Player Matchup

Bellona
Bellona
Murdaah
Bellona
Level 16
God Stats
2W - 2L
1,843 SR
Queue Stats
4W - 3L
1,893 Elo+
Party 1
Mercury
Mercury
Snickerz54
Mercury
Level 18
God Stats
2W - 3L
1,312 SR
Queue Stats
190W - 195L
1,325 Elo+
Solo
Chang'e
Chang'e
bbwaifu
Chang'e
Level 17
God Stats
7W - 4L
1,321 SR
Queue Stats
16W - 23L
1,417 Elo+
Solo
Izanami
Izanami
ichidtn
Izanami
Level 27
God Stats
26W - 26L
1,500 SR
Queue Stats
616W - 596L
1,695 Elo+
Party 1
Khepri
Khepri
zPooo
Khepri
Level 28
God Stats
43W - 34L
1,674 SR
Queue Stats
134W - 134L
1,672 Elo+
Party 1
Team Averages
Level 21
1,530 SR
1,600 Elo+

VS

Team Averages
Level 19
1,539 SR
1,553 Elo+
Chang'e
Chang'e
MisoHawny
Chang'e
Level 29
God Stats
3W - 1L
1,712 SR
Queue Stats
24W - 24L
1,736 Elo+
Solo
Ra
Ra
Trigsmc
Ra
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,604 Elo+
Solo
Bellona
Bellona
jksax
Bellona
Level 28
God Stats
12W - 11L
1,481 SR
Queue Stats
523W - 418L
1,460 Elo+
Solo
Thor
Thor
shenzhicaineng
Thor
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 83L
1,163 Elo+
Solo
Medusa
Medusa
xXxNORVICxXx
Medusa
Level 15
God Stats
15W - 13L
1,500 SR
Queue Stats
26W - 26L
1,800 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Murdaah
Bellona
9
0 / 6 / 0
5,636
403
3,094
9,373
7,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
Snickerz54
Mercury
11
1 / 2 / 3
6,548
468
1,876
8,262
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
bbwaifu
Chang'e
12
4 / 5 / 0
7,189
514
6,224
10,015
3,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
ichidtn
Izanami
9
1 / 1 / 1
5,615
401
3,160
6,716
2,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
zPooo
Khepri
9
0 / 4 / 2
5,803
415
2,497
8,434
4,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MisoHawny
Chang'e
10
2 / 2 / 3
6,521
466
6,193
7,031
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
6 / 3 / 2
8,476
605
5,779
7,582
2,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
jksax
Bellona
14
7 / 0 / 1
8,647
618
7,728
7,477
7,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 1 / 1
6,291
449
2,207
7,877
2,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
12
3 / 1 / 2
7,146
510
5,961
7,522
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
18
18
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
MisoHawny
Chang'e
2
2
3
1.75
L
Bellona
Murdaah
Bellona
0
6
0
0
L
Mercury
Snickerz54
Mercury
1
2
3
1.25
W
6
3
2
2.33
L
Chang'e
bbwaifu
Chang'e
4
5
0
0.8
L
Izanami
ichidtn
Izanami
1
1
1
1.5
W
Bellona
jksax
Bellona
7
0
1
7.5
W
0
1
1
0.5
W
Medusa
3
1
2
4
L
Khepri
zPooo
Khepri
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,851
Damage
27,868
42,800
Taken
37,489
20,978
Mitigated
16,491
8,098
Healing
16,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
MisoHawny
Chang'e
6,193
254
561
2,224
7,031
1,804
107
1,376
5,613
25,694
0
L
Bellona
Murdaah
Bellona
3,094
1,060
0
445
9,373
7,839
0
1,088
8,285
0
22,934
L
Mercury
Snickerz54
Mercury
1,876
1,106
0
1,904
8,262
2,482
90
1,401
6,861
0
32,638
W
5,779
970
338
2,595
7,582
2,692
1,426
3,779
3,571
46,346
0
L
Chang'e
bbwaifu
Chang'e
6,224
572
60
2,925
10,015
3,553
0
4,842
5,173
35,272
0
L
Izanami
ichidtn
Izanami
3,160
2,078
0
1,760
6,716
2,451
0
3,420
3,296
0
26,111
W
Bellona
jksax
Bellona
7,728
1,849
0
2,702
7,477
7,233
0
680
6,515
9,243
38,559
W
2,207
714
0
3,538
7,877
2,334
0
338
7,489
0
32,703
W
Medusa
5,961
2,643
0
4,045
7,522
2,428
485
2,162
5,316
0
35,583
L
Khepri
zPooo
Khepri
2,497
110
0
1,004
8,434
4,653
0
2,691
5,743
19,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,791
Gold Earned
37,081
268
Minions Killed
348
0
Camps Cleared
0
1,199,658
Distance Traveled
1,323,010
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,521
466
41
3
0
251,216
3
L
Bellona
5,636
403
58
4
0
239,818
0
L
Mercury
6,548
468
62
4
0
270,830
0
W
Ra
8,476
605
81
6
0
256,880
5
L
Chang'e
7,189
514
63
5
0
220,727
0
L
Izanami
5,615
401
65
5
0
243,058
1
W
Bellona
8,647
618
97
7
0
304,718
4
W
Thor
6,291
449
61
4
0
275,699
1
W
Medusa
7,146
510
68
5
0
234,497
2
L
Khepri
5,803
415
20
1
0
225,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role