Player Matchup

Achilles
Achilles
AngloSaxophone
Achilles
Level 29
God Stats
4W - 2L
1,799 SR
Queue Stats
61W - 55L
1,801 Elo+
Solo
Kukulkan
Kukulkan
HAAGS1
Kukulkan
Level 30
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 35L
1,428 Elo+
Solo
Nu Wa
Nu Wa
SayrenPustoy
Nu Wa
Level 25
God Stats
10W - 8L
1,718 SR
Queue Stats
18W - 31L
1,427 Elo+
Solo
Nemesis
Nemesis
VulpeDracul
Nemesis
Level 28
God Stats
19W - 11L
1,613 SR
Queue Stats
355W - 326L
1,345 Elo+
Solo
Cernunnos
Cernunnos
Ålphå
Cernunnos
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 9L
1,764 Elo+
Solo
Team Averages
Level 27
1,626 SR
1,553 Elo+

VS

Team Averages
Level 20
1,458 SR
1,405 Elo+
Neith
Neith
FANDER69
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,469 Elo+
Solo
Terra
Terra
GasKlar
Terra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ra
Ra
Marvath
Ra
Level 27
God Stats
1W - 3L
1,290 SR
Queue Stats
19W - 22L
1,332 Elo+
Solo
Fenrir
Fenrir
NesoVes
Fenrir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 9L
1,223 Elo+
Solo
Ymir
Ymir
anubius
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
4 / 0 / 2
8,563
571
4,716
6,821
5,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kukulkan
HAAGS1
Kukulkan
13
1 / 3 / 4
8,412
561
2,795
4,895
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
3 / 1 / 5
9,510
634
9,168
8,003
2,854
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
VulpeDracul
Nemesis
13
3 / 3 / 4
8,630
575
5,974
8,830
5,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cernunnos
Ålphå
Cernunnos
16
8 / 3 / 3
10,254
684
17,035
14,942
5,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FANDER69
Neith
5
0 / 3 / 1
5,113
341
1,652
5,798
871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Terra
GasKlar
Terra
12
1 / 3 / 2
6,717
448
4,164
14,279
15,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 3 / 2
7,605
507
9,525
10,109
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
NesoVes
Fenrir
11
3 / 6 / 0
7,167
478
4,927
13,900
4,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
anubius
Ymir
9
2 / 4 / 1
6,756
450
3,474
10,663
7,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
19
Kills
10
10
Deaths
19
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
4
0
2
5
L
Neith
FANDER69
Neith
0
3
1
0.17
L
Terra
GasKlar
Terra
1
3
2
0.67
W
Kukulkan
HAAGS1
Kukulkan
1
3
4
1
L
4
3
2
1.67
L
Fenrir
NesoVes
Fenrir
3
6
0
0.5
W
3
1
5
5.5
W
Nemesis
VulpeDracul
Nemesis
3
3
4
1.67
L
Ymir
anubius
Ymir
2
4
1
0.63
W
Cernunnos
Ålphå
Cernunnos
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,688
Damage
23,742
43,491
Taken
54,749
20,396
Mitigated
30,154
14,190
Healing
15,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
4,716
1,591
0
1,919
6,821
5,202
1,867
2,793
3,913
0
26,295
L
Neith
FANDER69
Neith
1,652
862
0
1,022
5,798
871
0
1,583
4,215
0
9,452
L
Terra
GasKlar
Terra
4,164
967
1,368
3,528
14,279
15,235
418
2,149
11,885
25,373
0
W
Kukulkan
HAAGS1
Kukulkan
2,795
435
0
487
4,895
1,805
825
2,198
2,697
40,585
0
L
9,525
448
377
4,373
10,109
2,912
268
2,701
7,129
42,181
0
L
Fenrir
NesoVes
Fenrir
4,927
947
0
3,378
13,900
4,082
0
1,662
12,148
0
28,370
W
9,168
2,546
318
1,113
8,003
2,854
6,881
3,699
4,229
49,847
0
W
Nemesis
VulpeDracul
Nemesis
5,974
2,536
0
830
8,830
5,249
1,397
3,151
5,569
6,753
43,256
L
Ymir
anubius
Ymir
3,474
1,495
0
1,047
10,663
7,054
0
4,031
6,558
13,376
0
W
Cernunnos
Ålphå
Cernunnos
17,035
11,442
0
9,523
14,942
5,286
4,770
4,971
9,920
0
79,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,369
Gold Earned
33,358
416
Minions Killed
196
0
Camps Cleared
0
1,323,742
Distance Traveled
1,101,511
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,563
571
54
4
0
292,806
1
L
Neith
5,113
341
19
1
0
106,369
0
L
Terra
6,717
448
41
3
0
268,793
3
W
Kukulkan
8,412
561
85
6
0
249,941
6
L
Ra
7,605
507
70
5
0
239,685
4
L
Fenrir
7,167
478
50
3
0
296,616
0
W
Nu Wa
9,510
634
96
6
0
247,771
0
W
Nemesis
8,630
575
78
5
0
292,166
0
L
Ymir
6,756
450
16
1
0
190,048
0
W
Cernunnos
10,254
684
103
7
0
241,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role