Player Matchup

Izanami
Izanami
ElRackom0p
Izanami
Level 128
God Stats
11W - 1L
1,731 SR
Queue Stats
267W - 261L
1,733 Elo+
Party 1
Janus
Janus
ElYisus0P
Janus
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 101L
1,516 Elo+
Party 1
Nemesis
Nemesis
JJmoney83
Nemesis
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 187L
1,076 Elo+
Solo
Cthulhu
Cthulhu
LogHorizon2408
Cthulhu
Level 108
God Stats
13W - 8L
1,500 SR
Queue Stats
78W - 81L
1,500 Elo+
Party 1
Cerberus
Cerberus
n30f1t0
Cerberus
Level 108
God Stats
6W - 5L
1,500 SR
Queue Stats
61W - 56L
1,668 Elo+
Party 1
Team Averages
Level 127
1,546 SR
1,499 Elo+

VS

Team Averages
Level 86
1,497 SR
1,393 Elo+
Kukulkan
Kukulkan
ZBow-
Kukulkan
Level 75
God Stats
4W - 2L
1,490 SR
Queue Stats
98W - 103L
1,174 Elo+
Solo
Cabrakan
Cabrakan
leftover_future
Cabrakan
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 49L
1,529 Elo+
Solo
Nemesis
Nemesis
ortroos
Nemesis
Level 108
God Stats
11W - 14L
1,280 SR
Queue Stats
314W - 365L
1,164 Elo+
Solo
Izanami
Izanami
station 13579
Izanami
Level 88
God Stats
27W - 21L
1,500 SR
Queue Stats
542W - 585L
1,513 Elo+
Solo
Anhur
Anhur
vPraersz
Anhur
Level 61
God Stats
1W - 2L
1,716 SR
Queue Stats
31W - 26L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ElRackom0p
Izanami
19
7 / 3 / 9
13,022
620
10,589
14,693
5,746
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Janus
ElYisus0P
Janus
20
8 / 2 / 4
13,157
627
13,276
14,299
5,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
JJmoney83
Nemesis
17
5 / 5 / 9
11,544
550
3,412
13,623
5,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
7 / 5 / 12
12,404
591
9,652
17,421
16,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
n30f1t0
Cerberus
16
5 / 5 / 11
10,874
518
10,435
17,104
14,895
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ZBow-
Kukulkan
19
9 / 7 / 6
12,283
585
18,241
15,015
5,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
3
0 / 1 / 0
5,910
281
157
914
286
Nemesis
ortroos
Nemesis
17
5 / 10 / 6
11,459
546
9,162
18,273
6,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
15
4 / 4 / 2
9,844
469
6,666
11,181
3,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
vPraersz
Anhur
16
2 / 10 / 6
9,989
476
9,526
15,400
7,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
40
32
Kills
20
20
Deaths
32
45
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
ElRackom0p
Izanami
7
3
9
3.83
W
Janus
ElYisus0P
Janus
8
2
4
5
W
Nemesis
JJmoney83
Nemesis
5
5
9
1.9
W
7
5
12
2.6
L
Kukulkan
ZBow-
Kukulkan
9
7
6
1.71
L
Cabrakan
0
1
0
0
W
Cerberus
n30f1t0
Cerberus
5
5
11
2.1
L
Nemesis
ortroos
Nemesis
5
10
6
0.8
L
Izanami
4
4
2
1.25
L
Anhur
vPraersz
Anhur
2
10
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,364
Damage
43,752
77,140
Taken
60,783
47,288
Mitigated
21,871
23,796
Healing
8,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ElRackom0p
Izanami
10,589
7,835
0
7,287
14,693
5,746
8,268
3,963
10,730
0
90,232
W
Janus
ElYisus0P
Janus
13,276
777
85
4,000
14,299
5,093
27
4,127
10,172
106,241
0
W
Nemesis
JJmoney83
Nemesis
3,412
598
0
1,086
13,623
5,154
2,631
2,638
10,985
0
58,772
W
9,652
198
2,666
3,887
17,421
16,400
1,031
2,204
15,217
40,557
0
L
Kukulkan
ZBow-
Kukulkan
18,241
1,259
0
2,328
15,015
5,329
164
9,675
5,114
69,562
0
L
Cabrakan
157
82
0
218
914
286
0
469
445
1,125
0
W
Cerberus
n30f1t0
Cerberus
10,435
672
0
4,785
17,104
14,895
1,129
5,667
11,437
42,108
0
L
Nemesis
ortroos
Nemesis
9,162
4,750
0
3,393
18,273
6,036
0
9,280
8,913
0
50,695
L
Izanami
6,666
3,716
0
2,280
11,181
3,176
3,903
4,809
6,304
0
52,114
L
Anhur
vPraersz
Anhur
9,526
1,740
0
392
15,400
7,044
0
8,664
6,644
3,680
48,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,001
Gold Earned
49,485
607
Minions Killed
395
0
Camps Cleared
0
1,840,415
Distance Traveled
1,278,580
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,022
620
175
8
0
310,208
0
W
Janus
13,157
627
169
8
0
388,230
2
W
Nemesis
11,544
550
112
5
0
421,667
2
W
Cthulhu
12,404
591
55
3
0
370,908
2
L
Kukulkan
12,283
585
113
5
0
348,629
1
L
Cabrakan
5,910
281
2
0
0
36,792
0
W
Cerberus
10,874
518
96
5
0
349,402
0
L
Nemesis
11,459
546
96
5
0
296,174
1
L
Izanami
9,844
469
108
5
0
279,936
2
L
Anhur
9,989
476
76
4
0
317,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role