Player Matchup

Tyr
Tyr
Silver I
Corpandius
Tyr
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Bronze III
Flookerson
Set
Bronze III
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 43L
1,542 MMR
Party 1
Thoth
Thoth
Bronze III
Floook
Thoth
Bronze III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 64L
1,542 MMR
Party 1
Ganesha
Ganesha
Gold V
KingForADay1
Ganesha
Gold V
Level 158
God Stats
12W - 12L
1,478 SR
Queue Stats
20W - 23L
1,549 MMR
Solo
Cernunnos
Cernunnos
Silver I
stayflawless
Cernunnos
Silver I
Level 77
God Stats
3W - 1L
1,743 SR
Queue Stats
123W - 130L
1,544 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,544 SR
1,535 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 94
1,533 SR
1,545 MMR
Ymir
Ymir
Bronze III
Enmar
Ymir
Bronze III
Level 83
God Stats
1W - 3L
1,504 SR
Queue Stats
13W - 17L
1,543 MMR
Solo
Janus
Janus
Silver I
GaLo69
Janus
Silver I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hachiman
Hachiman
Bronze III
NickParadoxx
Hachiman
Bronze III
Level 74
God Stats
0W - 2L
1,317 SR
Queue Stats
6W - 10L
1,542 MMR
Solo
Hercules
Hercules
Silver I
jimmyPAPU69
Hercules
Silver I
Level 107
God Stats
2W - 2L
1,846 SR
Queue Stats
83W - 69L
1,590 MMR
Party 2
Fenrir
Fenrir
Bronze III
king994
Fenrir
Bronze III
Level 65
God Stats
0W - 4L
1,500 SR
Queue Stats
56W - 89L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 1
9,576
599
10,213
12,442
11,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 2 / 4
8,970
561
6,822
12,102
5,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thoth
Floook
Thoth
16
7 / 0 / 0
9,849
616
9,850
3,950
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
KingForADay1
Ganesha
13
0 / 2 / 8
7,279
455
4,476
8,748
3,878
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
stayflawless
Cernunnos
14
4 / 2 / 0
9,160
573
7,022
9,098
3,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
TsukuyomiPersephoneDanzaburouNu WaApollo

VS

Bans
NemesisCupidArtioScyllaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Enmar
Ymir
9
1 / 4 / 2
6,254
391
2,736
13,000
6,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
GaLo69
Janus
15
1 / 3 / 2
8,243
515
2,903
8,967
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
NickParadoxx
Hachiman
14
3 / 2 / 2
8,108
507
4,632
8,953
2,212
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
jimmyPAPU69
Hercules
13
0 / 1 / 0
7,398
462
8,553
14,005
12,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
king994
Fenrir
11
1 / 4 / 4
6,890
431
2,362
11,176
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
14
Kills
6
6
Deaths
14
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Ymir
Enmar
Ymir
1
4
2
0.5
W
3
2
4
2.5
W
Thoth
Floook
Thoth
7
0
0
7
L
Janus
GaLo69
Janus
1
3
2
0.67
W
Ganesha
KingForADay1
Ganesha
0
2
8
2
L
Hachiman
NickParadoxx
Hachiman
3
2
2
2
L
Hercules
jimmyPAPU69
Hercules
0
1
0
0
L
Fenrir
king994
Fenrir
1
4
4
0.75
W
Cernunnos
stayflawless
Cernunnos
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,383
Damage
21,186
46,340
Taken
56,101
25,208
Mitigated
27,985
22,608
Healing
18,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,213
517
0
9,069
12,442
11,185
328
0
11,821
10,251
58,391
L
Ymir
Enmar
Ymir
2,736
957
0
1,572
13,000
6,928
0
4,621
8,265
16,190
0
W
6,822
3,115
0
5,996
12,102
5,422
0
444
11,594
0
75,729
W
Thoth
Floook
Thoth
9,850
947
0
1,540
3,950
1,352
0
1,051
2,839
67,178
0
L
Janus
GaLo69
Janus
2,903
441
0
1,375
8,967
2,530
0
3,529
5,152
66,622
0
W
Ganesha
KingForADay1
Ganesha
4,476
495
544
2,089
8,748
3,878
278
2,514
6,178
24,215
0
L
Hachiman
NickParadoxx
Hachiman
4,632
1,826
0
3,950
8,953
2,212
0
2,192
6,759
0
49,792
L
Hercules
jimmyPAPU69
Hercules
8,553
3,795
0
7,880
14,005
12,740
0
2,950
10,354
0
48,285
L
Fenrir
king994
Fenrir
2,362
47
0
3,384
11,176
3,575
0
2,626
8,314
0
29,047
W
Cernunnos
stayflawless
Cernunnos
7,022
4,212
0
3,370
9,098
3,371
264
1,484
7,598
0
57,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,834
Gold Earned
36,893
546
Minions Killed
404
0
Camps Cleared
0
1,585,567
Distance Traveled
1,546,610
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,576
599
151
9
0
331,850
0
L
Ymir
6,254
391
25
2
0
310,748
2
W
Set
8,970
561
116
7
0
326,905
3
W
Thoth
9,849
616
154
10
0
353,181
7
L
Janus
8,243
515
132
8
0
327,317
2
W
Ganesha
7,279
455
3
0
0
332,882
10
L
Hachiman
8,108
507
90
6
0
270,356
6
L
Hercules
7,398
462
103
6
0
329,992
1
L
Fenrir
6,890
431
54
3
0
308,197
13
W
Cernunnos
9,160
573
122
8
0
240,749
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role