Player Matchup

Cthulhu
Cthulhu
Kakashis-Nut
Cthulhu
Level 11
God Stats
4W - 2L
1,574 SR
Queue Stats
17W - 13L
1,615 Elo+
Party 1
Danzaburou
Danzaburou
UglyChiicken
Danzaburou
Level 23
God Stats
1W - 1L
1,295 SR
Queue Stats
2W - 4L
1,410 Elo+
Solo
Erlang Shen
Erlang Shen
Warden_OwO
Erlang Shen
Level 123
God Stats
1W - 1L
1,297 SR
Queue Stats
64W - 42L
1,515 Elo+
Party 1
Pele
Pele
killua1410
Pele
Level 24
God Stats
8W - 1L
1,707 SR
Queue Stats
37W - 20L
1,551 Elo+
Solo
Janus
Janus
vJanus
Janus
Level 26
God Stats
5W - 1L
1,500 SR
Queue Stats
74W - 33L
1,462 Elo+
Solo
Team Averages
Level 41
1,475 SR
1,511 Elo+

VS

Team Averages
Level 14
1,603 SR
1,751 Elo+
Neith
Neith
BittyVooDoo
Neith
Level 7
God Stats
2W - 3L
1,819 SR
Queue Stats
3W - 4L
1,850 Elo+
Solo
Ymir
Ymir
Butts2212
Ymir
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 15L
1,833 Elo+
Solo
Guan Yu
Guan Yu
CryptoSphinx369
Guan Yu
Level 3
God Stats
2W - 2L
1,699 SR
Queue Stats
6W - 11L
1,673 Elo+
Solo
Discordia
Discordia
Dranilla
Discordia
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,901 Elo+
Solo
Nemesis
Nemesis
bbejk
Nemesis
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 5L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kakashis-Nut
Cthulhu
7
1 / 2 / 4
5,256
526
3,102
5,598
2,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
UglyChiicken
Danzaburou
9
4 / 1 / 2
6,282
628
4,374
4,016
1,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
Warden_OwO
Erlang Shen
11
7 / 1 / 3
7,101
710
5,135
6,220
3,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 0 / 3
6,004
600
2,375
4,643
1,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
vJanus
Janus
12
4 / 0 / 3
6,773
677
2,632
3,022
859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 1
3,972
397
1,818
6,093
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
8
0 / 2 / 2
5,043
504
2,226
6,123
2,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 6 / 1
5,057
506
1,351
6,949
3,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Dranilla
Discordia
6
0 / 2 / 0
4,438
444
491
3,436
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
bbejk
Nemesis
10
4 / 2 / 0
6,174
617
3,959
4,936
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
18
Kills
4
4
Deaths
18
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Ymir
0
2
2
0.5
L
0
6
1
0.08
L
Discordia
Dranilla
Discordia
0
2
0
0
W
Cthulhu
Kakashis-Nut
Cthulhu
1
2
4
1.5
W
Danzaburou
UglyChiicken
Danzaburou
4
1
2
5
W
Erlang Shen
Warden_OwO
Erlang Shen
7
1
3
8.5
L
Nemesis
bbejk
Nemesis
4
2
0
2
W
2
0
3
3.5
W
Janus
vJanus
Janus
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,618
Damage
9,845
23,499
Taken
27,537
9,103
Mitigated
12,443
8,409
Healing
5,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,818
761
0
916
6,093
1,665
0
2,712
3,381
0
10,291
L
Ymir
2,226
360
0
1,742
6,123
2,828
0
1,077
5,046
17,708
0
L
1,351
596
50
812
6,949
3,897
0
102
6,847
0
17,179
L
Discordia
Dranilla
Discordia
491
0
0
872
3,436
920
0
859
2,577
16,882
0
W
Cthulhu
Kakashis-Nut
Cthulhu
3,102
236
0
914
5,598
2,393
108
570
5,028
14,142
0
W
Danzaburou
UglyChiicken
Danzaburou
4,374
1,898
0
1,245
4,016
1,404
153
824
3,192
0
22,365
W
Erlang Shen
Warden_OwO
Erlang Shen
5,135
3,096
0
3,814
6,220
3,149
335
206
5,841
0
35,216
L
Nemesis
bbejk
Nemesis
3,959
1,692
0
1,056
4,936
3,133
0
984
3,952
4,353
24,688
W
2,375
525
0
2,186
4,643
1,298
0
1,015
3,603
0
30,488
W
Janus
vJanus
Janus
2,632
346
0
250
3,022
859
68
415
2,607
43,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,416
Gold Earned
24,684
289
Minions Killed
176
0
Camps Cleared
0
985,487
Distance Traveled
850,963
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,972
397
14
1
0
158,165
0
L
Ymir
5,043
504
24
2
0
180,218
2
L
Guan Yu
5,057
506
41
4
0
178,929
2
L
Discordia
4,438
444
36
4
0
123,061
2
W
Cthulhu
5,256
526
17
2
0
216,720
1
W
Danzaburou
6,282
628
47
5
0
171,967
1
W
Erlang Shen
7,101
710
65
7
0
189,780
1
L
Nemesis
6,174
617
61
6
0
210,590
2
W
Pele
6,004
600
70
7
0
208,192
2
W
Janus
6,773
677
90
9
0
198,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role