Player Matchup

Fenrir
Fenrir
Andly
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Malekay
Jormungandr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 79L
1,320 Elo+
Party 2
Aphrodite
Aphrodite
Salekey
Aphrodite
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
who-dat-was-der
Hera
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,379 Elo+
Solo
Nox
Nox
xLypTuZx
Nox
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 68L
1,234 Elo+
Party 2
Team Averages
Level 123
1,500 SR
1,386 Elo+

VS

Team Averages
Level 85
1,419 SR
1,505 Elo+
Terra
Terra
 
Terra
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Burgenheimer
Ah Muzen Cab
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
194W - 196L
1,799 Elo+
Party 3
Anhur
Anhur
YouOuttaTimeBaby
Anhur
Level 114
God Stats
5W - 13L
1,285 SR
Queue Stats
414W - 410L
1,408 Elo+
Solo
Mercury
Mercury
ZhennHC
Mercury
Level 74
God Stats
0W - 3L
1,312 SR
Queue Stats
126W - 86L
1,524 Elo+
Party 1
Sobek
Sobek
bentele420
Sobek
Level 45
God Stats
1W - 4L
1,500 SR
Queue Stats
268W - 281L
1,295 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Andly
Fenrir
20
16 / 5 / 4
13,241
883
18,174
18,110
16,928
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Malekay
Jormungandr
18
2 / 6 / 17
10,882
725
21,343
20,251
14,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Aphrodite
Salekey
Aphrodite
17
0 / 3 / 15
10,151
677
11,057
12,214
9,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
1 / 3 / 10
9,780
652
10,775
10,098
3,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
4 / 2 / 10
11,109
741
10,488
9,873
3,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
2 / 4 / 10
9,914
661
7,877
16,752
20,175
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Ah Muzen Cab
Burgenheimer
Ah Muzen Cab
19
5 / 3 / 9
11,411
761
19,061
13,711
7,347
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
11 / 5 / 4
11,539
769
17,270
15,874
8,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mercury
ZhennHC
Mercury
15
0 / 7 / 9
8,975
598
6,223
13,574
6,869
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
16
0 / 4 / 14
9,482
632
7,261
26,055
23,288
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
64
23
Kills
18
19
Deaths
23
56
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
4
10
1.75
W
Fenrir
Andly
Fenrir
16
5
4
3.6
L
Ah Muzen Cab
Burgenheimer
Ah Muzen Cab
5
3
9
3.17
W
Jormungandr
Malekay
Jormungandr
2
6
17
1.75
W
Aphrodite
Salekey
Aphrodite
0
3
15
2.5
L
11
5
4
2.6
L
Mercury
ZhennHC
Mercury
0
7
9
0.64
L
Sobek
0
4
14
1.75
W
1
3
10
2
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,837
Damage
57,692
70,546
Taken
85,966
46,857
Mitigated
66,583
28,325
Healing
37,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
7,877
1,639
7,891
5,070
16,752
20,175
130
8,437
7,801
10,733
0
W
Fenrir
Andly
Fenrir
18,174
4,690
2,175
3,905
18,110
16,928
1,303
4,281
13,829
0
25,676
L
Ah Muzen Cab
Burgenheimer
Ah Muzen Cab
19,061
7,598
879
3,624
13,711
7,347
935
8,327
4,896
0
56,114
W
Jormungandr
Malekay
Jormungandr
21,343
3,875
1,716
1,940
20,251
14,444
505
3,134
17,117
39,989
0
W
Aphrodite
Salekey
Aphrodite
11,057
2,046
5,737
5,832
12,214
9,010
776
3,613
8,601
21,025
0
L
17,270
6,540
3,256
3,072
15,874
8,904
703
9,091
6,269
0
33,625
L
Mercury
ZhennHC
Mercury
6,223
2,103
1,743
1,362
13,574
6,869
582
8,902
4,165
0
12,276
L
Sobek
7,261
543
1,572
9,027
26,055
23,288
0
16,016
9,172
13,448
0
W
10,775
2,464
798
1,866
10,098
3,016
687
1,858
8,240
22,589
0
W
10,488
842
1,966
2,390
9,873
3,459
1,432
2,252
7,621
31,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,163
Gold Earned
51,321
169
Minions Killed
140
0
Camps Cleared
0
1,153,283
Distance Traveled
1,264,357
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,914
661
5
0
0
268,935
1
W
Fenrir
13,241
883
14
1
0
245,259
1
L
Ah Muzen Cab
11,411
761
58
4
0
245,033
1
W
Jormungandr
10,882
725
44
3
0
216,929
0
W
Aphrodite
10,151
677
31
2
0
223,291
0
L
Anhur
11,539
769
46
3
0
201,735
0
L
Mercury
8,975
598
22
1
0
283,754
0
L
Sobek
9,482
632
9
1
0
264,900
0
W
Hera
9,780
652
20
1
0
208,013
0
W
Nox
11,109
741
60
4
0
259,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role