Player Matchup

Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
O_Urco
Kumbhakarna
Bronze III
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 39L
1,549 MMR
Party 1
Scylla
Scylla
Bronze III
ZonicKmetaL
Scylla
Bronze III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 115
1,500 SR
1,516 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,656 SR
1,565 MMR
Neith
Neith
Bronze III
ERRRRRRRRRRRR
Neith
Bronze III
Level 144
God Stats
12W - 12L
1,500 SR
Queue Stats
55W - 61L
1,555 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
EggyConch1
Erlang Shen
Silver I
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,570 MMR
Solo
Aphrodite
Aphrodite
Silver II
VENTURA ROMAN
Aphrodite
Silver II
Level 157
God Stats
23W - 6L
1,967 SR
Queue Stats
153W - 139L
1,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
2 / 5 / 0
7,989
666
8,176
12,733
6,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kumbhakarna
O_Urco
Kumbhakarna
10
0 / 3 / 2
7,683
640
2,762
13,962
11,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
9
0 / 5 / 2
6,995
583
2,924
7,913
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BacchusCabrakanZeusCthulhuMedusa

VS

Bans
HelCupidTsukuyomiDanzaburouFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 8
8,973
748
8,830
7,036
3,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
EggyConch1
Erlang Shen
12
6 / 3 / 5
9,057
755
8,822
14,553
10,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Aphrodite
VENTURA ROMAN
Aphrodite
13
5 / 0 / 8
9,154
763
12,738
10,687
6,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
13
13
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
5
0
0.4
W
2
0
8
6
W
Erlang Shen
EggyConch1
Erlang Shen
6
3
5
2.83
L
Kumbhakarna
O_Urco
Kumbhakarna
0
3
2
0.33
W
Aphrodite
VENTURA ROMAN
Aphrodite
5
0
8
9
L
Scylla
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,862
Damage
30,390
34,608
Taken
32,276
20,438
Mitigated
20,506
3,720
Healing
20,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,176
5,463
0
1,172
12,733
6,604
0
4,562
7,949
4,205
41,535
W
8,830
2,004
0
2,408
7,036
3,754
2,286
2,228
4,746
1,802
39,489
W
Erlang Shen
EggyConch1
Erlang Shen
8,822
4,072
0
2,649
14,553
10,623
116
3,147
11,135
57
25,615
L
Kumbhakarna
O_Urco
Kumbhakarna
2,762
197
0
1,997
13,962
11,435
0
5,085
8,648
10,048
0
W
Aphrodite
VENTURA ROMAN
Aphrodite
12,738
718
6,913
8,510
10,687
6,129
862
1,075
9,564
44,972
0
L
Scylla
2,924
422
0
551
7,913
2,399
0
3,413
4,342
22,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,667
Gold Earned
27,184
121
Minions Killed
155
0
Camps Cleared
0
610,320
Distance Traveled
630,261
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,989
666
66
6
0
199,338
2
W
Neith
8,973
748
72
6
0
192,810
3
W
Erlang Shen
9,057
755
22
2
0
219,045
2
L
Kumbhakarna
7,683
640
10
1
0
218,997
4
W
Aphrodite
9,154
763
61
5
0
218,406
1
L
Scylla
6,995
583
45
4
0
191,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role