Player Matchup

Cthulhu
Cthulhu
EpicJustin666
Cthulhu
Level 23
God Stats
11W - 14L
1,234 SR
Queue Stats
37W - 52L
1,307 Elo+
Solo
Kukulkan
Kukulkan
KILL2NV
Kukulkan
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo
Cerberus
Cerberus
MrChow956
Cerberus
Level 15
God Stats
0W - 2L
1,213 SR
Queue Stats
3W - 5L
1,432 Elo+
Party 1
Nemesis
Nemesis
Nate123456789
Nemesis
Level 12
God Stats
3W - 2L
1,715 SR
Queue Stats
4W - 9L
1,300 Elo+
Solo
Jormungandr
Jormungandr
squeaky_glizzy
Jormungandr
Level 6
God Stats
1W - 1L
1,745 SR
Queue Stats
1W - 1L
1,688 Elo+
Party 1
Team Averages
Level 14
1,481 SR
1,445 Elo+

VS

Team Averages
Level 19
1,443 SR
1,504 Elo+
Heimdallr
Heimdallr
Jdagoat_4L
Heimdallr
Level 12
God Stats
2W - 1L
1,443 SR
Queue Stats
2W - 3L
1,239 Elo+
Solo
Fenrir
Fenrir
SenseiDannyFlowz
Fenrir
Level 11
God Stats
2W - 3L
1,500 SR
Queue Stats
85W - 72L
1,327 Elo+
Party 2
Danzaburou
Danzaburou
ShadowofAkuma507
Danzaburou
Level 29
God Stats
16W - 22L
1,500 SR
Queue Stats
137W - 199L
1,500 Elo+
Solo
Sol
Sol
ThAts 2 BAdd
Sol
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 45L
1,954 Elo+
Solo
Anubis
Anubis
stonneer
Anubis
Level 18
God Stats
28W - 14L
1,273 SR
Queue Stats
208W - 198L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
6 / 6 / 1
11,254
536
10,708
19,543
15,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
KILL2NV
Kukulkan
7
0 / 9 / 0
6,155
293
841
6,250
1,351
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cerberus
MrChow956
Cerberus
9
0 / 13 / 3
7,983
380
7,238
29,115
9,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
12
1 / 12 / 4
8,338
397
2,473
14,624
3,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jormungandr
squeaky_glizzy
Jormungandr
9
1 / 16 / 1
7,638
364
3,982
24,914
12,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jdagoat_4L
Heimdallr
14
9 / 3 / 10
10,748
512
11,540
11,689
4,604
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
13 / 1 / 8
11,619
553
14,370
14,654
5,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
ShadowofAkuma507
Danzaburou
13
4 / 3 / 11
9,451
450
8,082
8,266
2,460
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
14 / 1 / 9
11,367
541
18,999
9,038
3,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anubis
stonneer
Anubis
16
11 / 2 / 11
11,678
556
14,662
12,184
5,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
100
8
Kills
51
56
Deaths
10
9
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
6
6
1
1.08
W
Heimdallr
Jdagoat_4L
Heimdallr
9
3
10
4.67
L
Kukulkan
KILL2NV
Kukulkan
0
9
0
0
L
Cerberus
MrChow956
Cerberus
0
13
3
0.12
L
Nemesis
1
12
4
0.25
W
13
1
8
17
W
Danzaburou
ShadowofAkuma507
Danzaburou
4
3
11
3.17
W
14
1
9
18.5
L
Jormungandr
squeaky_glizzy
Jormungandr
1
16
1
0.09
W
Anubis
stonneer
Anubis
11
2
11
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,242
Damage
67,653
94,446
Taken
55,831
42,117
Mitigated
20,462
6,071
Healing
23,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
10,708
2,043
120
348
19,543
15,523
0
5,023
14,520
50,396
0
W
Heimdallr
Jdagoat_4L
Heimdallr
11,540
8,203
0
3,462
11,689
4,604
3,081
7,689
4,000
0
40,837
L
Kukulkan
KILL2NV
Kukulkan
841
244
0
301
6,250
1,351
0
748
5,500
8,595
0
L
Cerberus
MrChow956
Cerberus
7,238
876
591
3,080
29,115
9,536
183
13,046
16,069
21,165
0
L
Nemesis
2,473
1,369
0
1,199
14,624
3,653
160
4,223
10,401
0
21,868
W
14,370
8,126
0
8,106
14,654
5,319
1,797
4,255
10,399
0
55,311
W
Danzaburou
ShadowofAkuma507
Danzaburou
8,082
4,101
0
1,504
8,266
2,460
3,142
3,539
4,727
0
32,960
W
18,999
9,114
0
5,353
9,038
3,059
4,184
3,077
5,961
67,869
0
L
Jormungandr
squeaky_glizzy
Jormungandr
3,982
1,775
0
432
24,914
12,054
300
10,621
14,293
16,874
0
W
Anubis
stonneer
Anubis
14,662
1,383
0
5,199
12,184
5,020
2,228
4,209
7,975
73,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,368
Gold Earned
54,863
192
Minions Killed
409
0
Camps Cleared
0
1,685,047
Distance Traveled
1,775,008
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,254
536
69
3
0
397,856
0
W
Heimdallr
10,748
512
69
3
0
342,918
2
L
Kukulkan
6,155
293
16
1
0
190,037
0
L
Cerberus
7,983
380
42
2
0
374,036
1
L
Nemesis
8,338
397
46
2
0
375,690
0
W
Fenrir
11,619
553
74
4
0
388,648
1
W
Danzaburou
9,451
450
50
2
0
333,008
1
W
Sol
11,367
541
99
5
0
354,611
0
L
Jormungandr
7,638
364
19
1
0
347,428
3
W
Anubis
11,678
556
117
6
0
355,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role