Player Matchup

Neith
Neith
 
Neith
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Vicious Way
Skadi
Level 36
God Stats
17W - 25L
1,516 SR
Queue Stats
63W - 96L
1,383 Elo+
Party 2
Mercury
Mercury
carRAMrodunit91
Mercury
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 143L
1,581 Elo+
Party 2
Ymir
Ymir
iRaTe BoBCaT
Ymir
Level 25
God Stats
1W - 1L
1,443 SR
Queue Stats
157W - 199L
1,580 Elo+
Party 2
Heimdallr
Heimdallr
kelsoismyhomeboy
Heimdallr
Level 27
God Stats
7W - 13L
1,366 SR
Queue Stats
23W - 26L
1,409 Elo+
Solo
Team Averages
Level 27
1,465 SR
1,491 Elo+

VS

Team Averages
Level 22
1,349 SR
1,314 Elo+
Cthulhu
Cthulhu
Antonio120
Cthulhu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
GeorgeJrzz7u7
Fenrir
Level 22
God Stats
2W - 2L
1,328 SR
Queue Stats
13W - 23L
1,324 Elo+
Party 3
Zeus
Zeus
GoaT Storm7276
Zeus
Level 43
God Stats
2W - 3L
1,144 SR
Queue Stats
17W - 26L
1,324 Elo+
Party 3
Cerberus
Cerberus
georgebailey957
Cerberus
Level 16
God Stats
12W - 6L
1,500 SR
Queue Stats
66W - 81L
1,117 Elo+
Party 1
Hou Yi
Hou Yi
tripdigitty10
Hou Yi
Level 17
God Stats
12W - 8L
1,274 SR
Queue Stats
40W - 44L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 0 / 1
6,271
523
2,823
4,010
1,303
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 3 / 1
5,475
456
2,555
5,257
1,463
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 2 / 0
5,957
496
2,064
5,300
1,728
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 2 / 1
6,257
521
4,344
8,560
3,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
11
0 / 2 / 0
6,221
518
2,439
8,632
2,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Antonio120
Cthulhu
8
0 / 1 / 3
4,949
412
731
3,980
1,318
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 2 / 2
6,470
539
3,586
7,205
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
3 / 1 / 2
5,986
499
5,592
4,325
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
9
0 / 1 / 0
5,506
459
1,995
6,675
3,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 0 / 0
6,354
530
1,716
4,273
1,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
5
Kills
8
9
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
1
0.5
W
Cthulhu
Antonio120
Cthulhu
0
1
3
1.5
W
4
2
2
2.5
W
3
1
2
4
L
1
3
1
0.5
L
2
2
0
1
W
Cerberus
0
1
0
0
L
2
2
1
1.25
L
Heimdallr
0
2
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,225
Damage
13,620
31,759
Taken
26,458
10,935
Mitigated
10,150
7,031
Healing
8,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,823
537
0
1,199
4,010
1,303
413
1,157
2,821
0
24,464
W
Cthulhu
Antonio120
Cthulhu
731
85
0
189
3,980
1,318
123
1,406
2,574
12,854
0
W
3,586
504
222
3,211
7,205
2,360
1,034
1,409
5,796
0
25,296
W
5,592
674
159
1,853
4,325
1,101
147
1,529
2,796
24,690
0
L
2,555
1,135
0
0
5,257
1,463
0
1,053
4,042
0
19,187
L
2,064
682
0
750
5,300
1,728
0
1,076
4,044
0
27,732
W
Cerberus
1,995
94
0
2,560
6,675
3,934
0
0
6,675
18,528
0
L
4,344
314
0
1,163
8,560
3,950
0
3,212
4,985
24,380
0
L
Heimdallr
2,439
879
0
3,919
8,632
2,491
772
1,083
7,549
0
32,830
W
1,716
237
0
0
4,273
1,437
416
0
4,273
0
28,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,181
Gold Earned
29,265
271
Minions Killed
245
0
Camps Cleared
0
1,075,468
Distance Traveled
1,191,688
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,271
523
54
5
0
194,296
4
W
Cthulhu
4,949
412
25
2
0
240,069
0
W
Fenrir
6,470
539
59
5
0
255,583
0
W
Zeus
5,986
499
52
4
0
211,374
0
L
Skadi
5,475
456
45
4
0
186,200
0
L
Mercury
5,957
496
56
5
0
293,290
0
W
Cerberus
5,506
459
53
4
0
256,728
0
L
Ymir
6,257
521
49
4
0
205,498
0
L
Heimdallr
6,221
518
67
6
0
196,184
2
W
Hou Yi
6,354
530
56
5
0
227,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role