Player Matchup

Bakasura
Bakasura
Got Rockz
Bakasura
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
377W - 311L
1,560 Elo+
Party 2
Fafnir
Fafnir
HitTheJeezy
Fafnir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 148L
1,421 Elo+
Party 2
Bacchus
Bacchus
Lets Smoke Then
Bacchus
Level 149
God Stats
4W - 6L
1,515 SR
Queue Stats
322W - 289L
1,348 Elo+
Party 2
Khepri
Khepri
RichardTuggnutz
Khepri
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,732 Elo+
Party 2
Thor
Thor
Syeico
Thor
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 139L
1,635 Elo+
Party 2
Team Averages
Level 128
1,503 SR
1,539 Elo+

VS

Team Averages
Level 114
1,500 SR
1,508 Elo+
Hun Batz
Hun Batz
Emperor Kanna
Hun Batz
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
145W - 114L
1,464 Elo+
Party 1
Anubis
Anubis
Fire Blast
Anubis
Level 93
God Stats
3W - 2L
1,500 SR
Queue Stats
38W - 26L
1,533 Elo+
Party 1
King Arthur
King Arthur
Pandchu
King Arthur
Level 111
God Stats
3W - 2L
1,500 SR
Queue Stats
97W - 73L
1,533 Elo+
Party 1
Anhur
Anhur
THEE DARK BLADE
Anhur
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 114L
1,462 Elo+
Solo
Cthulhu
Cthulhu
WOKEJoker19XX
Cthulhu
Level 103
God Stats
4W - 1L
1,500 SR
Queue Stats
56W - 43L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Got Rockz
Bakasura
13
3 / 5 / 2
7,906
791
8,072
12,168
5,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fafnir
14
1 / 5 / 4
7,812
781
8,874
16,792
16,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 6 / 4
7,610
761
14,185
11,429
6,297
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
0 / 3 / 4
7,259
726
5,179
10,288
7,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
Syeico
Thor
11
0 / 3 / 2
6,410
641
4,662
8,157
2,678
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Emperor Kanna
Hun Batz
15
6 / 2 / 12
9,327
933
10,763
8,128
3,422
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Fire Blast
Anubis
15
5 / 2 / 16
9,127
913
14,256
8,023
4,358
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Pandchu
King Arthur
17
7 / 0 / 12
9,655
966
11,513
16,878
12,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
2 / 2 / 15
8,634
863
7,027
8,335
3,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
15
2 / 0 / 19
8,716
872
11,275
10,406
6,459
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
96
6
Kills
22
22
Deaths
6
16
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Emperor Kanna
Hun Batz
6
2
12
6
W
Anubis
Fire Blast
Anubis
5
2
16
6.5
L
Bakasura
Got Rockz
Bakasura
3
5
2
0.8
L
Fafnir
1
5
4
0.6
L
2
6
4
0.67
W
King Arthur
Pandchu
King Arthur
7
0
12
13
L
0
3
4
0.67
L
Thor
Syeico
Thor
0
3
2
0.33
W
2
2
15
4.75
W
Cthulhu
2
0
19
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,972
Damage
54,834
58,834
Taken
51,770
39,080
Mitigated
29,711
14,557
Healing
22,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Emperor Kanna
Hun Batz
10,763
2,455
924
1,296
8,128
3,422
1,410
5,473
2,655
0
19,117
W
Anubis
Fire Blast
Anubis
14,256
975
2,080
3,105
8,023
4,358
793
4,252
3,606
28,653
0
L
Bakasura
Got Rockz
Bakasura
8,072
6,146
1,592
2,743
12,168
5,543
0
4,774
7,274
0
9,800
L
Fafnir
8,874
2,241
944
3,675
16,792
16,623
0
7,105
9,498
15,066
0
L
14,185
418
960
1,068
11,429
6,297
0
4,609
6,680
19,540
0
W
King Arthur
Pandchu
King Arthur
11,513
1,721
1,102
7,036
16,878
12,047
328
6,401
9,674
0
21,795
L
5,179
98
869
1,069
10,288
7,939
0
5,006
5,207
18,298
0
L
Thor
Syeico
Thor
4,662
855
859
778
8,157
2,678
0
4,037
3,864
0
8,711
W
7,027
3,478
900
2,143
8,335
3,425
1,878
5,411
2,572
0
15,666
W
Cthulhu
11,275
505
1,655
1,860
10,406
6,459
584
6,701
3,705
22,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,997
Gold Earned
45,459
75
Minions Killed
127
0
Camps Cleared
0
878,290
Distance Traveled
946,131
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,327
933
34
3
0
213,959
0
W
Anubis
9,127
913
36
4
0
175,769
3
L
Bakasura
7,906
791
22
2
0
194,415
1
L
Fafnir
7,812
781
5
1
0
179,651
0
L
Bacchus
7,610
761
20
2
0
179,100
0
W
King Arthur
9,655
966
16
2
0
192,138
1
L
Khepri
7,259
726
17
2
0
194,366
0
L
Thor
6,410
641
11
1
0
130,758
1
W
Anhur
8,634
863
21
2
0
163,773
3
W
Cthulhu
8,716
872
20
2
0
200,492
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role