Player Matchup

King Arthur
King Arthur
Garranfal
King Arthur
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 8L
1,538 Elo+
Party 1
Nu Wa
Nu Wa
HololuinKyouma
Nu Wa
Level 13
God Stats
4W - 2L
1,847 SR
Queue Stats
8W - 8L
1,613 Elo+
Party 1
Izanami
Izanami
SargeTom10
Izanami
Level 7
God Stats
13W - 10L
1,500 SR
Queue Stats
248W - 262L
1,263 Elo+
Party 2
Yemoja
Yemoja
SergeantAnt
Yemoja
Level 133
God Stats
3W - 2L
1,500 SR
Queue Stats
314W - 247L
1,490 Elo+
Party 2
Apollo
Apollo
TheLostLoki
Apollo
Level 27
God Stats
12W - 14L
1,311 SR
Queue Stats
158W - 205L
1,609 Elo+
Solo
Team Averages
Level 39
1,532 SR
1,503 Elo+

VS

Team Averages
Level 24
1,592 SR
1,543 Elo+
Bellona
Bellona
ElMonteCarl1to
Bellona
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 39L
1,658 Elo+
Solo
Ne Zha
Ne Zha
SleepyGopher
Ne Zha
Level 24
God Stats
7W - 1L
1,860 SR
Queue Stats
353W - 203L
1,682 Elo+
Solo
Cerberus
Cerberus
afatnibblonian
Cerberus
Level 22
God Stats
4W - 9L
1,298 SR
Queue Stats
47W - 54L
1,572 Elo+
Solo
Scylla
Scylla
epheral
Scylla
Level 26
God Stats
5W - 5L
1,500 SR
Queue Stats
28W - 35L
1,195 Elo+
Solo
Apollo
Apollo
peace901
Apollo
Level 29
God Stats
8W - 6L
1,802 SR
Queue Stats
23W - 20L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Garranfal
King Arthur
8
0 / 6 / 1
4,796
436
2,787
7,093
4,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
0 / 5 / 2
4,723
429
3,241
5,397
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
SargeTom10
Izanami
8
0 / 5 / 0
4,719
429
2,087
5,892
1,382
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
7
0 / 4 / 0
4,715
429
1,801
8,234
1,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
8
3 / 4 / 0
5,556
505
2,295
7,049
2,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 0
7,986
726
4,118
8,487
7,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
12
3 / 1 / 9
7,341
667
5,401
8,158
2,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cerberus
11
2 / 0 / 7
7,333
667
6,807
6,700
4,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Scylla
epheral
Scylla
14
7 / 1 / 2
8,550
777
5,113
4,289
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
peace901
Apollo
12
5 / 0 / 4
7,352
668
3,340
6,131
1,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
3
Kills
24
24
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
7
1
0
7
L
King Arthur
Garranfal
King Arthur
0
6
1
0.08
L
0
5
2
0.2
L
Izanami
SargeTom10
Izanami
0
5
0
0
L
Yemoja
0
4
0
0
W
Ne Zha
3
1
9
7.5
L
Apollo
3
4
0
0.75
W
Cerberus
2
0
7
5.5
W
Scylla
epheral
Scylla
7
1
2
8
W
Apollo
peace901
Apollo
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,211
Damage
24,779
33,665
Taken
33,765
11,128
Mitigated
17,808
5,497
Healing
18,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,118
1,722
0
5,272
8,487
7,603
1,782
233
8,001
0
36,960
L
King Arthur
Garranfal
King Arthur
2,787
765
0
434
7,093
4,236
0
0
6,846
0
16,170
L
3,241
1,145
0
728
5,397
1,630
0
3,273
1,908
15,050
0
L
Izanami
SargeTom10
Izanami
2,087
1,535
0
556
5,892
1,382
0
1,632
4,260
0
24,911
L
Yemoja
1,801
393
482
1,517
8,234
1,779
0
4,735
3,459
8,484
0
W
Ne Zha
5,401
1,742
0
4,238
8,158
2,547
281
759
7,399
0
33,333
L
Apollo
2,295
1,197
0
1,780
7,049
2,101
0
1,942
5,000
0
21,270
W
Cerberus
6,807
361
0
3,542
6,700
4,535
558
1,821
4,879
27,263
0
W
Scylla
epheral
Scylla
5,113
670
0
970
4,289
1,306
1,411
1,334
2,955
45,782
0
W
Apollo
peace901
Apollo
3,340
1,065
0
4,914
6,131
1,817
2,771
895
5,236
0
44,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,509
Gold Earned
38,562
202
Minions Killed
379
0
Camps Cleared
0
870,262
Distance Traveled
1,053,048
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,986
726
88
8
0
192,063
2
L
King Arthur
4,796
436
39
4
0
185,041
1
L
Nu Wa
4,723
429
29
3
0
171,068
0
L
Izanami
4,719
429
57
5
0
169,700
0
L
Yemoja
4,715
429
19
2
0
181,419
1
W
Ne Zha
7,341
667
54
5
0
244,825
1
L
Apollo
5,556
505
58
5
0
163,034
1
W
Cerberus
7,333
667
58
5
0
214,769
4
W
Scylla
8,550
777
84
8
0
207,363
3
W
Apollo
7,352
668
95
9
0
194,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role