Player Matchup

Cthulhu
Cthulhu
Chicub77
Cthulhu
Level 61
God Stats
23W - 32L
1,719 SR
Queue Stats
192W - 191L
1,674 Elo+
Party 2
Arachne
Arachne
Chief Lz5291
Arachne
Level 77
God Stats
3W - 3L
1,500 SR
Queue Stats
424W - 405L
1,238 Elo+
Party 2
Yemoja
Yemoja
DjCheeks645
Yemoja
Level 18
God Stats
9W - 4L
1,719 SR
Queue Stats
9W - 6L
1,257 Elo+
Party 2
Chang'e
Chang'e
Keuau
Chang'e
Level 38
God Stats
18W - 15L
1,359 SR
Queue Stats
120W - 124L
1,257 Elo+
Party 2
Hachiman
Hachiman
Migelwolf
Hachiman
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,674 Elo+
Party 2
Team Averages
Level 53
1,560 SR
1,420 Elo+

VS

Team Averages
Level 87
1,555 SR
1,508 Elo+
Apollo
Apollo
CreatorOfAnarchy
Apollo
Level 38
God Stats
6W - 3L
1,734 SR
Queue Stats
85W - 65L
1,723 Elo+
Party 1
Hel
Hel
SNT Kinhx
Hel
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 105L
1,353 Elo+
Party 3
Anubis
Anubis
TSM TSWIFTY
Anubis
Level 21
God Stats
3W - 4L
1,542 SR
Queue Stats
110W - 108L
1,505 Elo+
Party 3
King Arthur
King Arthur
Unattractable
King Arthur
Level 158
God Stats
11W - 14L
1,500 SR
Queue Stats
331W - 291L
1,519 Elo+
Party 1
Susano
Susano
jdaff
Susano
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
145W - 141L
1,439 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chicub77
Cthulhu
8
0 / 5 / 1
5,077
508
2,936
7,686
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Chief Lz5291
Arachne
7
4 / 3 / 1
5,289
529
4,655
8,225
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
3
0 / 2 / 0
3,555
356
259
1,998
627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chang'e
Keuau
Chang'e
8
1 / 3 / 1
5,017
502
2,430
4,253
867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hachiman
Migelwolf
Hachiman
8
0 / 0 / 1
4,611
461
2,524
3,994
901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,966
597
2,365
4,063
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 1 / 4
5,126
513
2,243
5,981
1,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anubis
8
0 / 1 / 2
5,101
510
2,684
2,555
1,185
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Unattractable
King Arthur
12
5 / 0 / 2
6,766
677
6,587
8,230
3,260
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Susano
jdaff
Susano
9
6 / 2 / 1
6,037
604
2,173
4,263
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
13
13
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chicub77
Cthulhu
0
5
1
0.1
L
Arachne
Chief Lz5291
Arachne
4
3
1
1.5
W
2
1
0
2
L
Yemoja
0
2
0
0
L
Chang'e
Keuau
Chang'e
1
3
1
0.5
L
Hachiman
Migelwolf
Hachiman
0
0
1
0.5
W
0
1
4
2
W
Anubis
0
1
2
1
W
King Arthur
Unattractable
King Arthur
5
0
2
6
W
Susano
jdaff
Susano
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,804
Damage
16,052
26,156
Taken
25,092
8,057
Mitigated
10,692
7,043
Healing
9,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chicub77
Cthulhu
2,936
749
0
970
7,686
3,593
0
15
7,671
23,038
0
L
Arachne
Chief Lz5291
Arachne
4,655
3,160
0
3,034
8,225
2,069
0
1,905
6,320
0
18,465
W
2,365
1,209
0
758
4,063
2,077
517
207
3,856
3,974
30,767
L
Yemoja
259
116
0
147
1,998
627
0
184
1,814
2,630
0
L
Chang'e
Keuau
Chang'e
2,430
223
241
1,304
4,253
867
131
2,474
1,779
19,361
0
L
Hachiman
Migelwolf
Hachiman
2,524
1,335
0
1,347
3,994
901
0
634
3,360
0
19,081
W
2,243
279
1,101
2,903
5,981
1,804
353
934
5,047
20,301
0
W
Anubis
2,684
251
0
835
2,555
1,185
104
938
1,617
21,962
0
W
King Arthur
Unattractable
King Arthur
6,587
1,315
0
2,968
8,230
3,260
0
2,742
5,488
0
37,693
W
Susano
jdaff
Susano
2,173
422
0
500
4,263
2,366
0
804
3,459
2,588
17,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,549
Gold Earned
28,996
163
Minions Killed
261
0
Camps Cleared
0
796,343
Distance Traveled
947,201
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,077
508
55
6
0
191,724
3
L
Arachne
5,289
529
35
4
0
194,246
0
W
Apollo
5,966
597
83
8
0
188,621
3
L
Yemoja
3,555
356
5
1
0
70,180
0
L
Chang'e
5,017
502
34
3
0
164,470
0
L
Hachiman
4,611
461
34
3
0
175,723
2
W
Hel
5,126
513
32
3
0
184,080
2
W
Anubis
5,101
510
33
3
0
182,694
0
W
King Arthur
6,766
677
76
8
0
190,373
1
W
Susano
6,037
604
37
4
0
201,433
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role