Player Matchup

Neith
Neith
AmpTheLamp
Neith
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,673 Elo+
Party 1
Medusa
Medusa
AndyWaynee
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bellona
Bellona
Cast64Doom
Bellona
Level 22
God Stats
1W - 1L
1,715 SR
Queue Stats
35W - 37L
1,531 Elo+
Solo
Yemoja
Yemoja
EpharaPolis
Yemoja
Level 12
God Stats
19W - 17L
1,432 SR
Queue Stats
28W - 31L
1,673 Elo+
Party 1
Hercules
Hercules
Harroldinio
Hercules
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,529 SR
1,576 Elo+

VS

Team Averages
Level 21
1,524 SR
1,517 Elo+
Skadi
Skadi
TDoinks
Skadi
Level 29
God Stats
1W - 1L
1,736 SR
Queue Stats
4W - 2L
1,648 Elo+
Solo
Hades
Hades
applefritter2
Hades
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
lulalalula
Kumbhakarna
Level 28
God Stats
1W - 1L
1,317 SR
Queue Stats
2W - 1L
1,466 Elo+
Solo
Horus
Horus
pl4ybow
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
qpaz1492
Thanatos
Level 18
God Stats
9W - 13L
1,565 SR
Queue Stats
112W - 123L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
7
0 / 0 / 0
4,040
505
1,844
1,684
369
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
AndyWaynee
Medusa
7
2 / 5 / 1
4,615
577
4,286
6,099
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Bellona
Cast64Doom
Bellona
6
2 / 2 / 1
4,479
560
2,733
4,220
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
6
0 / 1 / 1
4,132
517
1,422
4,027
1,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
Harroldinio
Hercules
4
0 / 4 / 1
3,600
450
714
3,406
1,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
TDoinks
Skadi
8
4 / 0 / 0
4,904
613
3,373
2,643
1,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

6
3 / 3 / 1
4,243
530
2,088
4,754
1,561
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
lulalalula
Kumbhakarna
7
0 / 0 / 0
4,267
533
361
3,438
1,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Horus
pl4ybow
Horus
7
2 / 1 / 3
4,602
575
2,211
3,916
2,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
qpaz1492
Thanatos
9
3 / 0 / 1
5,115
639
1,197
5,168
1,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
12
12
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
0
0
0
0
L
Medusa
AndyWaynee
Medusa
2
5
1
0.5
L
Bellona
Cast64Doom
Bellona
2
2
1
1.25
L
Yemoja
0
1
1
0.5
L
Hercules
Harroldinio
Hercules
0
4
1
0.13
W
Skadi
TDoinks
Skadi
4
0
0
4
W
3
3
1
1.17
W
Kumbhakarna
lulalalula
Kumbhakarna
0
0
0
0
W
Horus
pl4ybow
Horus
2
1
3
3.5
W
Thanatos
qpaz1492
Thanatos
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,999
Damage
9,230
19,436
Taken
19,919
7,968
Mitigated
8,682
3,757
Healing
8,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
1,844
1,301
0
655
1,684
369
0
307
1,377
0
15,936
L
Medusa
AndyWaynee
Medusa
4,286
2,452
0
1,018
6,099
1,670
0
1,306
4,793
0
14,352
L
Bellona
Cast64Doom
Bellona
2,733
948
0
328
4,220
3,209
0
736
3,484
3,788
13,363
L
Yemoja
1,422
582
391
1,076
4,027
1,104
0
127
3,900
9,646
0
L
Hercules
Harroldinio
Hercules
714
460
0
289
3,406
1,616
0
478
2,928
0
4,698
W
Skadi
TDoinks
Skadi
3,373
1,506
0
201
2,643
1,446
0
126
2,495
2,709
18,518
W
2,088
793
0
1,034
4,754
1,561
238
336
4,393
9,184
0
W
Kumbhakarna
lulalalula
Kumbhakarna
361
0
0
848
3,438
1,792
0
684
2,754
11,552
0
W
Horus
pl4ybow
Horus
2,211
1,354
127
756
3,916
2,405
626
451
3,399
1,539
9,548
W
Thanatos
qpaz1492
Thanatos
1,197
173
0
5,306
5,168
1,478
0
113
5,055
0
20,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,866
Gold Earned
23,131
122
Minions Killed
158
0
Camps Cleared
0
666,089
Distance Traveled
692,857
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,040
505
36
5
0
132,769
2
L
Medusa
4,615
577
27
3
0
128,070
3
L
Bellona
4,479
560
33
4
0
145,810
0
L
Yemoja
4,132
517
15
2
0
149,605
4
L
Hercules
3,600
450
11
1
0
109,835
1
W
Skadi
4,904
613
38
5
0
144,304
3
W
Hades
4,243
530
20
3
0
101,956
0
W
Kumbhakarna
4,267
533
18
2
0
156,113
0
W
Horus
4,602
575
28
4
0
150,185
2
W
Thanatos
5,115
639
54
7
0
140,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role