Player Matchup

Cerberus
Cerberus
Bronze III
JEFFYY_808
Cerberus
Bronze III
Level 44
God Stats
0W - 1L
1,750 SR
Queue Stats
10W - 17L
1,500 MMR
Party 2
Vulcan
Vulcan
Bronze III
SA_Hachimansbow
Vulcan
Bronze III
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 39L
1,510 MMR
Party 2
Mulan
Mulan
Bronze III
YNW_Snake666
Mulan
Bronze III
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 12L
1,504 MMR
Solo
Medusa
Medusa
Bronze III
ZACKIVERSON
Medusa
Bronze III
Level 99
God Stats
9W - 12L
1,266 SR
Queue Stats
10W - 18L
1,504 MMR
Solo
Hun Batz
Hun Batz
Bronze III
iTzLamell
Hun Batz
Bronze III
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 157L
1,502 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 77
1,503 SR
1,504 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,463 SR
1,510 MMR
Raijin
Raijin
Bronze III
Karmaahh
Raijin
Bronze III
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 9L
1,541 MMR
Solo
Chernobog
Chernobog
Bronze III
Luffy6274
Chernobog
Bronze III
Level 149
God Stats
3W - 4L
1,500 SR
Queue Stats
58W - 34L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver II
Mr Bad Grease
Ne Zha
Silver II
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 19L
1,503 MMR
Solo
King Arthur
King Arthur
Silver II
Reel her in
King Arthur
Silver II
Level 107
God Stats
4W - 5L
1,317 SR
Queue Stats
577W - 550L
1,502 MMR
Party 1
Sobek
Sobek
Silver II
SmokeKing509
Sobek
Silver II
Level 160
God Stats
5W - 4L
1,500 SR
Queue Stats
155W - 146L
1,504 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JEFFYY_808
Cerberus
14
1 / 8 / 4
9,760
407
6,891
19,282
11,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 10 / 1
10,521
438
10,665
14,106
4,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 8 / 1
9,668
403
5,036
17,150
16,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
18
5 / 7 / 3
11,316
472
9,707
24,656
8,763
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
iTzLamell
Hun Batz
19
2 / 7 / 3
11,407
475
8,611
22,567
8,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
ScyllaDanzaburouPersephoneArachneTsukuyomi

VS

Bans
Cu ChulainnGaneshaBakasuraJormungandrRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Karmaahh
Raijin
19
12 / 2 / 8
13,398
558
15,395
11,073
4,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Luffy6274
Chernobog
20
12 / 3 / 15
15,408
642
22,634
17,063
8,567
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
7 / 3 / 16
12,888
537
17,820
18,353
9,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Reel her in
King Arthur
18
5 / 4 / 14
12,675
528
10,031
17,880
20,008
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
4 / 3 / 21
13,066
544
6,568
22,748
24,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
114
13
Kills
40
40
Deaths
15
12
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Cerberus
JEFFYY_808
Cerberus
1
8
4
0.38
W
Raijin
Karmaahh
Raijin
12
2
8
8
W
Chernobog
Luffy6274
Chernobog
12
3
15
6.5
W
7
3
16
5
W
King Arthur
Reel her in
King Arthur
5
4
14
3
L
2
10
1
0.25
W
4
3
21
4.83
L
3
8
1
0.44
L
Medusa
5
7
3
0.93
L
Hun Batz
iTzLamell
Hun Batz
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,910
Damage
72,448
97,761
Taken
87,117
50,529
Mitigated
68,298
18,414
Healing
19,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
JEFFYY_808
Cerberus
6,891
305
0
2,741
19,282
11,621
234
5,335
13,716
44,578
0
W
Raijin
Karmaahh
Raijin
15,395
1,643
0
2,315
11,073
4,965
2,343
3,689
7,217
68,829
0
W
Chernobog
Luffy6274
Chernobog
22,634
13,769
0
2,823
17,063
8,567
2,890
3,428
13,559
0
136,035
W
17,820
3,180
0
6,627
18,353
9,832
1,608
3,750
14,490
0
89,430
W
King Arthur
Reel her in
King Arthur
10,031
1,014
0
2,759
17,880
20,008
1,158
2,891
14,721
0
64,100
L
10,665
997
0
1,233
14,106
4,859
0
5,030
8,732
61,709
0
W
6,568
947
0
5,386
22,748
24,926
338
5,643
16,789
34,005
0
L
5,036
722
0
2,167
17,150
16,430
0
3,751
13,049
0
39,235
L
Medusa
9,707
3,534
0
5,133
24,656
8,763
874
3,839
20,645
0
82,758
L
Hun Batz
iTzLamell
Hun Batz
8,611
1,918
0
7,140
22,567
8,856
0
3,013
19,452
0
86,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,672
Gold Earned
67,435
570
Minions Killed
548
0
Camps Cleared
0
1,836,096
Distance Traveled
2,189,162
10
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,760
407
103
4
0
387,246
1
W
Raijin
13,398
558
119
5
0
375,204
0
W
Chernobog
15,408
642
170
7
0
450,058
7
W
Ne Zha
12,888
537
105
4
0
458,981
9
W
King Arthur
12,675
528
117
5
0
427,631
2
L
Vulcan
10,521
438
113
5
0
369,305
4
W
Sobek
13,066
544
37
2
0
477,288
10
L
Mulan
9,668
403
71
3
0
316,600
1
L
Medusa
11,316
472
125
5
0
359,598
4
L
Hun Batz
11,407
475
158
7
0
403,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role