Player Matchup

Fafnir
Fafnir
Gold V
Avey
Fafnir
Gold V
Level 148
God Stats
117W - 102L
1,858 SR
Queue Stats
265W - 246L
1,681 MMR
Party 2
Susano
Susano
Silver I
DeDeDaReRe
Susano
Silver I
Level 101
God Stats
20W - 8L
1,500 SR
Queue Stats
232W - 205L
1,635 MMR
Solo
Bellona
Bellona
Silver II
TRYHARDxLEGACY
Bellona
Silver II
Level 130
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 73L
1,635 MMR
Solo
Apollo
Apollo
Gold V
TTVPeza
Apollo
Gold V
Level 156
God Stats
27W - 20L
1,916 SR
Queue Stats
295W - 269L
1,590 MMR
Party 2
Aphrodite
Aphrodite
Silver I
king4362
Aphrodite
Silver I
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 164L
1,635 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 135
1,655 SR
1,635 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,468 SR
1,633 MMR
Janus
Janus
Silver I
DoctrFate
Janus
Silver I
Level 156
God Stats
39W - 24L
1,290 SR
Queue Stats
204W - 170L
1,638 MMR
Party 1
Izanami
Izanami
Gold V
LargeJunkBob
Izanami
Gold V
Level 127
God Stats
3W - 0L
1,765 SR
Queue Stats
16W - 21L
1,640 MMR
Solo
Nemesis
Nemesis
Gold II
Luminaray
Nemesis
Gold II
Level 160
God Stats
3W - 4L
1,285 SR
Queue Stats
275W - 266L
1,610 MMR
Solo
Fenrir
Fenrir
Gold V
MoistyMist
Fenrir
Gold V
Level 125
God Stats
5W - 6L
1,500 SR
Queue Stats
120W - 102L
1,637 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
unstoppable2155
Sun Wukong
Silver I
Level 147
God Stats
10W - 7L
1,500 SR
Queue Stats
411W - 392L
1,638 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Avey
Fafnir
19
8 / 7 / 7
13,584
522
11,469
27,967
20,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
DeDeDaReRe
Susano
20
9 / 9 / 5
13,767
530
23,896
26,673
12,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 8 / 4
11,957
460
16,193
24,167
23,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
TTVPeza
Apollo
20
9 / 10 / 6
13,642
525
17,296
24,711
15,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
king4362
Aphrodite
16
2 / 8 / 7
11,114
427
8,873
21,809
23,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
DanzaburouSetCthulhuKing ArthurTsukuyomi

VS

Bans
EsetPersephoneGebThe MorriganKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DoctrFate
Janus
20
12 / 5 / 15
15,702
604
29,492
16,215
6,914
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
LargeJunkBob
Izanami
20
6 / 7 / 13
14,530
559
16,559
21,628
9,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Luminaray
Nemesis
20
11 / 6 / 12
14,737
567
21,097
21,856
15,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
MoistyMist
Fenrir
16
3 / 10 / 15
12,010
462
8,612
19,801
22,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
unstoppable2155
Sun Wukong
20
10 / 3 / 15
15,273
587
21,896
26,959
23,332
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
112
31
Kills
42
42
Deaths
31
29
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Avey
Fafnir
8
7
7
1.64
L
Susano
DeDeDaReRe
Susano
9
9
5
1.28
W
Janus
DoctrFate
Janus
12
5
15
3.9
W
Izanami
LargeJunkBob
Izanami
6
7
13
1.79
W
Nemesis
Luminaray
Nemesis
11
6
12
2.83
W
Fenrir
MoistyMist
Fenrir
3
10
15
1.05
L
3
8
4
0.63
L
Apollo
TTVPeza
Apollo
9
10
6
1.2
L
Aphrodite
king4362
Aphrodite
2
8
7
0.69
W
Sun Wukong
unstoppable2155
Sun Wukong
10
3
15
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,727
Damage
97,656
125,327
Taken
106,459
94,932
Mitigated
76,827
41,229
Healing
22,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Avey
Fafnir
11,469
2,751
0
8,218
27,967
20,690
404
6,675
20,944
75,341
0
L
Susano
DeDeDaReRe
Susano
23,896
7,384
0
4,250
26,673
12,149
0
5,038
21,499
0
91,042
W
Janus
DoctrFate
Janus
29,492
1,521
1,044
2,017
16,215
6,914
935
4,396
11,794
93,715
0
W
Izanami
LargeJunkBob
Izanami
16,559
11,287
0
4,898
21,628
9,172
2,723
3,006
18,522
0
118,775
W
Nemesis
Luminaray
Nemesis
21,097
13,286
0
3,251
21,856
15,208
864
4,152
17,638
9,336
92,873
W
Fenrir
MoistyMist
Fenrir
8,612
2,863
0
2,719
19,801
22,201
216
5,510
14,194
0
26,078
L
16,193
4,633
0
3,850
24,167
23,578
799
5,953
18,006
682
78,711
L
Apollo
TTVPeza
Apollo
17,296
9,509
0
7,112
24,711
15,472
256
4,423
20,130
6,715
86,530
L
Aphrodite
king4362
Aphrodite
8,873
347
7,944
9,855
21,809
23,043
38
7,251
14,263
53,206
0
W
Sun Wukong
unstoppable2155
Sun Wukong
21,896
4,847
0
8,524
26,959
23,332
845
5,445
21,014
0
105,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,064
Gold Earned
72,252
629
Minions Killed
615
0
Camps Cleared
0
2,219,651
Distance Traveled
2,565,701
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
13,584
522
125
5
0
431,703
4
L
Susano
13,767
530
126
5
0
471,104
4
W
Janus
15,702
604
147
6
0
553,764
5
W
Izanami
14,530
559
161
6
0
435,857
1
W
Nemesis
14,737
567
118
5
0
551,413
4
W
Fenrir
12,010
462
25
1
0
469,168
7
L
Bellona
11,957
460
145
6
0
473,074
5
L
Apollo
13,642
525
161
6
0
405,078
2
L
Aphrodite
11,114
427
72
3
0
438,692
1
W
Sun Wukong
15,273
587
164
6
0
555,499
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role