Player Matchup

Awilix
Awilix
A Valid Point
Awilix
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 102L
1,085 Elo+
Party 2
Cthulhu
Cthulhu
DarkWizard66
Cthulhu
Level 67
God Stats
3W - 7L
1,231 SR
Queue Stats
24W - 24L
1,444 Elo+
Party 2
Raijin
Raijin
Fear the Grim
Raijin
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 28L
1,285 Elo+
Party 2
Izanami
Izanami
ImRichi
Izanami
Level 80
God Stats
9W - 4L
1,237 SR
Queue Stats
490W - 483L
1,424 Elo+
Solo
Amaterasu
Amaterasu
Stahlfakt
Amaterasu
Level 99
God Stats
3W - 2L
1,481 SR
Queue Stats
41W - 42L
1,380 Elo+
Party 2
Team Averages
Level 107
1,390 SR
1,323 Elo+

VS

Team Averages
Level 118
1,497 SR
1,414 Elo+
Xbalanque
Xbalanque
AbyssGuardianSif
Xbalanque
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 100L
1,482 Elo+
Party 3
Jormungandr
Jormungandr
DaBigTree
Jormungandr
Level 146
God Stats
7W - 4L
1,794 SR
Queue Stats
466W - 425L
1,438 Elo+
Party 1
Cthulhu
Cthulhu
Jorg330
Cthulhu
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 139L
1,537 Elo+
Party 3
Arachne
Arachne
Large_Stromboli
Arachne
Level 94
God Stats
6W - 4L
1,448 SR
Queue Stats
339W - 309L
1,293 Elo+
Party 1
Thoth
Thoth
W4RPH0-M0RPH0
Thoth
Level 66
God Stats
2W - 6L
1,243 SR
Queue Stats
531W - 498L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 1
6,497
591
3,769
9,110
2,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
DarkWizard66
Cthulhu
10
1 / 1 / 3
6,044
549
2,538
7,156
3,053
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
1 / 2 / 4
6,423
584
4,924
4,981
2,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Izanami
ImRichi
Izanami
10
1 / 1 / 0
5,630
512
2,646
4,018
1,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Amaterasu
Stahlfakt
Amaterasu
11
0 / 0 / 0
5,719
520
2,450
7,343
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
3
1 / 1 / 0
4,104
373
1,137
1,403
259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
DaBigTree
Jormungandr
12
2 / 0 / 0
6,767
615
5,999
5,896
4,368
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Jorg330
Cthulhu
11
0 / 1 / 3
6,030
548
2,933
7,734
2,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
4 / 4 / 2
6,640
604
4,195
7,598
4,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 5
6,107
555
2,170
4,507
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
8
Kills
7
7
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
3
1
1.83
W
Xbalanque
1
1
0
1
W
Jormungandr
DaBigTree
Jormungandr
2
0
0
2
L
Cthulhu
DarkWizard66
Cthulhu
1
1
3
2.5
L
1
2
4
1.5
L
Izanami
ImRichi
Izanami
1
1
0
1
W
Cthulhu
Jorg330
Cthulhu
0
1
3
1.5
W
4
4
2
1.25
L
Amaterasu
Stahlfakt
Amaterasu
0
0
0
0
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,327
Damage
16,434
32,608
Taken
27,138
12,396
Mitigated
13,086
13,565
Healing
8,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,769
1,130
0
3,614
9,110
2,782
0
3,114
5,996
0
29,827
W
Xbalanque
1,137
533
0
441
1,403
259
0
491
912
0
5,389
W
Jormungandr
DaBigTree
Jormungandr
5,999
1,592
0
3,912
5,896
4,368
0
323
5,573
41,160
0
L
Cthulhu
DarkWizard66
Cthulhu
2,538
162
0
1,529
7,156
3,053
0
1,511
5,645
25,934
0
L
4,924
372
0
1,574
4,981
2,204
245
1,388
3,593
38,613
0
L
Izanami
ImRichi
Izanami
2,646
2,079
0
2,124
4,018
1,091
0
1,596
2,422
0
31,461
W
Cthulhu
Jorg330
Cthulhu
2,933
201
333
869
7,734
2,876
0
1,404
6,330
30,424
0
W
4,195
2,549
0
2,036
7,598
4,123
0
2,548
5,050
5,992
26,939
L
Amaterasu
Stahlfakt
Amaterasu
2,450
1,258
0
4,724
7,343
3,266
210
3,968
3,375
0
30,336
W
2,170
345
0
481
4,507
1,460
0
2,696
1,811
29,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,313
Gold Earned
29,648
363
Minions Killed
286
0
Camps Cleared
0
965,960
Distance Traveled
865,759
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,497
591
69
6
0
222,855
3
W
Xbalanque
4,104
373
14
1
0
45,797
0
W
Jormungandr
6,767
615
93
8
0
192,068
3
L
Cthulhu
6,044
549
42
4
0
210,640
1
L
Raijin
6,423
584
86
8
0
178,806
4
L
Izanami
5,630
512
86
8
0
166,312
2
W
Cthulhu
6,030
548
48
4
0
194,362
2
W
Arachne
6,640
604
64
6
0
225,395
2
L
Amaterasu
5,719
520
80
7
0
187,347
4
W
Thoth
6,107
555
67
6
0
208,137
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role