
Silver IV
Flhighki
Kuzenbo
Silver IV
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
195W - 188L
1,366 MMR
Party 2
Nemesis
Nemesis
Bronze III
NotMomentum
Nemesis
Bronze III
Level 71
God Stats
1W - 1L
1,298 SR
Queue Stats
104W - 110L
1,373 MMR
Solo
Hachiman
Hachiman
Silver II
SomtimesCereal
Hachiman
Silver II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Silver IV
jayeazye
King Arthur
Silver IV
Level 157
God Stats
11W - 8L
1,500 SR
Queue Stats
290W - 280L
1,366 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ArisN
Ganesha
9
0 / 6 / 2
6,541
385
4,097
15,070
8,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
IceColdPappsi
Danzaburou
13
1 / 1 / 1
8,136
479
3,208
7,301
4,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Lunerfish
Scylla
12
0 / 4 / 2
7,300
429
2,153
9,355
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 7 / 0
6,972
410
4,256
9,462
2,877
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
imOM3N
Ullr
14
3 / 3 / 0
8,483
499
6,801
12,719
4,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
SetCthulhuArachneCupidTsukuyomi

VS

Bans
ApolloSobekYemojaKhepriCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 8
9,981
587
10,018
6,677
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Flhighki
Kuzenbo
12
0 / 0 / 13
8,478
499
7,088
10,819
10,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
NotMomentum
Nemesis
16
6 / 2 / 7
10,188
599
7,384
8,856
5,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
15
2 / 1 / 2
9,123
537
3,836
11,015
3,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
jayeazye
King Arthur
17
10 / 2 / 3
10,663
627
13,828
11,151
8,971
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
6
Kills
21
21
Deaths
6
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ganesha
ArisN
Ganesha
0
6
2
0.17
W
3
1
8
7
W
Kuzenbo
Flhighki
Kuzenbo
0
0
13
6.5
L
Danzaburou
IceColdPappsi
Danzaburou
1
1
1
1.5
L
Scylla
Lunerfish
Scylla
0
4
2
0.25
L
2
7
0
0.29
W
Nemesis
NotMomentum
Nemesis
6
2
7
4.75
W
Hachiman
2
1
2
3
L
Ullr
imOM3N
Ullr
3
3
0
1
W
King Arthur
jayeazye
King Arthur
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,515
Damage
42,154
53,907
Taken
48,518
22,206
Mitigated
31,590
7,941
Healing
14,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
ArisN
Ganesha
4,097
476
0
603
15,070
8,248
56
4,698
10,254
10,624
0
W
10,018
351
0
967
6,677
2,095
1,366
631
5,994
74,555
0
W
Kuzenbo
Flhighki
Kuzenbo
7,088
3,090
0
3,031
10,819
10,938
363
2,324
8,430
20,373
0
L
Danzaburou
IceColdPappsi
Danzaburou
3,208
1,164
0
1,069
7,301
4,194
548
2,374
4,916
2,540
43,466
L
Scylla
Lunerfish
Scylla
2,153
701
0
1,323
9,355
2,599
58
3,416
5,649
37,894
0
L
4,256
1,531
0
1,173
9,462
2,877
0
1,892
7,436
0
26,762
W
Nemesis
NotMomentum
Nemesis
7,384
3,540
0
400
8,856
5,920
304
1,179
7,668
8,301
59,374
W
Hachiman
3,836
2,442
0
7,547
11,015
3,666
1,145
623
10,392
0
68,211
L
Ullr
imOM3N
Ullr
6,801
1,912
0
3,773
12,719
4,288
0
4,778
7,779
0
58,399
W
King Arthur
jayeazye
King Arthur
13,828
1,222
0
2,412
11,151
8,971
547
1,632
9,519
0
66,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,432
Gold Earned
48,433
347
Minions Killed
489
0
Camps Cleared
0
1,455,670
Distance Traveled
1,618,927
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,541
385
14
1
0
310,803
5
W
Thoth
9,981
587
136
8
0
347,716
3
W
Kuzenbo
8,478
499
25
1
0
335,345
7
L
Danzaburou
8,136
479
100
6
0
315,332
4
L
Scylla
7,300
429
85
5
0
308,239
8
L
Neith
6,972
410
47
3
0
209,020
0
W
Nemesis
10,188
599
114
7
0
349,494
5
W
Hachiman
9,123
537
107
6
0
269,453
1
L
Ullr
8,483
499
101
6
0
312,276
6
W
King Arthur
10,663
627
107
6
0
316,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role