Player Matchup

Chaac
Chaac
BigHatCory
Chaac
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 14L
1,815 Elo+
Party 2
Baba Yaga
Baba Yaga
KnightKhairyn
Baba Yaga
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 42L
1,676 Elo+
Party 2
Danzaburou
Danzaburou
SeymourAce
Danzaburou
Level 17
God Stats
6W - 4L
1,715 SR
Queue Stats
18W - 19L
1,676 Elo+
Party 2
Team Averages
Level 28
1,572 SR
1,723 Elo+

VS

Team Averages
Level 43
1,572 SR
1,696 Elo+
Chang'e
Chang'e
Beanstur
Chang'e
Level 42
God Stats
2W - 2L
1,716 SR
Queue Stats
10W - 10L
1,608 Elo+
Party 1
Anhur
Anhur
Skullpie
Anhur
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 69L
1,567 Elo+
Solo
Odin
Odin
TheJhut
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,914 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
2 / 6 / 12
13,056
622
12,941
32,409
37,407
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baba Yaga
KnightKhairyn
Baba Yaga
19
12 / 6 / 4
15,747
750
25,891
20,142
8,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
SeymourAce
Danzaburou
16
2 / 5 / 8
13,449
640
12,349
13,049
7,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Beanstur
Chang'e
14
0 / 7 / 9
12,054
574
7,063
19,784
5,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Skullpie
Anhur
17
8 / 7 / 3
13,479
642
15,772
20,299
8,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
TheJhut
Odin
18
9 / 3 / 6
14,553
693
22,892
19,896
19,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
16
Kills
17
17
Deaths
17
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Beanstur
Chang'e
0
7
9
0.64
W
Chaac
2
6
12
1.33
W
Baba Yaga
KnightKhairyn
Baba Yaga
12
6
4
2.33
W
Danzaburou
SeymourAce
Danzaburou
2
5
8
1.2
L
Anhur
Skullpie
Anhur
8
7
3
1.36
L
Odin
TheJhut
Odin
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,181
Damage
45,727
65,600
Taken
59,979
53,550
Mitigated
34,738
20,485
Healing
11,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Beanstur
Chang'e
7,063
583
4,331
6,086
19,784
5,968
0
8,452
10,936
38,720
0
W
Chaac
12,941
3,210
1,835
11,699
32,409
37,407
502
5,836
25,796
552
43,389
W
Baba Yaga
KnightKhairyn
Baba Yaga
25,891
884
0
4,449
20,142
8,550
1,225
1,680
18,007
82,181
0
W
Danzaburou
SeymourAce
Danzaburou
12,349
6,033
0
2,502
13,049
7,593
1,477
184
12,710
1,710
43,809
L
Anhur
Skullpie
Anhur
15,772
5,785
0
595
20,299
8,853
1,835
10,483
9,409
3,278
61,272
L
Odin
TheJhut
Odin
22,892
7,247
0
720
19,896
19,917
790
6,688
12,744
0
74,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,252
Gold Earned
40,086
186
Minions Killed
219
0
Camps Cleared
0
1,078,242
Distance Traveled
1,056,286
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,054
574
47
2
0
350,303
2
W
Chaac
13,056
622
42
2
0
392,280
0
W
Baba Yaga
15,747
750
96
5
0
370,500
0
W
Danzaburou
13,449
640
48
2
0
315,462
0
L
Anhur
13,479
642
105
5
0
318,640
2
L
Odin
14,553
693
67
3
0
387,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role