Player Matchup

Yemoja
Yemoja
BlueVirgil
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 147L
1,441 Elo+
Party 1
Nu Wa
Nu Wa
Elfonzo142
Nu Wa
Level 57
God Stats
13W - 19L
1,451 SR
Queue Stats
142W - 192L
1,394 Elo+
Party 1
Set
Set
KuroKamui22
Set
Level 58
God Stats
9W - 12L
1,297 SR
Queue Stats
133W - 198L
1,421 Elo+
Party 1
Neith
Neith
NicholasDaBear
Neith
Level 54
God Stats
6W - 5L
1,285 SR
Queue Stats
109W - 153L
1,355 Elo+
Party 1
King Arthur
King Arthur
ShinjiFaques
King Arthur
Level 17
God Stats
28W - 35L
1,490 SR
Queue Stats
119W - 156L
1,457 Elo+
Party 1
Team Averages
Level 41
1,404 SR
1,414 Elo+

VS

Team Averages
Level 43
1,469 SR
1,291 Elo+
Cupid
Cupid
NoseNation
Cupid
Level 29
God Stats
3W - 4L
1,312 SR
Queue Stats
13W - 15L
1,397 Elo+
Party 2
Eset
Eset
ReallyBigTree
Eset
Level 47
God Stats
2W - 0L
1,733 SR
Queue Stats
30W - 21L
1,418 Elo+
Party 2
Hercules
Hercules
blackbeltmatt24
Hercules
Level 58
God Stats
7W - 7L
1,458 SR
Queue Stats
33W - 35L
1,412 Elo+
Party 2
Ymir
Ymir
kaipipe
Ymir
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 13L
1,114 Elo+
Party 3
Danzaburou
Danzaburou
nene1216proxd
Danzaburou
Level 14
God Stats
2W - 4L
1,341 SR
Queue Stats
3W - 5L
1,114 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BlueVirgil
Yemoja
12
1 / 8 / 1
8,216
456
7,284
18,960
8,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
13
1 / 5 / 4
8,677
482
13,396
11,904
3,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 6 / 1
8,844
491
5,398
11,335
6,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 6 / 2
7,629
424
8,962
13,656
3,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
ShinjiFaques
King Arthur
14
4 / 5 / 2
8,916
495
13,817
22,168
14,191
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
5 / 2 / 11
10,310
573
12,627
14,083
4,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 2 / 11
10,297
572
14,661
11,155
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
18
11 / 2 / 7
10,924
607
9,624
14,152
6,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
kaipipe
Ymir
14
8 / 1 / 10
9,899
550
15,518
16,843
14,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
nene1216proxd
Danzaburou
15
2 / 5 / 5
9,857
548
9,194
12,073
4,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
74
12
Kills
30
30
Deaths
12
10
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BlueVirgil
Yemoja
1
8
1
0.19
L
Nu Wa
1
5
4
0.6
L
5
6
1
0.92
L
1
6
2
0.33
W
Cupid
5
2
11
5.25
W
4
2
11
4.75
L
King Arthur
ShinjiFaques
King Arthur
4
5
2
1
W
Hercules
11
2
7
7.25
W
Ymir
kaipipe
Ymir
8
1
10
13
W
Danzaburou
nene1216proxd
Danzaburou
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,857
Damage
61,624
78,023
Taken
68,306
37,174
Mitigated
33,867
14,761
Healing
16,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BlueVirgil
Yemoja
7,284
1,244
1,353
2,119
18,960
8,993
319
8,961
9,999
30,816
0
L
Nu Wa
13,396
2,742
77
1,509
11,904
3,494
0
5,708
6,196
45,603
0
L
5,398
2,026
0
758
11,335
6,646
0
4,068
7,267
4,555
38,835
L
8,962
3,927
369
4,389
13,656
3,850
490
3,799
9,857
0
38,389
W
Cupid
12,627
6,709
269
6,884
14,083
4,635
735
4,023
9,941
0
61,156
W
14,661
2,252
590
1,717
11,155
3,549
0
6,539
4,238
72,141
0
L
King Arthur
ShinjiFaques
King Arthur
13,817
2,007
0
4,187
22,168
14,191
280
7,643
14,525
86
50,784
W
Hercules
9,624
3,513
0
1,824
14,152
6,609
0
2,316
11,700
0
79,359
W
Ymir
kaipipe
Ymir
15,518
4,636
0
3,877
16,843
14,477
50
5,557
11,041
38,655
0
W
Danzaburou
nene1216proxd
Danzaburou
9,194
4,089
0
1,735
12,073
4,597
2,784
1,674
10,297
0
48,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,282
Gold Earned
51,287
333
Minions Killed
491
0
Camps Cleared
0
1,494,306
Distance Traveled
1,679,692
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,216
456
37
2
0
267,369
0
L
Nu Wa
8,677
482
78
4
0
310,369
0
L
Set
8,844
491
75
4
0
313,110
0
L
Neith
7,629
424
64
4
0
283,355
5
W
Cupid
10,310
573
116
6
0
312,157
7
W
Eset
10,297
572
123
7
0
351,285
5
L
King Arthur
8,916
495
79
4
0
320,103
1
W
Hercules
10,924
607
119
7
0
374,235
4
W
Ymir
9,899
550
32
2
0
340,864
2
W
Danzaburou
9,857
548
101
6
0
301,151
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role