Player Matchup

Odin
Odin
Bronze III
 
Odin
Bronze III
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
OG da FLASH
Nu Wa
Bronze III
Level 152
God Stats
4W - 5L
1,500 SR
Queue Stats
35W - 43L
1,543 MMR
Solo
Fenrir
Fenrir
Bronze III
R1ZMA-
Fenrir
Bronze III
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
147W - 124L
1,543 MMR
Solo
Xing Tian
Xing Tian
Bronze III
TuxsDragonSly
Xing Tian
Bronze III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,543 MMR
Solo
Jing Wei
Jing Wei
Silver I
ggBlur
Jing Wei
Silver I
Level 132
God Stats
2W - 6L
1,719 SR
Queue Stats
115W - 94L
1,543 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 130
1,544 SR
1,534 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 146
1,500 SR
1,544 MMR
Ganesha
Ganesha
Bronze III
Calocu
Ganesha
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,542 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
Freelo Baby
Erlang Shen
Bronze III
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
590W - 527L
1,500 MMR
Party 1
Hera
Hera
Bronze III
VantaBlack I
Hera
Bronze III
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,542 MMR
Solo
Bakasura
Bakasura
Gold V
Varg
Bakasura
Gold V
Level 160
God Stats
8W - 5L
1,500 SR
Queue Stats
188W - 176L
1,593 MMR
Party 1
Anhur
Anhur
Bronze III
girl_ofthevale
Anhur
Bronze III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 5 / 4
9,068
504
3,955
11,382
9,745
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 7 / 4
8,442
469
6,734
9,230
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
R1ZMA-
Fenrir
17
5 / 4 / 1
10,560
587
6,405
17,989
7,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
TuxsDragonSly
Xing Tian
11
1 / 3 / 4
8,034
446
5,064
14,006
9,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
ggBlur
Jing Wei
18
5 / 2 / 4
10,759
598
8,714
9,907
5,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ArachnePersephoneDanzaburouNemesisCu Chulainn

VS

Bans
CthulhuCupidIzanamiApolloBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Calocu
Ganesha
13
0 / 2 / 12
8,380
466
3,774
14,174
11,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
Freelo Baby
Erlang Shen
16
4 / 3 / 3
10,951
608
9,290
17,668
11,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
7 / 2 / 9
10,690
594
13,566
11,562
4,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
Varg
Bakasura
17
8 / 3 / 8
11,262
626
12,991
19,882
8,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 3 / 3
10,512
584
3,034
10,442
3,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
56
12
Kills
21
21
Deaths
13
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
5
4
0.6
W
Ganesha
Calocu
Ganesha
0
2
12
3
W
Erlang Shen
Freelo Baby
Erlang Shen
4
3
3
1.83
L
0
7
4
0.29
L
Fenrir
R1ZMA-
Fenrir
5
4
1
1.38
L
Xing Tian
TuxsDragonSly
Xing Tian
1
3
4
1
W
7
2
9
5.75
W
Bakasura
Varg
Bakasura
8
3
8
4
L
Jing Wei
ggBlur
Jing Wei
5
2
4
3.5
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,872
Damage
42,655
62,514
Taken
73,728
34,593
Mitigated
40,024
11,945
Healing
35,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,955
321
0
0
11,382
9,745
192
1,753
9,435
0
35,636
W
Ganesha
Calocu
Ganesha
3,774
463
1,264
4,803
14,174
11,313
249
5,049
9,125
18,733
0
W
Erlang Shen
Freelo Baby
Erlang Shen
9,290
5,247
0
9,730
17,668
11,574
2,350
3,207
13,931
0
65,782
L
6,734
949
0
418
9,230
2,651
884
3,803
5,142
48,777
0
L
Fenrir
R1ZMA-
Fenrir
6,405
1,742
0
7,874
17,989
7,214
0
4,159
13,120
0
69,682
L
Xing Tian
TuxsDragonSly
Xing Tian
5,064
353
0
1,128
14,006
9,706
0
3,617
9,759
28,614
0
W
13,566
2,203
0
4,601
11,562
4,463
2,110
4,339
7,223
57,176
0
W
Bakasura
Varg
Bakasura
12,991
9,413
0
11,284
19,882
8,973
3,883
4,763
15,119
0
80,927
L
Jing Wei
ggBlur
Jing Wei
8,714
5,609
0
2,525
9,907
5,277
585
3,223
6,301
9,032
70,886
W
3,034
1,496
0
3,792
10,442
3,701
2,166
1,800
8,642
0
66,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,863
Gold Earned
51,795
460
Minions Killed
520
0
Camps Cleared
0
1,642,286
Distance Traveled
1,775,808
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,068
504
67
4
0
308,675
0
W
Ganesha
8,380
466
0
0
0
347,830
7
W
Erlang Shen
10,951
608
118
7
0
337,519
0
L
Nu Wa
8,442
469
94
5
0
288,976
3
L
Fenrir
10,560
587
123
7
0
366,827
1
L
Xing Tian
8,034
446
31
2
0
349,860
7
W
Hera
10,690
594
112
6
0
366,543
2
W
Bakasura
11,262
626
137
8
0
404,058
0
L
Jing Wei
10,759
598
145
8
0
327,948
4
W
Anhur
10,512
584
153
9
0
319,858
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role