Player Matchup

Athena
Athena
Henrikssen
Athena
Level 24
God Stats
17W - 7L
1,828 SR
Queue Stats
27W - 19L
1,615 Elo+
Solo
Da Ji
Da Ji
NookiKopou
Da Ji
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 33L
1,500 Elo+
Party 1
Janus
Janus
Spinyshy
Janus
Level 28
God Stats
6W - 9L
1,500 SR
Queue Stats
20W - 30L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Ålphå
Ah Muzen Cab
Level 24
God Stats
11W - 3L
1,715 SR
Queue Stats
28W - 9L
1,796 Elo+
Solo
Izanami
Izanami
霜鹰未眠
Izanami
Level 8
God Stats
2W - 1L
1,692 SR
Queue Stats
6W - 9L
1,256 Elo+
Solo
Team Averages
Level 22
1,647 SR
1,533 Elo+

VS

Team Averages
Level 24
1,386 SR
1,514 Elo+
Merlin
Merlin
ANDYLUS5
Merlin
Level 24
God Stats
2W - 1L
1,649 SR
Queue Stats
10W - 6L
1,710 Elo+
Solo
Sol
Sol
Bo老白
Sol
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 31L
1,759 Elo+
Solo
Thanatos
Thanatos
Glitchy123
Thanatos
Level 29
God Stats
5W - 16L
1,285 SR
Queue Stats
99W - 130L
1,215 Elo+
Solo
Odin
Odin
JibilYanhar
Odin
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 15L
1,465 Elo+
Solo
Artio
Artio
SayrenPustoy
Artio
Level 25
God Stats
3W - 14L
999 SR
Queue Stats
18W - 31L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Henrikssen
Athena
13
2 / 0 / 14
9,934
552
6,054
11,298
8,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
16
5 / 1 / 5
10,653
592
6,318
12,609
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
Spinyshy
Janus
17
5 / 0 / 4
11,456
636
8,223
4,780
1,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
Ålphå
Ah Muzen Cab
20
26 / 0 / 0
13,935
774
38,685
17,554
11,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
霜鹰未眠
Izanami
14
2 / 1 / 8
9,429
524
5,274
7,175
2,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ANDYLUS5
Merlin
12
0 / 5 / 0
7,236
402
6,568
13,141
4,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 0
7,305
406
11,078
11,482
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Glitchy123
Thanatos
14
1 / 7 / 0
8,748
486
3,988
21,218
7,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 13 / 1
6,455
359
4,542
17,025
6,000
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
0 / 9 / 1
6,536
363
5,111
21,029
8,346
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
4
40
Kills
2
2
Deaths
40
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
ANDYLUS5
Merlin
0
5
0
0
L
1
6
0
0.17
L
Thanatos
Glitchy123
Thanatos
1
7
0
0.14
W
Athena
Henrikssen
Athena
2
0
14
9
L
0
13
1
0.04
W
Da Ji
5
1
5
7.5
L
0
9
1
0.06
W
Janus
Spinyshy
Janus
5
0
4
7
W
Ah Muzen Cab
Ålphå
Ah Muzen Cab
26
0
0
26
W
Izanami
霜鹰未眠
Izanami
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,554
Damage
31,287
53,416
Taken
83,895
29,852
Mitigated
29,294
24,520
Healing
21,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ANDYLUS5
Merlin
6,568
420
0
1,704
13,141
4,273
168
3,371
9,566
44,350
0
L
11,078
1,874
0
3,386
11,482
3,045
0
1,704
9,744
51,691
0
L
Thanatos
Glitchy123
Thanatos
3,988
439
0
11,030
21,218
7,630
0
2,782
18,312
0
55,134
W
Athena
Henrikssen
Athena
6,054
1,935
0
1,892
11,298
8,945
447
8,139
3,159
17,686
0
L
4,542
1,287
0
1,060
17,025
6,000
286
2,479
14,508
0
20,777
W
Da Ji
6,318
1,273
0
4,486
12,609
5,010
2,129
2,295
10,314
0
58,790
L
5,111
640
593
3,575
21,029
8,346
597
5,770
15,197
30,633
0
W
Janus
Spinyshy
Janus
8,223
292
0
752
4,780
1,749
2,801
1,602
3,178
66,891
0
W
Ah Muzen Cab
Ålphå
Ah Muzen Cab
38,685
24,280
0
13,949
17,554
11,440
5,758
6,578
10,976
8,024
108,921
W
Izanami
霜鹰未眠
Izanami
5,274
3,535
0
3,441
7,175
2,708
4,102
4,493
2,682
0
56,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,407
Gold Earned
36,280
486
Minions Killed
369
0
Camps Cleared
0
1,731,057
Distance Traveled
1,494,805
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,236
402
83
5
0
298,108
2
L
Sol
7,305
406
88
5
0
271,502
1
L
Thanatos
8,748
486
128
7
0
321,102
3
W
Athena
9,934
552
18
1
0
376,082
5
L
Odin
6,455
359
31
2
0
305,140
1
W
Da Ji
10,653
592
90
5
0
363,536
2
L
Artio
6,536
363
39
2
0
298,953
4
W
Janus
11,456
636
146
8
0
345,338
5
W
Ah Muzen Cab
13,935
774
130
7
0
334,515
1
W
Izanami
9,429
524
102
6
0
311,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role