Player Matchup

Chang'e
Chang'e
ISuckAtSmite0001
Chang'e
Level 42
God Stats
5W - 1L
1,828 SR
Queue Stats
38W - 22L
1,825 Elo+
Party 2
Cthulhu
Cthulhu
IcedAbyss
Cthulhu
Level 17
God Stats
0W - 3L
1,786 SR
Queue Stats
53W - 79L
1,551 Elo+
Solo
Kali
Kali
Kein2552
Kali
Level 24
God Stats
15W - 10L
1,300 SR
Queue Stats
222W - 232L
1,419 Elo+
Solo
Zhong Kui
Zhong Kui
ShiiterPotential
Zhong Kui
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,827 Elo+
Party 2
Apollo
Apollo
TheNobleToad
Apollo
Level 23
God Stats
10W - 7L
1,532 SR
Queue Stats
106W - 84L
1,743 Elo+
Solo
Team Averages
Level 24
1,589 SR
1,673 Elo+

VS

Team Averages
Level 29
1,546 SR
1,707 Elo+
Mercury
Mercury
Barulee
Mercury
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
45W - 47L
1,772 Elo+
Solo
Kukulkan
Kukulkan
Dogma412
Kukulkan
Level 66
God Stats
9W - 7L
1,513 SR
Queue Stats
276W - 196L
1,632 Elo+
Party 1
Neith
Neith
DoubledMint
Neith
Level 17
God Stats
5W - 7L
1,500 SR
Queue Stats
65W - 65L
1,710 Elo+
Solo
Zhong Kui
Zhong Kui
SevereDiss
Zhong Kui
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
320W - 211L
1,760 Elo+
Party 1
Fafnir
Fafnir
ThuneyToons
Fafnir
Level 17
God Stats
5W - 3L
1,715 SR
Queue Stats
295W - 187L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 4
6,313
451
6,974
9,894
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
IcedAbyss
Cthulhu
11
2 / 6 / 3
7,128
509
4,412
13,396
6,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kali
10
0 / 6 / 3
6,217
444
3,625
13,568
4,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
15
2 / 5 / 1
9,213
658
4,636
13,885
9,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
14
4 / 2 / 2
8,718
623
9,473
10,030
3,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Barulee
Mercury
14
2 / 2 / 8
8,637
617
4,343
10,521
3,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Dogma412
Kukulkan
13
9 / 1 / 5
8,757
626
11,758
6,773
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 2 / 0
8,843
632
4,679
7,229
2,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
SevereDiss
Zhong Kui
14
9 / 2 / 8
9,548
682
17,100
12,249
10,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
12
0 / 1 / 16
8,305
593
4,654
10,291
9,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
62
8
Kills
25
25
Deaths
8
13
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Mercury
Barulee
Mercury
2
2
8
3
W
Kukulkan
Dogma412
Kukulkan
9
1
5
11.5
W
5
2
0
2.5
L
0
6
4
0.33
L
Cthulhu
IcedAbyss
Cthulhu
2
6
3
0.58
L
Kali
0
6
3
0.25
W
Zhong Kui
SevereDiss
Zhong Kui
9
2
8
6.5
L
Zhong Kui
2
5
1
0.5
L
Apollo
4
2
2
2.5
W
Fafnir
0
1
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,120
Damage
42,534
60,773
Taken
47,063
26,833
Mitigated
28,183
18,725
Healing
19,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Barulee
Mercury
4,343
945
0
5,277
10,521
3,770
867
1,567
8,852
0
51,198
W
Kukulkan
Dogma412
Kukulkan
11,758
1,337
0
1,843
6,773
2,364
670
3,494
3,129
56,071
0
W
4,679
2,758
0
3,015
7,229
2,138
750
854
6,375
0
48,031
L
6,974
1,219
754
2,202
9,894
2,958
0
7,629
2,265
22,906
0
L
Cthulhu
IcedAbyss
Cthulhu
4,412
433
84
2,104
13,396
6,533
158
6,965
6,431
20,787
0
L
Kali
3,625
1,916
0
4,057
13,568
4,663
0
6,287
7,281
0
31,769
W
Zhong Kui
SevereDiss
Zhong Kui
17,100
5,759
0
5,894
12,249
10,454
1,636
5,604
6,463
51,198
0
L
Zhong Kui
4,636
1,249
0
6,614
13,885
9,003
0
7,813
6,072
55,446
0
L
Apollo
9,473
6,379
0
2,910
10,030
3,676
944
4,818
5,212
0
51,711
W
Fafnir
4,654
999
0
3,934
10,291
9,457
349
3,923
6,222
21,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,589
Gold Earned
44,090
356
Minions Killed
394
0
Camps Cleared
0
1,220,879
Distance Traveled
1,348,001
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,637
617
112
8
0
298,329
5
W
Kukulkan
8,757
626
97
7
0
250,449
5
W
Neith
8,843
632
85
6
0
271,440
5
L
Chang'e
6,313
451
51
4
0
259,374
0
L
Cthulhu
7,128
509
29
2
0
236,643
2
L
Kali
6,217
444
56
4
0
233,383
0
W
Zhong Kui
9,548
682
75
5
0
245,785
0
L
Zhong Kui
9,213
658
116
8
0
237,010
1
L
Apollo
8,718
623
104
7
0
254,469
5
W
Fafnir
8,305
593
25
2
0
281,998
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role