Player Matchup

Fenrir
Fenrir
ChadoftheSad
Fenrir
Level 118
God Stats
6W - 3L
1,500 SR
Queue Stats
256W - 265L
1,501 Elo+
Party 1
Eset
Eset
CheetahNuggets
Eset
Level 108
God Stats
4W - 7L
1,462 SR
Queue Stats
364W - 388L
1,773 Elo+
Party 1
Medusa
Medusa
FragrantManx43
Medusa
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,398 Elo+
Solo
Artio
Artio
Wrecked
Artio
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 34L
1,874 Elo+
Party 1
Sun Wukong
Sun Wukong
ericlark
Sun Wukong
Level 91
God Stats
8W - 6L
1,500 SR
Queue Stats
270W - 264L
1,836 Elo+
Party 1
Team Averages
Level 99
1,492 SR
1,676 Elo+

VS

Team Averages
Level 59
1,461 SR
1,393 Elo+
Cthulhu
Cthulhu
Blipity
Cthulhu
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 132L
1,584 Elo+
Solo
Neith
Neith
Darkerberg
Neith
Level 51
God Stats
2W - 5L
1,500 SR
Queue Stats
57W - 62L
1,193 Elo+
Solo
Poseidon
Poseidon
RikaAvani
Poseidon
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,401 Elo+
Solo
Danzaburou
Danzaburou
XCJacob27
Danzaburou
Level 56
God Stats
11W - 24L
1,303 SR
Queue Stats
58W - 77L
1,289 Elo+
Solo
Nemesis
Nemesis
yourloalwlffe
Nemesis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
7 / 3 / 3
7,730
595
7,502
8,700
3,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
4 / 1 / 5
7,785
599
6,431
3,464
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 3
6,621
509
6,063
5,885
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
Wrecked
Artio
9
1 / 3 / 4
6,429
495
2,960
9,324
6,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
ericlark
Sun Wukong
14
4 / 1 / 1
8,459
651
6,199
11,193
5,669
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blipity
Cthulhu
10
3 / 4 / 3
6,768
521
5,361
10,864
6,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
11
3 / 3 / 3
6,823
525
6,601
7,515
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
RikaAvani
Poseidon
10
0 / 3 / 0
5,640
434
556
4,316
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
XCJacob27
Danzaburou
11
1 / 4 / 0
7,112
547
6,876
8,696
2,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
11
1 / 4 / 2
6,648
511
3,038
8,279
4,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
18
Kills
8
8
Deaths
18
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Blipity
Cthulhu
3
4
3
1.13
W
Fenrir
7
3
3
2.83
W
4
1
5
6.5
L
Neith
3
3
3
1.5
W
2
0
3
3.5
L
Poseidon
RikaAvani
Poseidon
0
3
0
0
W
Artio
Wrecked
Artio
1
3
4
1
L
Danzaburou
XCJacob27
Danzaburou
1
4
0
0.25
W
Sun Wukong
ericlark
Sun Wukong
4
1
1
4.5
L
Nemesis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,155
Damage
22,432
38,566
Taken
39,670
18,266
Mitigated
17,654
13,733
Healing
8,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Blipity
Cthulhu
5,361
463
805
2,022
10,864
6,595
0
2,075
8,737
14,951
0
W
Fenrir
7,502
2,820
0
1,509
8,700
3,080
0
1,024
7,676
0
40,013
W
6,431
228
0
588
3,464
1,208
267
589
2,875
41,841
0
L
Neith
6,601
2,814
0
2,530
7,515
2,333
140
2,191
5,276
0
33,991
W
6,063
2,447
0
4,252
5,885
1,897
791
1,900
3,985
0
37,738
L
Poseidon
RikaAvani
Poseidon
556
132
0
658
4,316
1,216
0
2,025
2,127
24,307
0
W
Artio
Wrecked
Artio
2,960
304
220
2,899
9,324
6,412
43
2,531
6,793
12,419
0
L
Danzaburou
XCJacob27
Danzaburou
6,876
2,321
0
1,419
8,696
2,976
440
0
8,696
0
40,368
W
Sun Wukong
ericlark
Sun Wukong
6,199
1,457
0
4,265
11,193
5,669
742
96
11,097
0
48,809
L
Nemesis
3,038
728
0
809
8,279
4,534
0
2,679
5,443
5,884
28,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,024
Gold Earned
32,991
338
Minions Killed
261
0
Camps Cleared
0
1,239,278
Distance Traveled
1,047,794
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,768
521
13
1
0
221,233
2
W
Fenrir
7,730
595
56
4
0
248,541
5
W
Eset
7,785
599
89
7
0
267,156
1
L
Neith
6,823
525
65
5
0
205,295
0
W
Medusa
6,621
509
72
6
0
223,749
3
L
Poseidon
5,640
434
37
3
0
206,665
1
W
Artio
6,429
495
15
1
0
236,700
4
L
Danzaburou
7,112
547
78
6
0
209,043
2
W
Sun Wukong
8,459
651
106
8
0
263,132
3
L
Nemesis
6,648
511
68
5
0
205,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role