Player Matchup

Cthulhu
Cthulhu
DeZuffer
Cthulhu
Level 21
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 3
Merlin
Merlin
Lord_Faroah
Merlin
Level 107
God Stats
4W - 1L
1,578 SR
Queue Stats
554W - 571L
1,496 Elo+
Party 1
Bellona
Bellona
Mercenery9183
Bellona
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 9L
1,406 Elo+
Party 3
Neith
Neith
USMC-Grunt-1-1
Neith
Level 26
God Stats
8W - 9L
1,442 SR
Queue Stats
8W - 10L
1,450 Elo+
Party 3
Izanami
Izanami
therealilmermaid
Izanami
Level 25
God Stats
21W - 34L
1,400 SR
Queue Stats
450W - 506L
1,496 Elo+
Party 1
Team Averages
Level 56
1,484 SR
1,469 Elo+

VS

Team Averages
Level 67
1,486 SR
1,485 Elo+
Sylvanus
Sylvanus
HerbitudeMaximus
Sylvanus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,500 Elo+
Party 2
Ra
Ra
JOSHUA SR 118
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Rama
Rama
LXIX SPYD
Rama
Level 38
God Stats
10W - 12L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Solo
Cthulhu
Cthulhu
SlothySauce
Cthulhu
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 11L
1,500 Elo+
Party 2
Pele
Pele
maternua
Pele
Level 39
God Stats
22W - 17L
1,428 SR
Queue Stats
471W - 461L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeZuffer
Cthulhu
20
4 / 1 / 24
13,634
1,049
24,740
24,898
25,796
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
20
10 / 0 / 11
14,380
1,106
22,531
12,741
4,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
20
10 / 6 / 16
14,347
1,104
27,266
26,093
15,319
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
9 / 3 / 15
14,743
1,134
14,556
12,169
4,664
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
5 / 8 / 15
13,373
1,029
20,289
18,806
6,793
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

159

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 9 / 9
13,255
1,020
22,236
31,736
18,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
0 / 8 / 10
11,899
915
7,542
17,023
7,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
19
5 / 7 / 7
13,174
1,013
15,741
18,762
8,078
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SlothySauce
Cthulhu
19
4 / 5 / 11
13,620
1,048
23,368
24,429
34,291
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
19
5 / 9 / 7
13,321
1,025
20,276
24,497
11,670
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
62
38
Kills
18
18
Deaths
38
81
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DeZuffer
Cthulhu
4
1
24
16
L
4
9
9
0.94
L
0
8
10
0.63
L
Rama
5
7
7
1.21
W
Merlin
10
0
11
15.5
W
Bellona
10
6
16
3
L
Cthulhu
SlothySauce
Cthulhu
4
5
11
1.9
W
9
3
15
5.5
L
Pele
5
9
7
0.94
W
5
8
15
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,382
Damage
89,163
94,707
Taken
116,447
57,091
Mitigated
79,870
14,763
Healing
18,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DeZuffer
Cthulhu
24,740
1,950
1,665
5,439
24,898
25,796
0
13,465
11,433
41,313
0
L
22,236
7,944
4,059
7,438
31,736
18,067
0
14,372
17,164
33,838
0
L
7,542
2,019
448
458
17,023
7,764
0
7,771
9,127
29,677
0
L
Rama
15,741
12,031
0
0
18,762
8,078
0
6,791
11,746
0
46,853
W
Merlin
22,531
585
0
2,308
12,741
4,519
0
7,862
4,879
52,453
0
W
Bellona
27,266
10,734
729
2,924
26,093
15,319
0
12,300
13,793
0
45,046
L
Cthulhu
SlothySauce
Cthulhu
23,368
1,338
639
732
24,429
34,291
0
8,187
16,117
35,487
0
W
14,556
10,320
0
854
12,169
4,664
0
8,872
3,297
0
41,556
L
Pele
20,276
3,459
1,116
3,397
24,497
11,670
0
9,225
15,022
0
48,405
W
20,289
13,527
0
844
18,806
6,793
0
10,647
8,159
0
36,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,477
Gold Earned
65,269
272
Minions Killed
215
9
Camps Cleared
9
1,186,943
Distance Traveled
1,213,982
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,634
1,049
41
3
0
287,416
0
L
Sylvanus
13,255
1,020
31
2
1
240,460
0
L
Ra
11,899
915
35
3
1
230,437
1
L
Rama
13,174
1,013
58
4
1
224,174
0
W
Merlin
14,380
1,106
86
7
2
257,544
1
W
Bellona
14,347
1,104
36
3
2
245,081
0
L
Cthulhu
13,620
1,048
29
2
1
274,628
0
W
Neith
14,743
1,134
67
5
2
208,858
0
L
Pele
13,321
1,025
62
5
5
244,283
4
W
Izanami
13,373
1,029
42
3
3
188,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role