Player Matchup

The Morrigan
The Morrigan
Bronze III
ChupiRod
The Morrigan
Bronze III
Level 99
God Stats
1W - 0L
1,384 SR
Queue Stats
4W - 6L
1,390 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bronze III
TheNickofTime11
Ah Muzen Cab
Bronze III
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,390 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
Twist Venom
Cthulhu
Bronze III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,390 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 70
1,461 SR
1,390 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 91
1,500 SR
1,385 MMR
Hera
Hera
Bronze III
DAVID 19133
Hera
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,385 MMR
Party 1
Neith
Neith
Bronze III
Rodrigo125
Neith
Bronze III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,385 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
TensionalStar81
Sun Wukong
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,385 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ChupiRod
The Morrigan
20
4 / 6 / 5
19,239
566
16,836
20,344
12,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Muzen Cab
TheNickofTime11
Ah Muzen Cab
20
5 / 3 / 6
20,900
615
34,142
30,760
16,577
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Twist Venom
Cthulhu
20
5 / 1 / 7
21,104
621
26,524
39,030
63,652
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bans
AthenaChaacYmirZeusAphrodite

VS

Bans
Chang'eSkadiArtemisDanzaburouMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 3
19,616
577
46,132
28,815
10,333
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
19
2 / 5 / 3
17,533
516
10,964
20,049
7,246
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
TensionalStar81
Sun Wukong
20
3 / 5 / 6
18,552
546
16,892
44,152
73,258
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
14
Kills
10
10
Deaths
14
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
ChupiRod
The Morrigan
4
6
5
1.08
L
5
4
3
1.63
L
Neith
2
5
3
0.7
L
Sun Wukong
TensionalStar81
Sun Wukong
3
5
6
1.2
W
Ah Muzen Cab
TheNickofTime11
Ah Muzen Cab
5
3
6
2.67
W
Cthulhu
Twist Venom
Cthulhu
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,502
Damage
73,988
90,134
Taken
93,016
92,273
Mitigated
90,837
17,137
Healing
40,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
ChupiRod
The Morrigan
16,836
1,737
0
4,061
20,344
12,044
1,387
10,769
8,910
122,751
1,391
L
46,132
5,862
2,837
9,898
28,815
10,333
643
10,763
18,052
182,706
0
L
Neith
10,964
4,168
804
8,000
20,049
7,246
1,382
10,911
9,138
0
93,953
L
Sun Wukong
TensionalStar81
Sun Wukong
16,892
629
1,272
18,050
44,152
73,258
672
21,631
22,521
296
85,247
W
Ah Muzen Cab
TheNickofTime11
Ah Muzen Cab
34,142
19,610
0
9,771
30,760
16,577
2,716
18,620
10,964
0
204,969
W
Cthulhu
Twist Venom
Cthulhu
26,524
1,557
839
2,466
39,030
63,652
228
15,619
20,608
109,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,243
Gold Earned
55,701
443
Minions Killed
414
0
Camps Cleared
0
1,757,618
Distance Traveled
1,642,278
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
19,239
566
135
4
0
540,783
0
L
Hera
19,616
577
243
7
0
582,824
3
L
Neith
17,533
516
102
3
0
492,539
2
L
Sun Wukong
18,552
546
69
2
0
566,915
6
W
Ah Muzen Cab
20,900
615
206
6
0
567,828
1
W
Cthulhu
21,104
621
102
3
0
649,007
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role