Player Matchup

Ra
Ra
Gold I
IreIia3753
Ra
Gold I
Level 81
God Stats
8W - 1L
1,875 SR
Queue Stats
13W - 3L
1,851 MMR
Party 2
Geb
Geb
Gold V
MainServerDosed
Geb
Gold V
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 17L
1,717 MMR
Party 2
Fenrir
Fenrir
Gold I
VowIes
Fenrir
Gold I
Level 109
God Stats
22W - 6L
1,973 SR
Queue Stats
95W - 55L
1,851 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 90
1,782 SR
1,806 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,839 SR
1,743 MMR
Scylla
Scylla
Gold IV
ACurt98
Scylla
Gold IV
Level 128
God Stats
16W - 9L
1,771 SR
Queue Stats
97W - 70L
1,743 MMR
Party 1
Bacchus
Bacchus
Gold III
RiverCobraBro
Bacchus
Gold III
Level 123
God Stats
27W - 15L
1,893 SR
Queue Stats
97W - 70L
1,743 MMR
Party 1
Ravana
Ravana
Gold IV
TTV TCurt1996
Ravana
Gold IV
Level 124
God Stats
13W - 5L
1,854 SR
Queue Stats
97W - 70L
1,743 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 4
7,601
760
6,308
5,391
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 4
7,529
753
2,642
6,189
4,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
VowIes
Fenrir
10
2 / 1 / 5
7,008
701
3,669
6,873
4,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
SobekPersephoneAphroditeCthulhuHel

VS

Bans
Cu ChulainnGuan YuAresChaacGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ACurt98
Scylla
9
0 / 4 / 2
6,013
601
3,335
5,488
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
9
2 / 1 / 0
7,020
702
4,064
5,462
4,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 2 / 1
5,978
598
3,482
4,602
1,721
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
7
Kills
2
2
Deaths
7
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
ACurt98
Scylla
0
4
2
0.25
W
3
1
4
5
W
2
0
4
4
L
Bacchus
2
1
0
2
L
0
2
1
0.25
W
Fenrir
VowIes
Fenrir
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,619
Damage
10,881
18,453
Taken
15,552
11,306
Mitigated
8,249
7,057
Healing
1,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
ACurt98
Scylla
3,335
410
0
0
5,488
1,808
0
2,606
2,596
27,729
0
W
6,308
446
2,190
2,519
5,391
1,864
315
2,124
3,267
49,812
0
W
2,642
626
0
1,238
6,189
4,890
323
2,460
3,729
10,731
0
L
Bacchus
4,064
146
0
829
5,462
4,720
0
3,023
2,142
10,246
0
L
3,482
894
0
600
4,602
1,721
0
2,871
1,542
0
15,752
W
Fenrir
VowIes
Fenrir
3,669
1,005
0
1,110
6,873
4,552
508
2,923
3,950
0
12,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,138
Gold Earned
19,011
120
Minions Killed
93
0
Camps Cleared
0
559,939
Distance Traveled
521,150
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,013
601
46
5
0
156,100
3
W
Ra
7,601
760
90
9
0
175,427
4
W
Geb
7,529
753
19
2
0
179,743
2
L
Bacchus
7,020
702
19
2
0
198,937
3
L
Ravana
5,978
598
28
3
0
166,113
3
W
Fenrir
7,008
701
11
1
0
204,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role