Player Matchup

Odin
Odin
An Optimal God
Odin
Level 140
God Stats
4W - 5L
1,500 SR
Queue Stats
348W - 305L
1,800 Elo+
Party 1
Neith
Neith
DoatyDave
Neith
Level 4
God Stats
3W - 0L
1,735 SR
Queue Stats
10W - 4L
1,854 Elo+
Party 1
Cthulhu
Cthulhu
Plazduh
Cthulhu
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,906 Elo+
Party 1
Olorun
Olorun
TwitchYeetimous
Olorun
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
184W - 149L
1,774 Elo+
Party 1
Guan Yu
Guan Yu
WarWithIn5103
Guan Yu
Level 143
God Stats
8W - 0L
1,777 SR
Queue Stats
268W - 240L
1,697 Elo+
Party 1
Team Averages
Level 97
1,602 SR
1,806 Elo+

VS

Team Averages
Level 71
1,464 SR
1,388 Elo+
Erlang Shen
Erlang Shen
JCChrome
Erlang Shen
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 10L
1,149 Elo+
Party 2
Thor
Thor
JackinDry
Thor
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,485 Elo+
Party 3
Thoth
Thoth
LoafOfFish
Thoth
Level 141
God Stats
4W - 4L
1,500 SR
Queue Stats
677W - 520L
1,513 Elo+
Party 2
Hercules
Hercules
Maxs Toes
Hercules
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
354W - 274L
1,458 Elo+
Party 2
Danzaburou
Danzaburou
gonzobstrong
Danzaburou
Level 42
God Stats
0W - 1L
1,322 SR
Queue Stats
0W - 3L
1,335 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 3
7,572
631
6,198
7,384
2,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
DoatyDave
Neith
10
1 / 1 / 2
5,856
488
2,565
4,634
1,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Plazduh
Cthulhu
10
2 / 1 / 0
6,236
520
3,632
7,012
3,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 1 / 2
8,525
710
5,093
8,278
2,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
14
5 / 1 / 1
8,034
670
5,892
5,645
5,202
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JCChrome
Erlang Shen
8
0 / 5 / 0
4,980
415
1,448
8,454
2,153
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
10
2 / 4 / 1
6,313
526
1,637
7,742
2,115
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
13
3 / 3 / 1
7,634
636
5,394
5,081
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Maxs Toes
Hercules
9
1 / 1 / 1
5,598
467
4,896
9,677
3,736
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
gonzobstrong
Danzaburou
10
0 / 4 / 2
5,744
479
3,539
6,449
1,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
17
Kills
6
6
Deaths
17
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
W
Neith
DoatyDave
Neith
1
1
2
2
L
Erlang Shen
JCChrome
Erlang Shen
0
5
0
0
L
Thor
2
4
1
0.63
L
Thoth
3
3
1
1.17
L
Hercules
Maxs Toes
Hercules
1
1
1
1.5
W
Cthulhu
Plazduh
Cthulhu
2
1
0
2
W
3
1
2
4
W
Guan Yu
5
1
1
5.5
L
Danzaburou
gonzobstrong
Danzaburou
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,380
Damage
16,914
32,953
Taken
37,403
14,653
Mitigated
11,203
13,735
Healing
6,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,198
2,281
0
2,632
7,384
2,272
0
1,885
5,371
0
42,072
W
Neith
DoatyDave
Neith
2,565
1,471
0
1,715
4,634
1,252
0
0
4,634
0
17,555
L
Erlang Shen
JCChrome
Erlang Shen
1,448
617
0
2,377
8,454
2,153
111
1,472
6,932
0
14,711
L
Thor
1,637
375
0
450
7,742
2,115
543
526
7,191
0
32,155
L
Thoth
5,394
578
0
679
5,081
1,465
0
1,952
3,104
43,412
0
L
Hercules
Maxs Toes
Hercules
4,896
1,657
252
2,152
9,677
3,736
0
4,430
5,247
0
19,749
W
Cthulhu
Plazduh
Cthulhu
3,632
398
353
1,643
7,012
3,067
0
0
7,012
22,805
0
W
5,093
3,037
113
6,217
8,278
2,860
2,596
2,380
5,640
65,562
0
W
Guan Yu
5,892
310
50
1,012
5,645
5,202
273
709
4,902
14,044
28,526
L
Danzaburou
gonzobstrong
Danzaburou
3,539
1,457
0
818
6,449
1,734
520
1,597
4,852
0
27,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,223
Gold Earned
30,269
382
Minions Killed
274
0
Camps Cleared
0
1,172,038
Distance Traveled
1,089,643
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,572
631
82
7
0
269,888
3
W
Neith
5,856
488
43
4
0
169,648
0
L
Erlang Shen
4,980
415
26
2
0
198,151
0
L
Thor
6,313
526
66
6
0
215,405
0
L
Thoth
7,634
636
101
8
0
210,676
5
L
Hercules
5,598
467
37
3
0
238,495
3
W
Cthulhu
6,236
520
32
3
0
250,132
1
W
Olorun
8,525
710
131
11
0
242,465
2
W
Guan Yu
8,034
670
94
8
0
239,905
1
L
Danzaburou
5,744
479
44
4
0
226,916
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role