Player Matchup

Scylla
Scylla
ChaosLordWolf
Scylla
Level 49
God Stats
5W - 1L
1,744 SR
Queue Stats
12W - 9L
1,542 Elo+
Party 1
Hercules
Hercules
JumpyUnicorn955
Hercules
Level 18
God Stats
4W - 2L
1,744 SR
Queue Stats
7W - 6L
1,542 Elo+
Party 1
Artemis
Artemis
thedeathsingal
Artemis
Level 83
God Stats
6W - 2L
1,744 SR
Queue Stats
38W - 45L
1,542 Elo+
Party 1
Team Averages
Level 50
1,744 SR
1,542 Elo+

VS

Team Averages
Level 24
1,657 SR
1,650 Elo+
Bellona
Bellona
JUMBO CHICKEN51
Bellona
Level 26
God Stats
1W - 2L
1,722 SR
Queue Stats
2W - 7L
1,638 Elo+
Solo
Izanami
Izanami
OuranZukaIlliC
Izanami
Level 27
God Stats
0W - 3L
1,750 SR
Queue Stats
103W - 141L
1,656 Elo+
Party 2
Terra
Terra
ThatShyguy131
Terra
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 59L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 12
8,256
751
8,868
7,637
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
11
3 / 2 / 15
8,301
755
6,911
9,748
6,272
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
10 / 5 / 7
9,401
855
14,018
10,103
3,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 2
8,501
773
8,127
11,897
9,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 6 / 3
7,392
672
5,361
9,881
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 7 / 5
7,045
640
2,258
13,712
7,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
18
Kills
8
10
Deaths
18
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
3
12
3.67
L
5
5
2
1.2
W
Hercules
3
2
15
5.25
L
3
6
3
0.75
L
0
7
5
0.36
W
10
5
7
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,797
Damage
15,746
27,488
Taken
35,490
12,469
Mitigated
19,326
10,971
Healing
4,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,868
1,150
0
2,354
7,637
2,254
562
649
6,988
37,239
0
L
8,127
2,167
0
702
11,897
9,532
0
2,527
8,973
1,498
17,876
W
Hercules
6,911
3,152
564
4,007
9,748
6,272
841
1,133
8,615
0
17,961
L
5,361
3,070
0
2,144
9,881
2,550
0
2,176
7,528
0
15,756
L
2,258
487
649
1,494
13,712
7,244
0
3,585
9,542
9,250
0
W
14,018
8,281
537
3,509
10,103
3,943
1,336
870
9,233
0
28,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,958
Gold Earned
22,938
101
Minions Killed
54
0
Camps Cleared
0
528,252
Distance Traveled
505,946
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,256
751
53
5
0
165,075
0
L
Bellona
8,501
773
25
2
0
172,507
1
W
Hercules
8,301
755
22
2
0
194,312
0
L
Izanami
7,392
672
16
1
0
140,452
0
L
Terra
7,045
640
13
1
0
192,987
2
W
Artemis
9,401
855
26
2
0
168,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role