Player Matchup

Cabrakan
Cabrakan
CYP3A4
Cabrakan
Level 26
God Stats
8W - 4L
1,500 SR
Queue Stats
108W - 102L
1,702 Elo+
Solo
Merlin
Merlin
CsipiiUwU
Merlin
Level 5
God Stats
2W - 0L
1,715 SR
Queue Stats
3W - 0L
1,700 Elo+
Solo
Cerberus
Cerberus
Nickellan
Cerberus
Level 16
God Stats
8W - 4L
1,715 SR
Queue Stats
188W - 163L
1,646 Elo+
Solo
Scylla
Scylla
Trutjeh
Scylla
Level 28
God Stats
6W - 6L
1,500 SR
Queue Stats
32W - 51L
1,456 Elo+
Solo
Fenrir
Fenrir
svetljak2011
Fenrir
Level 12
God Stats
6W - 11L
1,460 SR
Queue Stats
7W - 11L
1,494 Elo+
Solo
Team Averages
Level 17
1,578 SR
1,600 Elo+

VS

Team Averages
Level 22
1,631 SR
1,566 Elo+
Hel
Hel
Alxter
Hel
Level 23
God Stats
18W - 25L
1,784 SR
Queue Stats
237W - 268L
1,611 Elo+
Solo
Artio
Artio
Mjaun
Artio
Level 24
God Stats
5W - 8L
1,440 SR
Queue Stats
49W - 60L
1,567 Elo+
Solo
Hun Batz
Hun Batz
Seerexx
Hun Batz
Level 29
God Stats
64W - 86L
1,658 SR
Queue Stats
83W - 104L
1,772 Elo+
Solo
Nu Wa
Nu Wa
boiii丶
Nu Wa
Level 8
God Stats
1W - 1L
1,773 SR
Queue Stats
8W - 11L
1,439 Elo+
Solo
Kukulkan
Kukulkan
esperarPL
Kukulkan
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 10L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CYP3A4
Cabrakan
19
6 / 0 / 6
14,154
1,011
15,812
12,774
9,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Merlin
CsipiiUwU
Merlin
18
2 / 6 / 5
12,542
896
10,985
10,643
3,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Nickellan
Cerberus
19
2 / 2 / 8
13,527
966
12,408
20,869
23,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Trutjeh
Scylla
18
3 / 2 / 1
12,663
905
5,503
6,076
1,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
19
1 / 3 / 7
12,450
889
8,075
13,950
5,819
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

258

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Alxter
Hel
14
0 / 0 / 0
8,670
619
0
0
0
Artio
Mjaun
Artio
15
0 / 3 / 2
10,533
752
2,214
3,763
1,421
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
Seerexx
Hun Batz
19
11 / 6 / 2
15,213
1,087
21,424
29,253
11,761
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
boiii丶
Nu Wa
20
2 / 3 / 9
14,014
1,001
28,992
21,015
6,859
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
esperarPL
Kukulkan
15
0 / 2 / 1
10,420
744
1,545
1,853
503
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
14
Kills
13
13
Deaths
14
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hel
Alxter
Hel
0
0
0
0
W
Cabrakan
CYP3A4
Cabrakan
6
0
6
9
W
Merlin
CsipiiUwU
Merlin
2
6
5
0.75
L
Artio
Mjaun
Artio
0
3
2
0.33
W
Cerberus
Nickellan
Cerberus
2
2
8
3
L
Hun Batz
Seerexx
Hun Batz
11
6
2
2
W
Scylla
Trutjeh
Scylla
3
2
1
1.75
L
Nu Wa
boiii丶
Nu Wa
2
3
9
2.17
L
Kukulkan
esperarPL
Kukulkan
0
2
1
0.25
W
Fenrir
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,783
Damage
54,175
64,312
Taken
55,884
44,139
Mitigated
20,544
11,297
Healing
3,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Alxter
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Cabrakan
CYP3A4
Cabrakan
15,812
1,153
0
2,994
12,774
9,511
0
7,283
5,491
52,978
0
W
Merlin
CsipiiUwU
Merlin
10,985
773
0
328
10,643
3,639
0
4,456
6,187
47,222
0
L
Artio
Mjaun
Artio
2,214
636
391
435
3,763
1,421
0
2,184
1,579
4,663
0
W
Cerberus
Nickellan
Cerberus
12,408
592
0
3,678
20,869
23,338
0
14,452
6,417
40,284
0
L
Hun Batz
Seerexx
Hun Batz
21,424
6,939
0
1,211
29,253
11,761
0
21,829
7,099
0
53,827
W
Scylla
Trutjeh
Scylla
5,503
122
0
0
6,076
1,832
0
1,954
4,122
51,536
0
L
Nu Wa
boiii丶
Nu Wa
28,992
8,240
146
1,764
21,015
6,859
0
18,893
1,997
62,707
0
L
Kukulkan
esperarPL
Kukulkan
1,545
531
0
0
1,853
503
0
1,302
501
5,921
0
W
Fenrir
8,075
2,215
143
4,154
13,950
5,819
0
4,606
9,344
0
15,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,336
Gold Earned
58,850
347
Minions Killed
164
7
Camps Cleared
3
1,233,405
Distance Traveled
610,696
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,670
619
0
0
0
0
0
W
Cabrakan
14,154
1,011
88
6
3
277,257
0
W
Merlin
12,542
896
54
4
3
216,360
2
L
Artio
10,533
752
4
0
1
59,044
1
W
Cerberus
13,527
966
56
4
0
258,803
0
L
Hun Batz
15,213
1,087
83
6
2
265,101
0
W
Scylla
12,663
905
132
9
1
213,466
3
L
Nu Wa
14,014
1,001
64
5
0
260,647
1
L
Kukulkan
10,420
744
13
1
0
25,904
0
W
Fenrir
12,450
889
17
1
0
267,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role