Player Matchup

Nike
Nike
DeadlyAspectz
Nike
Level 18
God Stats
12W - 6L
1,822 SR
Queue Stats
75W - 68L
1,770 Elo+
Solo
Skadi
Skadi
MineturtIe
Skadi
Level 14
God Stats
7W - 11L
1,525 SR
Queue Stats
11W - 15L
1,498 Elo+
Party 2
Hel
Hel
Ohiri
Hel
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 9L
1,372 Elo+
Party 2
Cthulhu
Cthulhu
Remedu
Cthulhu
Level 14
God Stats
4W - 4L
1,600 SR
Queue Stats
32W - 31L
1,523 Elo+
Party 2
Arachne
Arachne
agginamI
Arachne
Level 24
God Stats
7W - 8L
1,522 SR
Queue Stats
32W - 32L
1,523 Elo+
Party 2
Team Averages
Level 15
1,594 SR
1,537 Elo+

VS

Team Averages
Level 32
1,576 SR
1,590 Elo+
Chronos
Chronos
AphroKoochie69
Chronos
Level 11
God Stats
2W - 4L
1,500 SR
Queue Stats
237W - 150L
1,320 Elo+
Solo
Ra
Ra
BrentFaiyaz
Ra
Level 25
God Stats
4W - 1L
1,495 SR
Queue Stats
23W - 10L
1,774 Elo+
Party 1
Nemesis
Nemesis
Humanhorrorstory
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
Xandrav
Cernunnos
Level 86
God Stats
3W - 0L
1,885 SR
Queue Stats
3W - 0L
1,859 Elo+
Party 3
Osiris
Osiris
miniturnan
Osiris
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 5
7,263
660
9,991
10,067
5,174
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
9
1 / 4 / 2
5,879
534
761
7,047
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hel
Ohiri
Hel
8
1 / 9 / 1
5,269
479
4,048
8,550
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Remedu
Cthulhu
8
3 / 6 / 6
6,486
590
5,135
10,507
4,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
agginamI
Arachne
10
5 / 6 / 1
6,650
605
4,673
10,247
2,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
12 / 2 / 5
7,949
723
12,937
5,558
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
13 / 3 / 4
7,806
710
9,965
10,120
3,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 5 / 2
5,110
465
609
4,752
1,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Xandrav
Cernunnos
11
1 / 2 / 10
6,425
584
5,128
7,693
2,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
miniturnan
Osiris
10
1 / 2 / 13
6,046
550
6,503
7,536
5,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
62
14
Kills
28
28
Deaths
14
15
Assists
34
Player
Kills
Deaths
Assists
KDA
W
12
2
5
7.25
W
13
3
4
5
L
4
3
5
2.17
W
1
5
2
0.4
L
Skadi
1
4
2
0.5
L
Hel
Ohiri
Hel
1
9
1
0.17
L
Cthulhu
Remedu
Cthulhu
3
6
6
1
W
Cernunnos
Xandrav
Cernunnos
1
2
10
3
L
Arachne
agginamI
Arachne
5
6
1
0.92
W
Osiris
miniturnan
Osiris
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,608
Damage
35,142
46,418
Taken
35,659
16,569
Mitigated
14,725
8,259
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,937
4,534
0
416
5,558
2,036
1,382
2,731
2,827
36,704
0
W
9,965
1,364
873
5,093
10,120
3,672
489
3,260
6,860
38,025
0
L
9,991
2,224
0
1,764
10,067
5,174
0
3,079
6,880
2,869
31,986
W
609
609
0
63
4,752
1,062
277
822
3,930
0
5,265
L
Skadi
761
391
0
1,457
7,047
1,816
568
2,911
4,008
0
28,057
L
Hel
Ohiri
Hel
4,048
798
444
1,583
8,550
2,456
0
4,760
3,490
14,861
0
L
Cthulhu
Remedu
Cthulhu
5,135
582
137
277
10,507
4,466
0
6,577
3,572
13,321
0
W
Cernunnos
Xandrav
Cernunnos
5,128
2,781
0
3,488
7,693
2,357
1,121
1,206
6,487
0
26,609
L
Arachne
agginamI
Arachne
4,673
2,728
0
2,597
10,247
2,657
0
5,200
4,769
0
17,541
W
Osiris
miniturnan
Osiris
6,503
2,498
0
1,170
7,536
5,598
408
2,633
4,903
5,655
19,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,547
Gold Earned
33,336
194
Minions Killed
229
0
Camps Cleared
0
1,047,685
Distance Traveled
1,071,898
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,949
723
58
5
0
216,274
1
W
Ra
7,806
710
64
6
0
233,032
3
L
Nike
7,263
660
68
6
0
217,168
0
W
Nemesis
5,110
465
15
1
0
173,108
0
L
Skadi
5,879
534
60
5
0
188,104
2
L
Hel
5,269
479
23
2
0
200,139
0
L
Cthulhu
6,486
590
11
1
0
224,767
2
W
Cernunnos
6,425
584
50
5
0
201,885
2
L
Arachne
6,650
605
32
3
0
217,507
0
W
Osiris
6,046
550
42
4
0
247,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role