Player Matchup

Cthulhu
Cthulhu
Acbigdawg117
Cthulhu
Level 23
God Stats
2W - 5L
1,233 SR
Queue Stats
2W - 8L
1,095 Elo+
Party 2
Amaterasu
Amaterasu
mrbluecheese4
Amaterasu
Level 27
God Stats
9W - 7L
1,552 SR
Queue Stats
22W - 13L
1,516 Elo+
Solo
Danzaburou
Danzaburou
stupidkiller423
Danzaburou
Level 29
God Stats
4W - 5L
1,307 SR
Queue Stats
34W - 41L
1,095 Elo+
Party 2
Team Averages
Level 26
1,364 SR
1,235 Elo+

VS

Team Averages
Level 45
1,625 SR
1,398 Elo+
Sun Wukong
Sun Wukong
Issa AIien
Sun Wukong
Level 29
God Stats
13W - 11L
1,719 SR
Queue Stats
471W - 391L
1,472 Elo+
Party 1
Skadi
Skadi
Issa Sham
Skadi
Level 76
God Stats
14W - 6L
1,424 SR
Queue Stats
545W - 488L
1,450 Elo+
Party 1
Scylla
Scylla
Issa dame
Scylla
Level 29
God Stats
27W - 25L
1,732 SR
Queue Stats
377W - 347L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Acbigdawg117
Cthulhu
20
3 / 14 / 2
16,243
580
23,571
36,918
25,173
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
mrbluecheese4
Amaterasu
18
2 / 15 / 1
15,441
551
8,803
46,300
41,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
stupidkiller423
Danzaburou
17
1 / 13 / 1
14,734
526
16,466
25,352
8,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Issa AIien
Sun Wukong
20
8 / 2 / 26
18,432
658
17,469
26,188
21,619
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Skadi
Issa Sham
Skadi
20
23 / 2 / 17
20,303
725
49,050
25,280
11,570
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Scylla
Issa dame
Scylla
20
11 / 3 / 28
18,829
672
30,007
16,588
7,141
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
113
6
Kills
42
42
Deaths
7
4
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Acbigdawg117
Cthulhu
3
14
2
0.29
W
Sun Wukong
Issa AIien
Sun Wukong
8
2
26
10.5
W
Skadi
Issa Sham
Skadi
23
2
17
15.75
W
Scylla
Issa dame
Scylla
11
3
28
8.33
L
Amaterasu
mrbluecheese4
Amaterasu
2
15
1
0.17
L
Danzaburou
stupidkiller423
Danzaburou
1
13
1
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,840
Damage
96,526
108,570
Taken
68,056
75,567
Mitigated
40,330
18,093
Healing
17,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Acbigdawg117
Cthulhu
23,571
812
649
1,188
36,918
25,173
0
7,454
29,020
76,151
0
W
Sun Wukong
Issa AIien
Sun Wukong
17,469
3,296
2,241
3,961
26,188
21,619
1,037
8,789
16,955
0
79,256
W
Skadi
Issa Sham
Skadi
49,050
26,444
0
6,099
25,280
11,570
2,401
8,597
16,683
0
135,638
W
Scylla
Issa dame
Scylla
30,007
1,307
1,173
3,646
16,588
7,141
485
6,639
9,949
86,360
0
L
Amaterasu
mrbluecheese4
Amaterasu
8,803
2,705
769
14,365
46,300
41,659
0
14,389
31,189
0
42,499
L
Danzaburou
stupidkiller423
Danzaburou
16,466
4,405
0
1,122
25,352
8,735
0
6,903
18,299
0
89,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,418
Gold Earned
57,564
230
Minions Killed
286
0
Camps Cleared
0
1,126,499
Distance Traveled
1,484,699
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
16,243
580
82
3
0
415,241
0
W
Sun Wukong
18,432
658
71
3
0
554,582
0
W
Skadi
20,303
725
110
4
0
466,916
1
W
Scylla
18,829
672
105
4
0
463,201
0
L
Amaterasu
15,441
551
45
2
0
428,415
0
L
Danzaburou
14,734
526
103
4
0
282,843
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role