Player Matchup

Artemis
Artemis
EndeavorGG
Artemis
Level 64
God Stats
2W - 3L
1,267 SR
Queue Stats
109W - 105L
1,260 Elo+
Party 4
Vamana
Vamana
Nomonhan
Vamana
Level 34
God Stats
12W - 12L
1,500 SR
Queue Stats
55W - 53L
1,257 Elo+
Party 2
Aphrodite
Aphrodite
Riskday
Aphrodite
Level 58
God Stats
5W - 5L
1,742 SR
Queue Stats
47W - 41L
1,532 Elo+
Party 4
Thanatos
Thanatos
iamabore
Thanatos
Level 29
God Stats
15W - 4L
1,500 SR
Queue Stats
74W - 53L
1,500 Elo+
Party 4
Nu Wa
Nu Wa
knightgame
Nu Wa
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 181L
1,185 Elo+
Party 2
Team Averages
Level 50
1,502 SR
1,347 Elo+

VS

Team Averages
Level 40
1,532 SR
1,526 Elo+
Nu Wa
Nu Wa
El_ZarcOmeGnrrea
Nu Wa
Level 71
God Stats
2W - 2L
1,389 SR
Queue Stats
241W - 220L
1,511 Elo+
Party 1
Hel
Hel
NerdySaint
Hel
Level 27
God Stats
1W - 1L
1,767 SR
Queue Stats
49W - 51L
1,632 Elo+
Party 3
Chaac
Chaac
TirOFijoo
Chaac
Level 23
God Stats
17W - 11L
1,505 SR
Queue Stats
199W - 186L
1,516 Elo+
Party 1
Cernunnos
Cernunnos
TotesMcQuotes
Cernunnos
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 61L
1,269 Elo+
Solo
Da Ji
Da Ji
XFactor505
Da Ji
Level 40
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 24L
1,703 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
EndeavorGG
Artemis
16
4 / 2 / 12
10,927
607
10,289
10,948
3,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
Nomonhan
Vamana
15
4 / 3 / 1
9,907
550
7,326
13,985
9,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
Riskday
Aphrodite
16
9 / 3 / 12
11,688
649
21,603
15,993
7,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
iamabore
Thanatos
16
6 / 4 / 8
10,424
579
8,574
13,501
7,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
15
5 / 5 / 7
9,835
546
7,835
14,327
5,051
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 4
8,712
484
11,967
11,973
3,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 9 / 4
7,947
442
5,373
16,117
6,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
TirOFijoo
Chaac
15
3 / 2 / 5
9,099
506
11,730
17,523
14,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cernunnos
TotesMcQuotes
Cernunnos
10
1 / 5 / 4
7,445
414
5,677
11,497
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
13
7 / 8 / 6
9,151
508
11,607
15,274
5,799
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
40
28
Kills
17
17
Deaths
29
40
Assists
23
Player
Kills
Deaths
Assists
KDA
L
4
5
4
1.2
W
Artemis
EndeavorGG
Artemis
4
2
12
5
L
2
9
4
0.44
W
Vamana
Nomonhan
Vamana
4
3
1
1.5
W
Aphrodite
Riskday
Aphrodite
9
3
12
5
L
Chaac
TirOFijoo
Chaac
3
2
5
2.75
L
Cernunnos
TotesMcQuotes
Cernunnos
1
5
4
0.6
L
Da Ji
7
8
6
1.25
W
Thanatos
iamabore
Thanatos
6
4
8
2.5
W
Nu Wa
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,627
Damage
46,354
68,754
Taken
72,384
33,168
Mitigated
33,154
41,138
Healing
22,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,967
3,317
0
870
11,973
3,949
533
5,620
6,328
47,694
0
W
Artemis
EndeavorGG
Artemis
10,289
6,372
0
4,299
10,948
3,386
5,084
3,824
6,948
0
58,732
L
5,373
616
4,535
4,652
16,117
6,079
0
8,795
7,297
24,982
0
W
Vamana
Nomonhan
Vamana
7,326
3,076
0
5,573
13,985
9,870
975
1,291
11,994
0
48,224
W
Aphrodite
Riskday
Aphrodite
21,603
3,840
5,054
11,647
15,993
7,182
1,108
4,820
10,896
55,907
0
L
Chaac
TirOFijoo
Chaac
11,730
2,432
0
7,120
17,523
14,272
421
5,601
11,439
0
57,799
L
Cernunnos
TotesMcQuotes
Cernunnos
5,677
2,204
0
2,857
11,497
3,055
0
4,590
6,907
0
28,441
L
Da Ji
11,607
2,118
0
2,400
15,274
5,799
538
5,145
10,054
0
51,929
W
Thanatos
iamabore
Thanatos
8,574
2,797
0
10,654
13,501
7,679
1,637
2,745
10,611
8,423
59,209
W
Nu Wa
7,835
1,772
0
3,911
14,327
5,051
750
3,631
10,291
43,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,781
Gold Earned
42,354
448
Minions Killed
324
0
Camps Cleared
0
1,666,369
Distance Traveled
1,559,065
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,712
484
59
3
0
295,769
2
W
Artemis
10,927
607
99
6
0
319,830
2
L
Hel
7,947
442
29
2
0
312,511
2
W
Vamana
9,907
550
95
5
0
371,183
1
W
Aphrodite
11,688
649
70
4
0
333,675
4
L
Chaac
9,099
506
113
6
0
356,639
3
L
Cernunnos
7,445
414
54
3
0
255,013
1
L
Da Ji
9,151
508
69
4
0
339,133
2
W
Thanatos
10,424
579
107
6
0
311,059
2
W
Nu Wa
9,835
546
77
4
0
330,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role