Player Matchup

Hera
Hera
Bronze III
 
Hera
Bronze III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
I am sad uwu
Sylvanus
Bronze III
Level 149
God Stats
1W - 2L
1,731 SR
Queue Stats
67W - 70L
1,500 MMR
Solo
Pele
Pele
Bronze III
IvHope
Pele
Bronze III
Level 85
God Stats
4W - 2L
1,653 SR
Queue Stats
9W - 8L
1,500 MMR
Solo
Neith
Neith
Bronze III
TTV-Paykito_
Neith
Bronze III
Level 60
God Stats
4W - 5L
1,282 SR
Queue Stats
108W - 107L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
gurrrbeats
Erlang Shen
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,533 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 130
1,596 SR
1,500 MMR
Artio
Artio
Bronze III
Darth__Mors
Artio
Bronze III
Level 137
God Stats
2W - 2L
1,835 SR
Queue Stats
17W - 17L
1,500 MMR
Party 1
Loki
Loki
Bronze III
ScopesPR_14
Loki
Bronze III
Level 103
God Stats
67W - 37L
1,204 SR
Queue Stats
193W - 182L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
Unjustfuture
Fenrir
Bronze III
Level 126
God Stats
2W - 1L
1,803 SR
Queue Stats
4W - 5L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
flaco180045
Nu Wa
Bronze III
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 61L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
just_Oracle
Danzaburou
Bronze III
Level 159
God Stats
5W - 13L
1,636 SR
Queue Stats
177W - 143L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
3 / 4 / 3
10,354
493
12,173
10,491
3,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
I am sad uwu
Sylvanus
12
1 / 4 / 3
8,025
382
6,919
12,155
7,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
IvHope
Pele
17
4 / 5 / 1
10,335
492
5,168
13,668
5,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 7 / 1
9,235
440
3,173
13,213
3,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
gurrrbeats
Erlang Shen
15
0 / 4 / 1
9,389
447
7,933
14,504
11,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
SetBakasuraAphroditeTsukuyomiKing Arthur

VS

Bans
CthulhuKumbhakarnaYemojaCu ChulainnCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 8
11,831
563
6,603
20,562
20,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
4 / 1 / 2
12,144
578
8,094
11,076
6,819
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
20
5 / 1 / 8
12,120
577
6,483
15,018
7,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
5 / 4 / 8
11,462
546
15,388
10,709
4,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
just_Oracle
Danzaburou
19
5 / 1 / 10
12,042
573
10,687
11,177
4,703
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
9
Kills
24
24
Deaths
10
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
4
3
1.13
W
5
3
8
3
L
Sylvanus
I am sad uwu
Sylvanus
1
4
3
0.63
L
Pele
IvHope
Pele
4
5
1
0.9
W
4
1
2
5
L
1
7
1
0.21
W
Fenrir
5
1
8
9
W
5
4
8
2.25
L
Erlang Shen
gurrrbeats
Erlang Shen
0
4
1
0.13
W
Danzaburou
just_Oracle
Danzaburou
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,366
Damage
47,255
64,031
Taken
68,542
32,089
Mitigated
43,553
17,427
Healing
25,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
12,173
2,536
0
750
10,491
3,370
0
4,917
5,346
85,017
0
W
6,603
1,039
1,043
6,547
20,562
20,229
587
7,534
13,028
36,489
0
L
Sylvanus
I am sad uwu
Sylvanus
6,919
2,025
1,500
3,213
12,155
7,962
238
5,964
6,005
28,324
0
L
Pele
IvHope
Pele
5,168
921
0
4,817
13,668
5,002
0
2,710
10,788
0
74,918
W
8,094
2,814
0
3,006
11,076
6,819
403
1,494
9,582
0
73,084
L
3,173
1,644
0
1,690
13,213
3,802
0
4,525
8,500
0
55,539
W
Fenrir
6,483
1,555
0
7,968
15,018
7,772
0
2,605
12,413
0
89,390
W
15,388
2,673
0
670
10,709
4,030
550
5,334
5,375
85,567
0
L
Erlang Shen
gurrrbeats
Erlang Shen
7,933
3,395
0
5,457
14,504
11,953
1,112
2,959
11,401
5,685
54,889
W
Danzaburou
just_Oracle
Danzaburou
10,687
4,415
0
6,671
11,177
4,703
5,577
3,224
7,953
0
95,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,338
Gold Earned
59,599
562
Minions Killed
673
0
Camps Cleared
0
1,796,867
Distance Traveled
2,031,322
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,354
493
163
8
0
354,429
3
W
Artio
11,831
563
65
3
0
403,311
2
L
Sylvanus
8,025
382
47
2
0
296,477
6
L
Pele
10,335
492
128
6
0
431,366
2
W
Loki
12,144
578
162
8
0
425,493
1
L
Neith
9,235
440
100
5
0
327,648
6
W
Fenrir
12,120
577
142
7
0
441,714
7
W
Nu Wa
11,462
546
141
7
0
382,466
2
L
Erlang Shen
9,389
447
124
6
0
386,947
2
W
Danzaburou
12,042
573
163
8
0
378,338
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role