Player Matchup

Sol
Sol
Gold III
B3LL0W
Sol
Gold III
Level 83
God Stats
8W - 6L
2,056 SR
Queue Stats
160W - 152L
1,580 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
Flookerson
Cu Chulainn
Silver I
Level 74
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 43L
1,588 MMR
Party 2
Janus
Janus
Silver I
Floook
Janus
Silver I
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 64L
1,588 MMR
Party 2
Osiris
Osiris
Gold III
Negrioid
Osiris
Gold III
Level 156
God Stats
33W - 16L
1,284 SR
Queue Stats
192W - 178L
1,564 MMR
Solo
Yemoja
Yemoja
Gold V
TheBaconTank
Yemoja
Gold V
Level 128
God Stats
4W - 3L
1,742 SR
Queue Stats
260W - 233L
1,580 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,617 SR
1,580 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,460 SR
1,563 MMR
Achilles
Achilles
Silver I
MuaLordOfCinder
Achilles
Silver I
Level 155
God Stats
3W - 10L
1,500 SR
Queue Stats
298W - 298L
1,588 MMR
Party 1
Nu Wa
Nu Wa
Gold V
Naheo
Nu Wa
Gold V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 96L
1,559 MMR
Solo
Ne Zha
Ne Zha
Silver I
Zetaro
Ne Zha
Silver I
Level 106
God Stats
0W - 2L
1,299 SR
Queue Stats
279W - 261L
1,588 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
legendarydk
Sylvanus
Bronze III
Level 105
God Stats
5W - 4L
1,500 SR
Queue Stats
60W - 65L
1,580 MMR
Solo
Medusa
Medusa
Silver I
sebl
Medusa
Silver I
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
B3LL0W
Sol
18
11 / 4 / 7
12,053
709
18,903
16,937
5,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cu Chulainn
Flookerson
Cu Chulainn
18
5 / 1 / 4
11,435
673
14,215
15,628
12,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
Floook
Janus
18
8 / 1 / 10
11,398
670
11,727
9,952
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
Negrioid
Osiris
16
7 / 1 / 7
10,731
631
8,607
11,502
9,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
13
1 / 3 / 11
9,363
551
5,342
12,611
9,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
SetArachneAphroditeScyllaGuan Yu

VS

Bans
NemesisHeimdallrKhepriApolloDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
1 / 4 / 0
7,363
433
4,604
15,472
19,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
Naheo
Nu Wa
14
2 / 4 / 2
9,133
537
9,062
10,510
3,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Zetaro
Ne Zha
12
0 / 6 / 3
7,588
446
3,022
13,898
4,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
legendarydk
Sylvanus
10
1 / 13 / 3
6,671
392
6,748
20,040
12,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
sebl
Medusa
15
6 / 6 / 2
9,795
576
11,769
16,015
5,321
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
20
32
Kills
10
10
Deaths
33
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
B3LL0W
Sol
11
4
7
3.63
W
Cu Chulainn
Flookerson
Cu Chulainn
5
1
4
7
W
Janus
Floook
Janus
8
1
10
13
L
Achilles
1
4
0
0.25
L
Nu Wa
Naheo
Nu Wa
2
4
2
0.75
W
Osiris
Negrioid
Osiris
7
1
7
10.5
W
Yemoja
1
3
11
2.17
L
Ne Zha
Zetaro
Ne Zha
0
6
3
0.25
L
Sylvanus
legendarydk
Sylvanus
1
13
3
0.19
L
Medusa
sebl
Medusa
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,794
Damage
35,205
66,630
Taken
75,935
40,629
Mitigated
44,766
28,069
Healing
15,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
B3LL0W
Sol
18,903
8,911
0
10,825
16,937
5,656
2,387
2,593
14,236
92,385
0
W
Cu Chulainn
Flookerson
Cu Chulainn
14,215
4,286
0
7,123
15,628
12,267
1,139
2,454
12,838
6,424
71,761
W
Janus
Floook
Janus
11,727
1,203
0
1,733
9,952
3,668
284
4,144
5,626
84,928
0
L
Achilles
4,604
1,288
0
2,577
15,472
19,037
0
3,607
11,827
0
38,205
L
Nu Wa
Naheo
Nu Wa
9,062
1,273
0
551
10,510
3,683
0
5,229
5,123
54,412
0
W
Osiris
Negrioid
Osiris
8,607
3,713
0
1,508
11,502
9,169
4,117
3,335
7,926
11,475
72,953
W
Yemoja
5,342
1,443
3,642
3,238
12,611
9,869
575
4,404
7,974
22,976
0
L
Ne Zha
Zetaro
Ne Zha
3,022
514
0
3,902
13,898
4,620
0
2,861
11,009
0
46,048
L
Sylvanus
legendarydk
Sylvanus
6,748
1,164
615
2,657
20,040
12,105
0
14,810
5,036
21,907
0
L
Medusa
sebl
Medusa
11,769
6,966
0
5,363
16,015
5,321
0
10,998
4,947
0
59,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,980
Gold Earned
40,550
572
Minions Killed
392
0
Camps Cleared
0
1,727,511
Distance Traveled
1,613,503
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,053
709
146
9
0
315,854
4
W
Cu Chulainn
11,435
673
133
8
0
364,447
3
W
Janus
11,398
670
151
9
0
369,714
5
L
Achilles
7,363
433
74
4
0
341,231
3
L
Nu Wa
9,133
537
104
6
0
310,681
5
W
Osiris
10,731
631
118
7
0
383,297
2
W
Yemoja
9,363
551
24
1
0
294,199
6
L
Ne Zha
7,588
446
84
5
0
344,841
4
L
Sylvanus
6,671
392
25
1
0
308,850
2
L
Medusa
9,795
576
105
6
0
307,900
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role