Player Matchup

Kuzenbo
Kuzenbo
Capn Kerfuffles
Kuzenbo
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 30L
1,500 Elo+
Party 1
Chiron
Chiron
Capn Krunchy294
Chiron
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 34L
1,283 Elo+
Party 1
Skadi
Skadi
NordicThunder92
Skadi
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Warden Of Lords
Kumbhakarna
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,709 Elo+
Solo
Hel
Hel
dutchclutch42
Hel
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 95L
1,283 Elo+
Party 1
Team Averages
Level 124
1,500 SR
1,455 Elo+

VS

Team Averages
Level 95
1,457 SR
1,441 Elo+
Kali
Kali
Anonymous-NooB
Kali
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 93L
1,673 Elo+
Solo
Nu Wa
Nu Wa
ImNappy115
Nu Wa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,457 Elo+
Solo
Hel
Hel
SpandexL317
Hel
Level 96
God Stats
1W - 2L
1,285 SR
Queue Stats
127W - 111L
1,361 Elo+
Solo
Izanami
Izanami
kanon44
Izanami
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 56L
1,417 Elo+
Solo
Achilles
Achilles
raheemcamp92886
Achilles
Level 120
God Stats
14W - 11L
1,500 SR
Queue Stats
1,041W - 1,144L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 18
10,737
767
13,238
36,320
40,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
7 / 2 / 13
11,364
812
25,549
19,036
7,686
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

18
4 / 4 / 16
10,730
766
20,007
16,905
6,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Warden Of Lords
Kumbhakarna
18
7 / 4 / 13
10,600
757
8,951
25,000
22,658
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
2 / 3 / 17
10,073
720
11,341
20,247
8,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 11
10,721
766
23,225
23,370
10,612
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
17
2 / 3 / 10
9,937
710
27,632
16,781
7,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 3 / 7
9,911
708
11,691
17,056
9,439
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
kanon44
Izanami
17
4 / 4 / 6
10,359
740
21,554
13,843
5,950
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Achilles
17
4 / 5 / 11
10,571
755
17,099
23,110
28,249
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
61
21
Kills
16
16
Deaths
21
77
Assists
45
Player
Kills
Deaths
Assists
KDA
L
3
6
11
1.42
W
1
3
18
3.33
W
7
2
13
6.75
L
Nu Wa
2
3
10
2.33
W
4
4
16
3
L
3
3
7
2.17
W
Kumbhakarna
Warden Of Lords
Kumbhakarna
7
4
13
3.38
W
2
3
17
3.5
L
Izanami
kanon44
Izanami
4
4
6
1.75
L
Achilles
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,086
Damage
101,201
117,508
Taken
94,160
86,499
Mitigated
61,309
80,213
Healing
55,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,225
7,359
2,370
7,350
23,370
10,612
0
7,332
16,038
231
31,177
W
13,238
3,635
3,027
11,414
36,320
40,974
248
11,894
23,798
27,921
0
W
25,549
7,336
4,995
7,049
19,036
7,686
2,414
5,781
12,955
0
63,920
L
Nu Wa
27,632
9,515
1,149
2,916
16,781
7,059
1,350
6,460
10,321
42,978
0
W
20,007
8,404
3,191
3,290
16,905
6,800
2,127
6,584
10,025
0
42,785
L
11,691
100
20,483
9,320
17,056
9,439
253
6,898
10,158
27,932
0
W
Kumbhakarna
Warden Of Lords
Kumbhakarna
8,951
1,294
2,963
2,708
25,000
22,658
256
7,756
16,640
16,226
0
W
11,341
1,746
29,837
11,739
20,247
8,381
1,507
5,313
14,574
24,309
0
L
Izanami
kanon44
Izanami
21,554
14,980
2,856
2,690
13,843
5,950
2,452
5,677
8,166
0
50,339
L
Achilles
17,099
6,343
2,865
3,863
23,110
28,249
579
7,163
15,947
0
26,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,504
Gold Earned
51,499
164
Minions Killed
172
0
Camps Cleared
0
1,129,502
Distance Traveled
1,128,747
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,721
766
9
1
0
241,560
0
W
Kuzenbo
10,737
767
21
2
0
245,614
0
W
Chiron
11,364
812
80
6
0
212,085
0
L
Nu Wa
9,937
710
43
3
0
206,090
0
W
Skadi
10,730
766
30
2
0
211,393
0
L
Hel
9,911
708
41
3
0
251,203
0
W
Kumbhakarna
10,600
757
12
1
0
239,728
0
W
Hel
10,073
720
21
2
0
220,682
0
L
Izanami
10,359
740
65
5
0
200,081
0
L
Achilles
10,571
755
14
1
0
229,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role