Player Matchup

Fenrir
Fenrir
Drunqduck
Fenrir
Level 102
God Stats
0W - 4L
1,257 SR
Queue Stats
110W - 98L
1,620 Elo+
Party 1
Cu Chulainn
Cu Chulainn
RATTMURKZ123
Cu Chulainn
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 76L
1,665 Elo+
Party 1
Danzaburou
Danzaburou
Sir Rotcha
Danzaburou
Level 121
God Stats
6W - 4L
1,500 SR
Queue Stats
83W - 59L
1,500 Elo+
Party 1
Bacchus
Bacchus
m8_you_are_ded
Bacchus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,500 Elo+
Solo
Ra
Ra
toshzZhere
Ra
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Team Averages
Level 107
1,451 SR
1,557 Elo+

VS

Team Averages
Level 121
1,345 SR
1,182 Elo+
Kumbhakarna
Kumbhakarna
Faithany
Kumbhakarna
Level 95
God Stats
2W - 4L
1,049 SR
Queue Stats
315W - 275L
1,066 Elo+
Party 2
Chiron
Chiron
I Need Insulin
Chiron
Level 133
God Stats
2W - 1L
1,500 SR
Queue Stats
357W - 312L
1,112 Elo+
Party 2
Nu Wa
Nu Wa
I0 DoughBoy 0I
Nu Wa
Level 105
God Stats
21W - 24L
1,175 SR
Queue Stats
524W - 461L
1,301 Elo+
Party 2
Bakasura
Bakasura
Tylericious
Bakasura
Level 145
God Stats
8W - 2L
1,500 SR
Queue Stats
501W - 440L
1,301 Elo+
Party 2
Erlang Shen
Erlang Shen
shiawhaa2006
Erlang Shen
Level 127
God Stats
8W - 5L
1,500 SR
Queue Stats
426W - 414L
1,132 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Drunqduck
Fenrir
13
5 / 2 / 0
8,189
546
6,756
8,131
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cu Chulainn
RATTMURKZ123
Cu Chulainn
11
0 / 7 / 1
6,850
457
8,644
12,465
9,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Sir Rotcha
Danzaburou
13
2 / 3 / 2
7,745
516
7,659
10,449
3,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 3 / 2
5,740
383
4,563
6,898
5,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 5 / 2
7,689
513
2,428
7,778
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Faithany
Kumbhakarna
10
0 / 1 / 3
6,768
451
1,304
7,707
3,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 1 / 3
8,002
533
7,514
9,894
3,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 2 / 6
9,472
631
7,543
6,411
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Tylericious
Bakasura
16
6 / 2 / 4
9,384
626
7,315
13,373
5,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Erlang Shen
shiawhaa2006
Erlang Shen
14
5 / 2 / 1
8,793
586
7,677
12,015
11,356
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
8
Kills
20
20
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Drunqduck
Fenrir
5
2
0
2.5
W
Kumbhakarna
Faithany
Kumbhakarna
0
1
3
1.5
W
4
1
3
5.5
W
5
2
6
4
L
Cu Chulainn
RATTMURKZ123
Cu Chulainn
0
7
1
0.07
L
Danzaburou
Sir Rotcha
Danzaburou
2
3
2
1
W
Bakasura
Tylericious
Bakasura
6
2
4
4
L
0
3
2
0.33
W
Erlang Shen
shiawhaa2006
Erlang Shen
5
2
1
2.75
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,050
Damage
31,353
45,721
Taken
49,400
23,723
Mitigated
26,036
12,066
Healing
25,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Drunqduck
Fenrir
6,756
393
0
2,862
8,131
3,175
0
1,794
5,865
0
40,826
W
Kumbhakarna
Faithany
Kumbhakarna
1,304
25
584
2,934
7,707
3,925
196
1,917
5,790
13,906
0
W
7,514
4,043
1,044
5,163
9,894
3,319
476
2,608
7,216
0
54,235
W
7,543
1,165
0
1,815
6,411
2,139
0
912
5,341
66,193
0
L
Cu Chulainn
RATTMURKZ123
Cu Chulainn
8,644
3,405
0
2,366
12,465
9,677
0
1,378
10,579
6,968
34,458
L
Danzaburou
Sir Rotcha
Danzaburou
7,659
3,490
0
3,369
10,449
3,257
0
1,588
8,614
0
47,656
W
Bakasura
Tylericious
Bakasura
7,315
4,540
0
8,756
13,373
5,297
0
1,414
11,893
0
59,638
L
4,563
537
0
1,645
6,898
5,513
0
1,273
5,625
11,385
0
W
Erlang Shen
shiawhaa2006
Erlang Shen
7,677
3,911
0
5,407
12,015
11,356
582
1,660
10,355
4,340
41,011
L
2,428
137
100
1,724
7,778
2,101
0
3,675
3,477
42,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,213
Gold Earned
42,419
318
Minions Killed
479
0
Camps Cleared
0
1,260,272
Distance Traveled
1,371,059
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,189
546
77
5
0
327,798
2
W
Kumbhakarna
6,768
451
18
1
0
275,575
0
W
Chiron
8,002
533
119
8
0
255,190
3
W
Nu Wa
9,472
631
123
8
0
258,755
6
L
Cu Chulainn
6,850
457
64
4
0
237,229
0
L
Danzaburou
7,745
516
79
5
0
237,934
5
W
Bakasura
9,384
626
126
8
0
325,793
2
L
Bacchus
5,740
383
9
1
0
184,516
5
W
Erlang Shen
8,793
586
93
6
0
255,746
1
L
Ra
7,689
513
89
6
0
272,795
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role