Player Matchup

Bellona
Bellona
IbsennK
Bellona
Level 17
God Stats
7W - 8L
1,623 SR
Queue Stats
87W - 73L
1,133 Elo+
Solo
Sol
Sol
MNZeppelin
Sol
Level 26
God Stats
3W - 8L
1,500 SR
Queue Stats
39W - 38L
1,388 Elo+
Solo
Arachne
Arachne
PoseidonMain24
Arachne
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 95L
1,494 Elo+
Solo
Ares
Ares
Zet14k
Ares
Level 28
God Stats
1W - 1L
1,258 SR
Queue Stats
1W - 1L
1,240 Elo+
Solo
Neith
Neith
chimic01
Neith
Level 25
God Stats
42W - 36L
1,440 SR
Queue Stats
177W - 215L
1,402 Elo+
Solo
Team Averages
Level 23
1,464 SR
1,331 Elo+

VS

Team Averages
Level 15
1,453 SR
1,402 Elo+
Anhur
Anhur
CallMeTenZ
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 63L
1,495 Elo+
Solo
Nu Wa
Nu Wa
Xiran01
Nu Wa
Level 22
God Stats
0W - 2L
1,266 SR
Queue Stats
60W - 52L
1,427 Elo+
Party 2
Bellona
Bellona
Yapple2
Bellona
Level 8
God Stats
10W - 13L
1,307 SR
Queue Stats
31W - 34L
1,295 Elo+
Party 2
Sol
Sol
bluuehot
Sol
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
277W - 377L
1,396 Elo+
Party 1
Yemoja
Yemoja
gpenna01
Yemoja
Level 13
God Stats
2W - 3L
1,692 SR
Queue Stats
2W - 6L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
IbsennK
Bellona
12
7 / 2 / 3
7,472
623
8,508
7,466
6,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 0 / 3
6,648
554
3,503
4,597
2,144
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
7 / 3 / 6
7,466
622
5,600
7,838
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
Zet14k
Ares
10
3 / 1 / 4
6,618
552
3,578
7,533
4,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
chimic01
Neith
11
2 / 0 / 4
6,700
558
4,802
5,685
1,906
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
4
0 / 4 / 1
4,111
343
379
4,490
984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nu Wa
Xiran01
Nu Wa
9
2 / 4 / 1
5,983
499
2,909
6,263
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Yapple2
Bellona
6
1 / 5 / 0
4,589
382
2,743
8,663
5,337
8
0 / 6 / 1
4,870
406
3,673
8,688
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
gpenna01
Yemoja
8
0 / 4 / 2
5,301
442
2,379
6,812
3,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
22
Kills
3
6
Deaths
23
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
4
1
0.13
W
Bellona
IbsennK
Bellona
7
2
3
4.25
W
3
0
3
4.5
W
7
3
6
3.33
L
Nu Wa
Xiran01
Nu Wa
2
4
1
0.63
L
Bellona
Yapple2
Bellona
1
5
0
0.2
W
Ares
Zet14k
Ares
3
1
4
5
L
0
6
1
0.08
W
Neith
chimic01
Neith
2
0
4
4
L
Yemoja
gpenna01
Yemoja
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,991
Damage
12,083
33,119
Taken
34,916
17,029
Mitigated
13,659
13,384
Healing
5,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
379
224
0
748
4,490
984
0
929
3,561
0
7,039
W
Bellona
IbsennK
Bellona
8,508
2,505
0
2,554
7,466
6,287
415
1,609
5,703
3,391
32,354
W
3,503
1,110
636
2,430
4,597
2,144
5,195
1,299
3,298
30,905
0
W
5,600
4,180
0
4,080
7,838
2,591
1,687
843
6,970
0
31,122
L
Nu Wa
Xiran01
Nu Wa
2,909
594
0
365
6,263
1,693
117
933
5,330
12,677
0
L
Bellona
Yapple2
Bellona
2,743
1,317
0
200
8,663
5,337
82
1,506
7,157
0
12,533
W
Ares
Zet14k
Ares
3,578
142
0
960
7,533
4,101
91
2,421
5,112
18,152
0
L
3,673
845
0
2,558
8,688
1,949
114
1,555
7,133
23,853
0
W
Neith
chimic01
Neith
4,802
2,203
0
2,724
5,685
1,906
1,332
2,789
2,896
0
33,624
L
Yemoja
gpenna01
Yemoja
2,379
214
350
959
6,812
3,696
48
2,692
4,120
14,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,904
Gold Earned
24,854
278
Minions Killed
141
0
Camps Cleared
0
1,067,370
Distance Traveled
832,440
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,111
343
14
1
0
118,202
0
W
Bellona
7,472
623
73
6
0
223,895
2
W
Sol
6,648
554
47
4
0
189,777
0
W
Arachne
7,466
622
61
5
0
215,855
2
L
Nu Wa
5,983
499
26
2
0
182,701
1
L
Bellona
4,589
382
25
2
0
150,336
0
W
Ares
6,618
552
28
2
0
237,401
0
L
Sol
4,870
406
53
4
0
194,504
3
W
Neith
6,700
558
69
6
0
200,442
3
L
Yemoja
5,301
442
23
2
0
186,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role