Player Matchup

Olorun
Olorun
DaveIsReal
Olorun
Level 30
God Stats
7W - 6L
1,500 SR
Queue Stats
35W - 59L
1,600 Elo+
Party 3
Neith
Neith
DeductedClub31
Neith
Level 23
God Stats
117W - 107L
1,740 SR
Queue Stats
846W - 756L
1,608 Elo+
Party 1
Set
Set
GlitchyKillz
Set
Level 23
God Stats
43W - 20L
1,810 SR
Queue Stats
708W - 653L
1,634 Elo+
Party 1
Fenrir
Fenrir
Youaremyeyes
Fenrir
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
52W - 47L
1,301 Elo+
Solo
Mulan
Mulan
gamer2066
Mulan
Level 28
God Stats
12W - 15L
1,567 SR
Queue Stats
32W - 57L
1,600 Elo+
Party 3
Team Averages
Level 26
1,623 SR
1,549 Elo+

VS

Team Averages
Level 21
1,581 SR
1,581 Elo+
Ra
Ra
DACOOPATROOPA
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,574 Elo+
Party 4
Danzaburou
Danzaburou
Danzabroo
Danzaburou
Level 17
God Stats
37W - 25L
1,731 SR
Queue Stats
99W - 96L
1,594 Elo+
Party 2
King Arthur
King Arthur
IllegalHonduran
King Arthur
Level 29
God Stats
81W - 62L
1,672 SR
Queue Stats
514W - 455L
1,569 Elo+
Solo
Susano
Susano
KingKoala980
Susano
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
310W - 273L
1,574 Elo+
Party 4
Yemoja
Yemoja
Kuzenbro5302
Yemoja
Level 18
God Stats
17W - 16L
1,500 SR
Queue Stats
84W - 89L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DaveIsReal
Olorun
16
9 / 2 / 2
10,355
647
10,925
12,000
4,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 1 / 8
8,351
522
4,047
6,734
2,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 4 / 7
8,279
517
9,008
9,237
7,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
14
6 / 6 / 4
9,004
563
8,779
14,709
5,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mulan
gamer2066
Mulan
14
0 / 2 / 1
8,408
526
2,761
7,525
3,138
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 2
8,128
508
5,038
11,490
4,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Danzabroo
Danzaburou
15
6 / 5 / 4
9,169
573
7,817
10,894
4,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
IllegalHonduran
King Arthur
14
2 / 0 / 0
8,247
515
2,323
7,722
4,150
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
14
2 / 5 / 3
8,012
501
9,199
13,323
4,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
14
3 / 3 / 6
8,651
541
5,479
10,988
8,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
21
Kills
14
15
Deaths
21
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
Danzaburou
Danzabroo
Danzaburou
6
5
4
1.6
W
Olorun
DaveIsReal
Olorun
9
2
2
5
W
1
1
8
5
W
5
4
7
2.13
L
King Arthur
IllegalHonduran
King Arthur
2
0
0
2
L
Susano
2
5
3
0.7
L
Yemoja
3
3
6
2
W
Fenrir
6
6
4
1.33
W
Mulan
gamer2066
Mulan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,520
Damage
29,856
50,205
Taken
54,417
22,366
Mitigated
26,579
18,847
Healing
15,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,038
249
106
2,562
11,490
4,393
0
5,345
6,145
47,119
0
L
Danzaburou
Danzabroo
Danzaburou
7,817
2,683
0
2,488
10,894
4,241
626
629
10,265
0
60,027
W
Olorun
DaveIsReal
Olorun
10,925
6,126
51
7,509
12,000
4,435
3,439
4,138
7,862
64,507
0
W
4,047
1,854
0
3,475
6,734
2,097
25
1,224
5,510
0
41,816
W
9,008
3,375
0
780
9,237
7,275
21
2,026
7,211
2,535
35,562
L
King Arthur
IllegalHonduran
King Arthur
2,323
177
0
3,291
7,722
4,150
0
669
7,053
0
39,325
L
Susano
9,199
2,197
0
4,134
13,323
4,983
0
4,505
8,818
0
53,661
L
Yemoja
5,479
1,032
993
1,738
10,988
8,812
150
295
10,693
20,473
0
W
Fenrir
8,779
1,453
0
5,402
14,709
5,421
0
2,899
11,810
0
49,431
W
Mulan
gamer2066
Mulan
2,761
416
0
1,630
7,525
3,138
374
230
7,295
0
45,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,397
Gold Earned
42,207
450
Minions Killed
398
0
Camps Cleared
0
1,460,084
Distance Traveled
1,466,254
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,128
508
82
5
0
235,595
0
L
Danzaburou
9,169
573
105
7
0
290,866
0
W
Olorun
10,355
647
123
8
0
244,760
3
W
Neith
8,351
522
89
6
0
309,882
0
W
Set
8,279
517
62
4
0
328,620
3
L
King Arthur
8,247
515
85
5
0
358,567
3
L
Susano
8,012
501
100
6
0
290,247
3
L
Yemoja
8,651
541
26
2
0
290,979
3
W
Fenrir
9,004
563
65
4
0
303,812
3
W
Mulan
8,408
526
111
7
0
273,010
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role