Player Matchup

Chaac
Chaac
AlphaTango75
Chaac
Level 49
God Stats
1W - 2L
1,211 SR
Queue Stats
8W - 5L
1,338 Elo+
Party 1
Apollo
Apollo
NoooImDirtyDann
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,338 Elo+
Party 1
Ra
Ra
Saudalli
Ra
Level 29
God Stats
1W - 2L
1,325 SR
Queue Stats
110W - 113L
1,205 Elo+
Solo
Terra
Terra
SmiteVirginn
Terra
Level 15
God Stats
1W - 1L
1,662 SR
Queue Stats
2W - 2L
1,563 Elo+
Party 1
Kali
Kali
ulikemyusername
Kali
Level 18
God Stats
21W - 9L
1,849 SR
Queue Stats
47W - 31L
1,789 Elo+
Solo
Team Averages
Level 25
1,510 SR
1,447 Elo+

VS

Team Averages
Level 26
1,525 SR
1,501 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
BigHoesOnly
Ao Kuang
Level 25
God Stats
23W - 13L
1,840 SR
Queue Stats
76W - 66L
1,370 Elo+
Solo
Yemoja
Yemoja
Dirnamoth
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,205 Elo+
Solo
Thoth
Thoth
iiExiist
Thoth
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,735 Elo+
Party 2
Sun Wukong
Sun Wukong
xHYBRiiD
Sun Wukong
Level 66
God Stats
4W - 3L
1,285 SR
Queue Stats
311W - 254L
1,695 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
5,859
451
2,390
8,039
6,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
1 / 2 / 1
6,277
483
6,285
10,459
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 3 / 0
7,280
560
4,819
7,758
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 3 / 0
5,829
448
2,881
7,374
3,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 1 / 1
6,352
489
3,660
7,225
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
1 / 0 / 3
7,799
600
6,046
6,750
3,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
BigHoesOnly
Ao Kuang
14
5 / 0 / 1
7,945
611
6,924
9,278
3,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
Dirnamoth
Yemoja
11
3 / 1 / 3
7,235
557
4,499
7,411
3,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
iiExiist
Thoth
10
0 / 4 / 1
6,655
512
3,488
6,358
1,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
xHYBRiiD
Sun Wukong
14
2 / 0 / 2
8,125
625
7,116
8,335
5,941
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
5
Kills
11
11
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
0
3
2.5
L
0
2
0
0
W
Ao Kuang
BigHoesOnly
Ao Kuang
5
0
1
5.5
W
Yemoja
Dirnamoth
Yemoja
3
1
3
4.5
L
1
2
1
0.75
L
2
3
0
0.67
L
0
3
0
0
W
Thoth
iiExiist
Thoth
0
4
1
0.13
L
2
1
1
2.5
W
Sun Wukong
xHYBRiiD
Sun Wukong
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,035
Damage
28,073
40,855
Taken
38,132
19,360
Mitigated
18,654
16,246
Healing
14,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
6,046
2,435
0
4,682
6,750
3,902
956
809
5,918
5,207
48,499
L
2,390
844
0
3,537
8,039
6,466
0
442
7,597
0
24,977
W
Ao Kuang
BigHoesOnly
Ao Kuang
6,924
1,320
0
6,271
9,278
3,241
0
2,091
7,127
54,653
0
W
Yemoja
Dirnamoth
Yemoja
4,499
1,008
754
817
7,411
3,812
0
1,953
5,396
18,833
0
L
6,285
2,542
0
5,408
10,459
2,977
0
4,141
6,318
0
39,620
L
4,819
105
489
2,583
7,758
3,016
0
5,355
2,403
53,589
0
L
2,881
343
956
1,975
7,374
3,031
0
2,138
5,236
20,584
0
W
Thoth
iiExiist
Thoth
3,488
141
0
0
6,358
1,758
0
1,532
4,656
31,289
0
L
3,660
2,012
0
1,298
7,225
3,870
0
3,281
3,944
7,583
25,101
W
Sun Wukong
xHYBRiiD
Sun Wukong
7,116
2,070
0
2,319
8,335
5,941
14
1,376
6,571
0
52,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,597
Gold Earned
37,759
337
Minions Killed
405
0
Camps Cleared
0
1,307,990
Distance Traveled
1,273,748
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,799
600
114
9
0
232,230
4
L
Chaac
5,859
451
52
4
0
223,813
1
W
Ao Kuang
7,945
611
100
8
0
277,035
3
W
Yemoja
7,235
557
26
2
0
264,555
7
L
Apollo
6,277
483
75
6
0
247,493
2
L
Ra
7,280
560
107
8
0
268,830
4
L
Terra
5,829
448
35
3
0
300,474
5
W
Thoth
6,655
512
49
4
0
205,005
1
L
Kali
6,352
489
68
5
0
267,380
4
W
Sun Wukong
8,125
625
116
9
0
294,923
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role