Player Matchup

Olorun
Olorun
DeadlyAspectz
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 68L
1,812 Elo+
Solo
Kuzenbo
Kuzenbo
Radioactive1225
Kuzenbo
Level 60
God Stats
3W - 2L
1,500 SR
Queue Stats
81W - 87L
1,385 Elo+
Party 2
Ra
Ra
SacredSeasons
Ra
Level 17
God Stats
1W - 2L
1,320 SR
Queue Stats
31W - 24L
1,343 Elo+
Solo
Pele
Pele
TKBleezus
Pele
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,385 Elo+
Party 2
Nike
Nike
brandinothekid
Nike
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,385 Elo+
Party 2
Team Averages
Level 27
1,464 SR
1,462 Elo+

VS

Team Averages
Level 22
1,504 SR
1,636 Elo+
Hou Yi
Hou Yi
AphroKoochie69
Hou Yi
Level 11
God Stats
4W - 1L
1,500 SR
Queue Stats
237W - 150L
1,106 Elo+
Solo
Ra
Ra
BrentFaiyaz
Ra
Level 25
God Stats
4W - 1L
1,288 SR
Queue Stats
23W - 10L
1,751 Elo+
Party 3
Ares
Ares
ChemicalWeapon98
Ares
Level 26
God Stats
13W - 12L
1,731 SR
Queue Stats
1,266W - 1,193L
1,906 Elo+
Party 1
Tyr
Tyr
TenochMG
Tyr
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 5L
1,916 Elo+
Party 1
Nemesis
Nemesis
miniturnan
Nemesis
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
6,238
480
4,761
7,501
2,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 2 / 0
4,732
364
3,141
4,602
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 2 / 1
6,833
526
2,272
6,448
4,207
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
9
2 / 6 / 0
6,225
479
3,386
10,474
3,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 4 / 4
5,900
454
6,985
9,127
5,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
7,980
614
5,816
7,765
2,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 0 / 6
8,414
647
9,451
8,310
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 6
6,732
518
2,823
5,540
2,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 0 / 1
7,816
601
4,320
7,819
5,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
miniturnan
Nemesis
12
3 / 2 / 7
7,712
593
4,628
7,609
4,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
17
17
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
W
6
0
6
9
W
1
1
6
4
L
2
3
1
0.83
L
0
2
0
0
L
0
2
1
0.25
L
Pele
2
6
0
0.33
W
4
0
1
4.5
L
0
4
4
0.5
W
Nemesis
miniturnan
Nemesis
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,545
Damage
27,038
38,152
Taken
37,043
18,295
Mitigated
17,533
11,246
Healing
15,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,816
2,402
0
1,796
7,765
2,329
636
1,525
6,115
0
51,397
W
9,451
622
897
4,358
8,310
3,143
183
1,819
6,416
50,337
0
W
2,823
280
0
2,174
5,540
2,668
520
1,825
3,540
14,965
0
L
4,761
2,706
254
2,171
7,501
2,408
0
2,404
4,987
33,990
0
L
3,141
1,181
0
2,017
4,602
3,019
0
0
4,297
11,220
0
L
2,272
431
174
2,652
6,448
4,207
0
3,430
2,814
48,555
0
L
Pele
3,386
1,126
0
2,487
10,474
3,301
0
3,678
6,573
0
22,781
W
4,320
692
0
4,889
7,819
5,094
0
3,323
4,473
0
42,406
L
6,985
875
0
1,491
9,127
5,360
0
2,699
6,326
0
24,684
W
Nemesis
miniturnan
Nemesis
4,628
1,471
0
1,356
7,609
4,299
0
1,682
5,861
7,349
37,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,928
Gold Earned
38,654
272
Minions Killed
362
0
Camps Cleared
0
995,284
Distance Traveled
1,264,582
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,980
614
94
7
0
208,748
2
W
Ra
8,414
647
93
7
0
273,749
3
W
Ares
6,732
518
19
1
0
252,339
2
L
Olorun
6,238
480
66
5
0
195,762
0
L
Kuzenbo
4,732
364
21
2
0
104,583
0
L
Ra
6,833
526
100
8
0
248,210
3
L
Pele
6,225
479
44
3
0
213,474
2
W
Tyr
7,816
601
84
6
0
243,284
3
L
Nike
5,900
454
41
3
0
233,255
3
W
Nemesis
7,712
593
72
6
0
286,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role