Player Matchup

Cthulhu
Cthulhu
LeMoN NaDeZzZ
Cthulhu
Level 137
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 40L
1,500 Elo+
Party 2
Izanami
Izanami
MidChaosTitan
Izanami
Level 123
God Stats
20W - 16L
1,714 SR
Queue Stats
81W - 65L
1,788 Elo+
Party 2
Scylla
Scylla
mrssskeltal
Scylla
Level 15
God Stats
8W - 10L
1,768 SR
Queue Stats
11W - 12L
1,666 Elo+
Party 2
Team Averages
Level 92
1,661 SR
1,651 Elo+

VS

Team Averages
Level 91
1,653 SR
1,613 Elo+
Ullr
Ullr
FattDabbs420
Ullr
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
27W - 29L
1,735 Elo+
Party 1
Hel
Hel
RedBeard00420
Hel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,500 Elo+
Party 1
Ymir
Ymir
dreadknot21
Ymir
Level 17
God Stats
2W - 2L
1,958 SR
Queue Stats
3W - 5L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
4 / 0 / 8
8,923
744
8,306
10,438
8,409
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
12
5 / 4 / 7
9,244
770
9,814
10,004
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
12
3 / 0 / 9
8,565
714
5,363
1,650
481
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 0
8,436
703
9,378
12,429
4,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 2
7,864
655
3,813
8,531
4,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 4 / 1
8,005
667
3,652
9,902
8,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
12
Kills
4
4
Deaths
12
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Cthulhu
4
0
8
8
W
Izanami
5
4
7
2.13
L
0
3
2
0.33
L
1
4
1
0.38
W
Scylla
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,483
Damage
16,843
22,092
Taken
30,862
11,996
Mitigated
17,314
1,252
Healing
7,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,378
4,352
0
1,049
12,429
4,278
390
5,603
6,826
0
35,498
W
Cthulhu
8,306
837
0
250
10,438
8,409
0
4,069
6,369
26,060
0
W
Izanami
9,814
7,601
0
750
10,004
3,106
2,319
3,238
6,766
0
41,447
L
3,813
1,069
2,488
3,103
8,531
4,142
0
2,983
5,548
26,827
0
L
3,652
734
0
812
9,902
8,894
0
5,163
4,739
11,566
0
W
Scylla
5,363
869
0
252
1,650
481
347
266
1,384
14,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,732
Gold Earned
24,305
119
Minions Killed
102
0
Camps Cleared
0
699,091
Distance Traveled
614,279
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,436
703
56
5
0
219,187
1
W
Cthulhu
8,923
744
31
3
0
242,322
0
W
Izanami
9,244
770
66
6
0
204,036
0
L
Hel
7,864
655
37
3
0
216,231
0
L
Ymir
8,005
667
9
1
0
178,861
0
W
Scylla
8,565
714
22
2
0
252,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role