Player Matchup

Medusa
Medusa
Arkayatosh
Medusa
Level 29
God Stats
19W - 12L
1,711 SR
Queue Stats
83W - 80L
1,632 Elo+
Solo
Nemesis
Nemesis
Fattybeef_hotpot
Nemesis
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 14L
1,521 Elo+
Solo
Cerberus
Cerberus
Leon151216
Cerberus
Level 29
God Stats
4W - 2L
1,731 SR
Queue Stats
549W - 540L
1,532 Elo+
Solo
Ra
Ra
OnlyDeathCums
Ra
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 33L
1,260 Elo+
Solo
Thoth
Thoth
SwishersNWoods
Thoth
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
160W - 141L
1,355 Elo+
Solo
Team Averages
Level 26
1,588 SR
1,460 Elo+

VS

Team Averages
Level 20
1,418 SR
1,502 Elo+
Hades
Hades
GamingGuru817
Hades
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
OFIRSWAG
Ymir
Level 14
God Stats
7W - 9L
1,500 SR
Queue Stats
106W - 96L
1,500 Elo+
Party 2
Olorun
Olorun
Permish
Olorun
Level 34
God Stats
0W - 1L
1,306 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 2
Osiris
Osiris
SaggyTataz69
Osiris
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 14L
1,505 Elo+
Party 1
Nu Wa
Nu Wa
daddyFkkme
Nu Wa
Level 14
God Stats
6W - 4L
1,285 SR
Queue Stats
13W - 16L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arkayatosh
Medusa
18
6 / 2 / 3
11,408
634
9,266
11,719
4,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
9 / 2 / 5
11,178
621
10,346
12,939
5,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
Leon151216
Cerberus
16
4 / 1 / 5
10,047
558
9,139
13,213
7,580
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 3 / 6
10,273
571
5,619
9,143
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
7 / 2 / 4
11,022
612
10,136
8,288
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 2
9,690
538
7,725
14,694
5,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
0 / 7 / 2
6,953
386
3,822
13,110
7,505
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
Permish
Olorun
12
1 / 5 / 1
7,470
415
6,389
13,083
4,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
13
2 / 8 / 3
7,915
440
6,844
13,469
9,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
14
5 / 6 / 1
9,124
507
7,473
9,449
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
30
Kills
10
10
Deaths
30
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
Arkayatosh
Medusa
6
2
3
3.75
W
9
2
5
5.75
L
2
4
2
0.75
W
Cerberus
Leon151216
Cerberus
4
1
5
6.5
L
Ymir
0
7
2
0.14
W
4
3
6
2.33
L
Olorun
Permish
Olorun
1
5
1
0.3
L
Osiris
2
8
3
0.44
W
7
2
4
4.5
L
Nu Wa
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,506
Damage
32,253
55,302
Taken
63,805
23,030
Mitigated
29,782
25,917
Healing
14,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Arkayatosh
Medusa
9,266
5,111
0
3,430
11,719
4,149
2,411
5,530
5,983
0
71,461
W
10,346
4,642
0
5,315
12,939
5,271
1,130
2,902
10,037
0
80,757
L
7,725
551
104
8,060
14,694
5,987
0
1,929
12,765
73,423
0
W
Cerberus
Leon151216
Cerberus
9,139
426
0
6,898
13,213
7,580
1,125
8,794
4,405
66,651
0
L
Ymir
3,822
737
296
614
13,110
7,505
70
8,552
4,558
27,057
0
W
5,619
503
2,947
4,911
9,143
3,269
2,119
4,933
4,078
56,724
0
L
Olorun
Permish
Olorun
6,389
3,217
143
4,393
13,083
4,088
458
5,686
7,397
31,688
0
L
Osiris
6,844
2,382
111
739
13,469
9,430
0
4,390
9,079
10,951
40,151
W
10,136
115
0
2,416
8,288
2,761
272
3,846
4,426
70,795
0
L
Nu Wa
7,473
1,608
0
500
9,449
2,772
0
4,337
5,112
49,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,928
Gold Earned
41,152
645
Minions Killed
405
0
Camps Cleared
0
1,721,132
Distance Traveled
1,473,644
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,408
634
98
5
0
344,957
4
W
Nemesis
11,178
621
136
8
0
407,701
1
L
Hades
9,690
538
149
8
0
294,977
3
W
Cerberus
10,047
558
167
9
0
296,962
2
L
Ymir
6,953
386
48
3
0
270,647
0
W
Ra
10,273
571
119
7
0
331,907
0
L
Olorun
7,470
415
56
3
0
264,013
0
L
Osiris
7,915
440
71
4
0
320,595
0
W
Thoth
11,022
612
125
7
0
339,605
2
L
Nu Wa
9,124
507
81
5
0
323,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role