Player Matchup

Cupid
Cupid
 
Cupid
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
GoD-sLaSh-
Nu Wa
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
Tlayuda_caliente
Hercules
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,500 Elo+
Party 2
Team Averages
Level 60
1,500 SR
1,500 Elo+

VS

Team Averages
Level 117
1,640 SR
1,643 Elo+
Kukulkan
Kukulkan
Countryboy5014
Kukulkan
Level 78
God Stats
6W - 3L
1,648 SR
Queue Stats
7W - 5L
1,529 Elo+
Solo
Achilles
Achilles
Kegaran-0311
Achilles
Level 155
God Stats
6W - 7L
1,500 SR
Queue Stats
406W - 347L
1,732 Elo+
Party 1
Fenrir
Fenrir
grim_reaper972
Fenrir
Level 117
God Stats
41W - 33L
1,772 SR
Queue Stats
358W - 306L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
0 / 4 / 0
6,017
602
2,490
8,498
2,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
8
0 / 5 / 0
5,621
562
3,108
5,783
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 6 / 0
5,702
570
3,795
8,738
7,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
2 / 0 / 11
7,626
763
4,964
1,727
559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Kegaran-0311
Achilles
11
5 / 0 / 8
7,688
769
8,471
9,212
6,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
8 / 0 / 5
8,236
824
5,525
6,257
2,270
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
39
0
Kills
15
15
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
4
0
0
W
Kukulkan
2
0
11
7.5
L
Nu Wa
0
5
0
0
W
Achilles
Kegaran-0311
Achilles
5
0
8
9
L
0
6
0
0
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,393
Damage
18,960
23,019
Taken
17,196
11,183
Mitigated
9,417
4,029
Healing
6,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,490
1,151
20
3,017
8,498
2,523
0
1,928
6,470
0
23,900
W
Kukulkan
4,964
53
483
921
1,727
559
337
303
1,399
42,966
0
L
Nu Wa
3,108
1,104
0
0
5,783
1,545
0
1,827
3,831
12,495
0
W
Achilles
Kegaran-0311
Achilles
8,471
2,047
0
3,789
9,212
6,588
550
1,768
7,352
3,472
20,048
L
3,795
1,070
0
992
8,738
7,115
0
2,000
6,554
0
9,888
W
5,525
1,269
0
915
6,257
2,270
339
1,139
4,968
0
13,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,340
Gold Earned
23,550
80
Minions Killed
127
0
Camps Cleared
0
458,593
Distance Traveled
593,273
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,017
602
48
5
0
133,403
1
W
Kukulkan
7,626
763
83
8
0
183,852
2
L
Nu Wa
5,621
562
19
2
0
136,151
2
W
Achilles
7,688
769
29
3
0
209,892
3
L
Hercules
5,702
570
13
1
0
189,039
2
W
Fenrir
8,236
824
15
2
0
199,529
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role