Player Matchup

Cthulhu
Cthulhu
Chicub77
Cthulhu
Level 61
God Stats
23W - 32L
1,500 SR
Queue Stats
192W - 191L
1,500 Elo+
Party 2
Izanami
Izanami
Chief Lz5291
Izanami
Level 77
God Stats
12W - 8L
1,500 SR
Queue Stats
424W - 405L
1,145 Elo+
Party 2
Yemoja
Yemoja
DjCheeks645
Yemoja
Level 18
God Stats
9W - 4L
1,500 SR
Queue Stats
9W - 6L
1,078 Elo+
Party 2
Chang'e
Chang'e
Keuau
Chang'e
Level 38
God Stats
18W - 15L
1,182 SR
Queue Stats
120W - 124L
1,078 Elo+
Party 2
Loki
Loki
Migelwolf
Loki
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Team Averages
Level 53
1,436 SR
1,260 Elo+

VS

Team Averages
Level 70
1,501 SR
1,383 Elo+
Merlin
Merlin
Freegamers-55
Merlin
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 55L
1,500 Elo+
Party 1
Sobek
Sobek
Riluk_Y-lime
Sobek
Level 115
God Stats
10W - 19L
1,500 SR
Queue Stats
378W - 424L
1,494 Elo+
Party 1
Apollo
Apollo
SEBASTIANJSC
Apollo
Level 87
God Stats
25W - 35L
1,506 SR
Queue Stats
223W - 255L
1,494 Elo+
Party 1
Erlang Shen
Erlang Shen
SmokeydaBear315
Erlang Shen
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,170 Elo+
Solo
Set
Set
TPS_odin
Set
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 107L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chicub77
Cthulhu
10
4 / 1 / 1
6,057
606
4,316
5,365
2,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Chief Lz5291
Izanami
8
0 / 1 / 1
4,997
500
4,738
4,554
1,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
9
0 / 0 / 1
5,289
529
1,453
1,339
467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chang'e
Keuau
Chang'e
10
0 / 0 / 3
5,618
562
2,312
4,558
1,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Loki
10
7 / 0 / 0
6,491
649
3,558
5,174
1,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,363
536
2,616
3,289
1,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 1 / 1
4,622
462
2,122
7,546
3,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
7
1 / 0 / 0
4,276
428
1,364
3,950
944
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Erlang Shen
SmokeydaBear315
Erlang Shen
6
0 / 4 / 0
4,204
420
1,092
5,359
3,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 4 / 0
4,934
493
2,974
8,080
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
11
Kills
2
2
Deaths
11
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chicub77
Cthulhu
4
1
1
4.5
W
Izanami
Chief Lz5291
Izanami
0
1
1
0.5
W
Yemoja
0
0
1
0.5
L
0
2
0
0
W
Chang'e
Keuau
Chang'e
0
0
3
1.5
W
Loki
7
0
0
7
L
0
1
1
0.5
L
Apollo
1
0
0
1
L
Erlang Shen
SmokeydaBear315
Erlang Shen
0
4
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,377
Damage
10,168
20,990
Taken
28,224
6,708
Mitigated
10,945
10,286
Healing
8,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chicub77
Cthulhu
4,316
543
195
1,828
5,365
2,103
398
739
4,471
25,412
0
W
Izanami
Chief Lz5291
Izanami
4,738
3,504
137
273
4,554
1,323
1,116
1,774
2,780
0
31,377
W
Yemoja
1,453
539
1,232
552
1,339
467
150
348
991
11,602
0
L
2,616
111
0
250
3,289
1,020
0
974
2,315
31,712
0
W
Chang'e
Keuau
Chang'e
2,312
225
501
2,816
4,558
1,385
0
1,798
2,760
27,574
0
W
Loki
3,558
1,133
0
2,752
5,174
1,430
0
79
5,095
0
27,393
L
2,122
248
267
3,077
7,546
3,337
0
1,013
6,533
11,382
0
L
Apollo
1,364
458
0
1,890
3,950
944
0
878
3,072
0
16,815
L
Erlang Shen
SmokeydaBear315
Erlang Shen
1,092
501
0
645
5,359
3,079
35
2,733
2,626
0
11,260
L
2,974
1,258
0
2,352
8,080
2,565
0
2,483
5,597
0
20,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,452
Gold Earned
23,399
244
Minions Killed
190
0
Camps Cleared
0
865,209
Distance Traveled
887,520
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,057
606
49
5
0
187,812
3
W
Izanami
4,997
500
57
6
0
148,047
0
W
Yemoja
5,289
529
25
3
0
153,685
0
L
Merlin
5,363
536
64
6
0
174,192
5
W
Chang'e
5,618
562
61
6
0
166,293
0
W
Loki
6,491
649
52
5
0
209,372
1
L
Sobek
4,622
462
13
1
0
208,052
4
L
Apollo
4,276
428
37
4
0
155,282
0
L
Erlang Shen
4,204
420
27
3
0
169,045
0
L
Set
4,934
493
49
5
0
180,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role