Player Matchup

Bacchus
Bacchus
Piscus
Bacchus
Level 65
God Stats
27W - 26L
1,500 SR
Queue Stats
155W - 147L
1,456 Elo+
Party 1
King Arthur
King Arthur
SouljaBub
King Arthur
Level 69
God Stats
8W - 9L
1,319 SR
Queue Stats
142W - 131L
1,440 Elo+
Solo
Hou Yi
Hou Yi
Specknose
Hou Yi
Level 89
God Stats
19W - 16L
1,500 SR
Queue Stats
364W - 327L
1,456 Elo+
Party 1
Pele
Pele
blizz1212
Pele
Level 87
God Stats
4W - 1L
1,500 SR
Queue Stats
292W - 279L
1,477 Elo+
Solo
Ra
Ra
doodmonkey
Ra
Level 79
God Stats
7W - 8L
1,500 SR
Queue Stats
366W - 328L
1,456 Elo+
Party 1
Team Averages
Level 78
1,464 SR
1,457 Elo+

VS

Team Averages
Level 115
1,584 SR
1,522 Elo+
Hera
Hera
BenFr0
Hera
Level 138
God Stats
3W - 3L
1,631 SR
Queue Stats
14W - 20L
1,372 Elo+
Party 2
Anubis
Anubis
REDSOXBIGP
Anubis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Syriio
Danzaburou
Level 149
God Stats
8W - 5L
1,588 SR
Queue Stats
35W - 23L
1,501 Elo+
Party 2
Mercury
Mercury
buskobear
Mercury
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,534 Elo+
Party 2
Kuzenbo
Kuzenbo
enriquebruno32
Kuzenbo
Level 91
God Stats
1W - 1L
1,699 SR
Queue Stats
34W - 27L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Piscus
Bacchus
8
1 / 0 / 1
5,280
528
2,932
6,398
3,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
SouljaBub
King Arthur
13
7 / 0 / 1
7,782
778
4,397
5,421
2,263
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Specknose
Hou Yi
8
1 / 0 / 1
5,196
520
5,014
5,100
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
10
3 / 0 / 3
6,129
613
3,233
6,743
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 1
6,041
604
798
6,974
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
BenFr0
Hera
10
1 / 2 / 0
5,634
563
3,846
4,455
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anubis
REDSOXBIGP
Anubis
7
0 / 6 / 0
4,569
457
2,898
6,010
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Syriio
Danzaburou
8
0 / 1 / 1
4,943
494
4,326
4,231
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
buskobear
Mercury
8
0 / 2 / 0
4,934
493
654
5,534
1,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
0 / 2 / 0
4,636
464
2,066
7,498
4,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
13
Kills
1
1
Deaths
13
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hera
BenFr0
Hera
1
2
0
0.5
W
Bacchus
Piscus
Bacchus
1
0
1
1.5
L
Anubis
REDSOXBIGP
Anubis
0
6
0
0
W
King Arthur
SouljaBub
King Arthur
7
0
1
7.5
W
Hou Yi
Specknose
Hou Yi
1
0
1
1.5
L
Danzaburou
Syriio
Danzaburou
0
1
1
0.5
W
Pele
3
0
3
4.5
L
Mercury
buskobear
Mercury
0
2
0
0
W
1
1
1
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,374
Damage
13,790
30,636
Taken
27,728
11,367
Mitigated
10,098
14,009
Healing
8,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
BenFr0
Hera
3,846
990
0
1,361
4,455
1,213
0
212
4,243
32,354
0
W
Bacchus
Piscus
Bacchus
2,932
582
0
2,671
6,398
3,585
93
1,226
5,172
13,435
0
L
Anubis
REDSOXBIGP
Anubis
2,898
108
0
1,233
6,010
2,136
0
21
5,989
19,102
0
W
King Arthur
SouljaBub
King Arthur
4,397
433
0
1,493
5,421
2,263
0
2,154
3,219
0
42,027
W
Hou Yi
Specknose
Hou Yi
5,014
2,676
0
2,622
5,100
1,397
369
1,056
4,024
0
26,174
L
Danzaburou
Syriio
Danzaburou
4,326
1,438
0
1,590
4,231
1,127
0
1,240
2,991
0
24,153
W
Pele
3,233
866
0
2,928
6,743
1,796
0
2,047
4,624
0
27,800
L
Mercury
buskobear
Mercury
654
0
0
2,530
5,534
1,364
0
0
5,534
0
18,117
W
798
54
265
4,030
6,974
2,326
905
2,009
4,787
37,058
0
L
2,066
914
0
1,888
7,498
4,258
0
2,257
5,241
9,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,428
Gold Earned
24,716
314
Minions Killed
217
0
Camps Cleared
0
1,054,212
Distance Traveled
957,524
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,634
563
68
7
0
210,169
4
W
Bacchus
5,280
528
25
3
0
224,808
2
L
Anubis
4,569
457
44
4
0
144,976
4
W
King Arthur
7,782
778
102
10
0
223,057
3
W
Hou Yi
5,196
520
56
6
0
161,232
2
L
Danzaburou
4,943
494
42
4
0
210,400
2
W
Pele
6,129
613
59
6
0
242,944
0
L
Mercury
4,934
493
52
5
0
213,765
2
W
Ra
6,041
604
72
7
0
202,171
1
L
Kuzenbo
4,636
464
11
1
0
178,214
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role