Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DKFSAssassin
Ah Muzen Cab
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 43L
1,439 Elo+
Party 1
Xing Tian
Xing Tian
DKFSFrost
Xing Tian
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 83L
1,508 Elo+
Party 1
Izanami
Izanami
Evil slim7388
Izanami
Level 24
God Stats
9W - 4L
1,500 SR
Queue Stats
21W - 17L
1,476 Elo+
Party 1
Team Averages
Level 48
1,500 SR
1,474 Elo+

VS

Team Averages
Level 35
1,617 SR
1,231 Elo+
Horus
Horus
KaosBillies
Horus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,115 Elo+
Party 2
Danzaburou
Danzaburou
KaosbiII
Danzaburou
Level 27
God Stats
3W - 2L
1,851 SR
Queue Stats
3W - 3L
1,321 Elo+
Party 2
Olorun
Olorun
VisionedLynx782
Olorun
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DKFSAssassin
Ah Muzen Cab
16
7 / 3 / 14
12,657
703
15,313
11,548
6,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Xing Tian
DKFSFrost
Xing Tian
16
11 / 1 / 10
13,108
728
22,760
19,619
11,689
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
16
6 / 3 / 12
12,644
702
13,182
10,236
5,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 7
10,534
585
4,728
23,264
30,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
KaosbiII
Danzaburou
14
4 / 10 / 1
11,898
661
15,024
20,178
8,058
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 8 / 3
11,130
618
13,968
16,225
6,391
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
24
Kills
7
7
Deaths
24
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
DKFSAssassin
Ah Muzen Cab
7
3
14
4.67
W
Xing Tian
DKFSFrost
Xing Tian
11
1
10
16
W
Izanami
6
3
12
4
L
0
6
7
0.58
L
Danzaburou
KaosbiII
Danzaburou
4
10
1
0.45
L
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,255
Damage
33,720
41,403
Taken
59,667
23,019
Mitigated
44,936
11,029
Healing
14,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
DKFSAssassin
Ah Muzen Cab
15,313
4,949
0
4,923
11,548
6,061
534
5,490
5,948
1,535
43,090
W
Xing Tian
DKFSFrost
Xing Tian
22,760
327
0
6,106
19,619
11,689
500
6,497
12,797
54,376
0
W
Izanami
13,182
7,090
0
0
10,236
5,269
1,934
3,127
6,933
1,649
46,688
L
4,728
1,724
1,726
3,948
23,264
30,487
169
7,405
15,859
1,303
16,885
L
Danzaburou
KaosbiII
Danzaburou
15,024
7,517
1,478
2,380
20,178
8,058
558
9,727
10,451
0
57,475
L
13,968
6,373
1,529
3,781
16,225
6,391
276
6,441
9,784
34,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,409
Gold Earned
33,562
196
Minions Killed
170
0
Camps Cleared
0
973,710
Distance Traveled
791,861
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,657
703
49
3
0
327,783
0
W
Xing Tian
13,108
728
58
3
0
328,736
2
W
Izanami
12,644
702
89
5
0
317,191
0
L
Horus
10,534
585
14
1
0
299,450
0
L
Danzaburou
11,898
661
109
6
0
239,165
4
L
Olorun
11,130
618
47
3
0
253,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role