Player Matchup

Merlin
Merlin
BrEzekiel
Merlin
Level 14
God Stats
8W - 5L
1,349 SR
Queue Stats
13W - 12L
1,358 Elo+
Solo
Eset
Eset
IPinkBunnyI
Eset
Level 28
God Stats
8W - 7L
1,500 SR
Queue Stats
123W - 119L
1,618 Elo+
Solo
Izanami
Izanami
Rheisien
Izanami
Level 29
God Stats
22W - 35L
1,546 SR
Queue Stats
97W - 136L
1,634 Elo+
Solo
Ares
Ares
V1EJ0Pancho
Ares
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
45W - 25L
1,423 Elo+
Solo
Danzaburou
Danzaburou
h0ll0wk1nght
Danzaburou
Level 13
God Stats
6W - 4L
1,189 SR
Queue Stats
26W - 15L
1,379 Elo+
Solo
Team Averages
Level 20
1,417 SR
1,482 Elo+

VS

Team Averages
Level 24
1,495 SR
1,417 Elo+
Mulan
Mulan
BlackThunder727
Mulan
Level 58
God Stats
1W - 2L
1,276 SR
Queue Stats
3W - 4L
1,276 Elo+
Party 1
Rama
Rama
CaosChaos
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,276 Elo+
Party 1
Zeus
Zeus
Katsuki77
Zeus
Level 29
God Stats
1W - 1L
1,715 SR
Queue Stats
32W - 39L
1,542 Elo+
Solo
Guan Yu
Guan Yu
SavioCoca
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,276 Elo+
Party 1
Cthulhu
Cthulhu
cornuzz
Cthulhu
Level 4
God Stats
1W - 1L
1,483 SR
Queue Stats
1W - 1L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BrEzekiel
Merlin
19
2 / 6 / 19
11,681
973
18,250
14,415
6,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 5 / 26
13,510
1,126
25,290
16,276
7,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Rheisien
Izanami
20
12 / 5 / 20
14,472
1,206
25,879
16,019
8,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
6 / 6 / 28
15,229
1,269
15,001
22,571
25,724
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
h0ll0wk1nght
Danzaburou
20
14 / 5 / 18
14,783
1,232
25,776
19,932
9,907
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Team 1 Tickets

128

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 7 / 16
12,404
1,034
14,238
20,336
19,973
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
18
6 / 5 / 10
12,903
1,075
17,983
18,488
7,704
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
19
10 / 8 / 12
14,079
1,173
34,645
24,251
9,688
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
SavioCoca
Guan Yu
18
5 / 10 / 17
12,032
1,003
10,508
26,337
30,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
cornuzz
Cthulhu
17
2 / 11 / 15
10,994
916
7,023
25,819
14,006

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
97
41
Kills
27
27
Deaths
41
111
Assists
70
Player
Kills
Deaths
Assists
KDA
L
4
7
16
1.71
W
Merlin
BrEzekiel
Merlin
2
6
19
1.92
L
Rama
6
5
10
2.2
W
7
5
26
4
L
Zeus
10
8
12
2
W
Izanami
Rheisien
Izanami
12
5
20
4.4
L
Guan Yu
SavioCoca
Guan Yu
5
10
17
1.35
W
6
6
28
3.33
L
Cthulhu
cornuzz
Cthulhu
2
11
15
0.86
W
Danzaburou
h0ll0wk1nght
Danzaburou
14
5
18
4.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,196
Damage
84,397
89,213
Taken
115,231
57,593
Mitigated
82,032
18,118
Healing
9,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,238
2,681
0
1,113
20,336
19,973
0
10,543
9,793
0
28,093
W
Merlin
BrEzekiel
Merlin
18,250
867
0
256
14,415
6,055
0
7,680
6,460
37,269
0
L
Rama
17,983
16,797
291
546
18,488
7,704
0
9,365
9,123
0
44,117
W
25,290
1,134
2,339
3,778
16,276
7,441
0
9,603
6,498
44,129
0
L
Zeus
34,645
8,128
0
1,781
24,251
9,688
0
11,962
12,289
75,309
0
W
Izanami
Rheisien
Izanami
25,879
17,938
0
2,429
16,019
8,466
0
5,981
9,913
0
51,655
L
Guan Yu
SavioCoca
Guan Yu
10,508
1,486
2,221
3,191
26,337
30,661
0
13,941
12,396
292
17,913
W
15,001
750
0
3,353
22,571
25,724
0
8,627
13,594
35,120
0
L
Cthulhu
cornuzz
Cthulhu
7,023
328
32
175
25,819
14,006
0
12,730
13,089
15,284
0
W
Danzaburou
h0ll0wk1nght
Danzaburou
25,776
16,040
0
5,963
19,932
9,907
0
9,794
9,888
0
51,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,675
Gold Earned
62,412
239
Minions Killed
230
11
Camps Cleared
3
1,040,953
Distance Traveled
937,569
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
12,404
1,034
38
3
0
143,678
0
W
Merlin
11,681
973
38
3
0
198,444
3
L
Rama
12,903
1,075
61
5
2
184,731
0
W
Eset
13,510
1,126
37
3
1
224,627
2
L
Zeus
14,079
1,173
105
9
1
224,178
0
W
Izanami
14,472
1,206
54
5
7
198,225
0
L
Guan Yu
12,032
1,003
6
1
0
213,621
1
W
Ares
15,229
1,269
43
4
1
233,257
1
L
Cthulhu
10,994
916
20
2
0
171,361
1
W
Danzaburou
14,783
1,232
67
6
2
186,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role